Player Matchup

Awilix
Awilix
Gold IV
DianeCGS
Awilix
Gold IV
Level 128
God Stats
8W - 7L
1,658 SR
Queue Stats
32W - 18L
1,597 MMR
Party 1
Ymir
Ymir
Silver III
GucciStore
Ymir
Silver III
Level 62
God Stats
6W - 10L
1,331 SR
Queue Stats
17W - 27L
1,460 MMR
Solo
Hercules
Hercules
Silver I
HMAN72
Hercules
Silver I
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
111W - 116L
1,460 MMR
Solo
Izanami
Izanami
Silver II
Hsraptormx
Izanami
Silver II
Level 128
God Stats
18W - 14L
1,500 SR
Queue Stats
437W - 433L
1,319 MMR
Party 1
Chang'e
Chang'e
Gold IV
Keherbo
Chang'e
Gold IV
Level 86
God Stats
29W - 23L
1,644 SR
Queue Stats
765W - 779L
1,452 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,527 SR
1,457 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 132
1,486 SR
1,466 MMR
Scylla
Scylla
Gold V
Caustic-thoughts
Scylla
Gold V
Level 144
God Stats
4W - 5L
1,613 SR
Queue Stats
248W - 236L
1,462 MMR
Solo
Set
Set
Bronze III
Dyynamical
Set
Bronze III
Level 148
God Stats
2W - 3L
1,779 SR
Queue Stats
39W - 29L
1,458 MMR
Solo
Sobek
Sobek
Silver I
LckyMeiSeeGhosts
Sobek
Silver I
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
38W - 37L
1,451 MMR
Party 2
Apollo
Apollo
Silver II
XProdigousGaming
Apollo
Silver II
Level 104
God Stats
4W - 4L
1,236 SR
Queue Stats
43W - 42L
1,451 MMR
Party 2
Sun Wukong
Sun Wukong
Bronze III
vjr1995
Sun Wukong
Bronze III
Level 154
God Stats
1W - 6L
1,299 SR
Queue Stats
67W - 91L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DianeCGS
Awilix
6
0 / 0 / 3
3,548
710
1,092
2,143
454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

5
2 / 0 / 1
3,553
711
674
2,369
719
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
HMAN72
Hercules
6
1 / 0 / 1
3,585
717
1,030
1,027
462
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
Hsraptormx
Izanami
6
1 / 0 / 2
3,632
726
1,403
1,239
574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Keherbo
Chang'e
7
2 / 0 / 1
4,060
812
1,420
1,986
499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
TsukuyomiAphroditeBakasuraArachneNu Wa

VS

Bans
KumbhakarnaDanzaburouGaneshaCthulhuKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,313
663
552
2,588
612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 1 / 0
3,437
687
951
3,202
679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Boots

Boots

+6%
Movement Speed

4
0 / 1 / 0
3,095
619
480
2,583
951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

4
0 / 1 / 0
2,844
569
1,361
1,601
630
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
vjr1995
Sun Wukong
2
0 / 2 / 0
2,556
511
250
1,396
608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
6
Kills
0
0
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Awilix
DianeCGS
Awilix
0
0
3
1.5
L
0
1
0
0
W
2
0
1
2.5
W
Hercules
HMAN72
Hercules
1
0
1
1.5
W
Izanami
Hsraptormx
Izanami
1
0
2
2
W
Chang'e
Keherbo
Chang'e
2
0
1
2.5
L
0
1
0
0
L
0
1
0
0
L
Sun Wukong
vjr1995
Sun Wukong
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,619
Damage
3,594
8,764
Taken
11,370
2,708
Mitigated
3,480
3,629
Healing
2,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
552
244
0
762
2,588
612
0
1,110
1,278
13,852
0
W
Awilix
DianeCGS
Awilix
1,092
321
0
960
2,143
454
0
97
2,046
0
11,414
L
951
427
0
897
3,202
679
0
88
3,092
0
15,525
W
674
116
0
848
2,369
719
0
288
2,081
5,583
0
W
Hercules
HMAN72
Hercules
1,030
235
0
120
1,027
462
59
0
977
0
8,000
W
Izanami
Hsraptormx
Izanami
1,403
996
0
310
1,239
574
0
95
1,144
0
13,954
W
Chang'e
Keherbo
Chang'e
1,420
56
64
1,327
1,986
499
0
484
1,434
15,265
0
L
480
0
0
804
2,583
951
0
436
2,147
4,142
0
L
1,361
949
0
295
1,601
630
0
238
1,363
0
9,495
L
Sun Wukong
vjr1995
Sun Wukong
250
0
0
25
1,396
608
0
0
1,396
0
2,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,378
Gold Earned
15,245
124
Minions Killed
84
0
Camps Cleared
0
494,458
Distance Traveled
380,164
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
3,313
663
19
4
0
81,541
2
W
Awilix
3,548
710
33
7
0
113,530
0
L
Set
3,437
687
37
7
0
99,529
2
W
Ymir
3,553
711
5
1
0
91,003
2
W
Hercules
3,585
717
20
4
0
109,591
1
W
Izanami
3,632
726
34
7
0
89,291
2
W
Chang'e
4,060
812
32
6
0
91,043
1
L
Sobek
3,095
619
11
2
0
93,129
2
L
Apollo
2,844
569
17
3
0
75,566
1
L
Sun Wukong
2,556
511
0
0
0
30,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role