Player Matchup

Cthulhu
Cthulhu
JammedQuill
Cthulhu
Level 155
God Stats
1W - 3L
1,293 SR
Queue Stats
123W - 102L
1,284 Elo+
Solo
Amaterasu
Amaterasu
ManitoTheGod
Amaterasu
Level 64
God Stats
2W - 1L
1,770 SR
Queue Stats
238W - 228L
1,540 Elo+
Party 2
Cernunnos
Cernunnos
P0wer5erg
Cernunnos
Level 69
God Stats
22W - 24L
1,270 SR
Queue Stats
67W - 78L
1,331 Elo+
Party 2
Fenrir
Fenrir
TheRazorz
Fenrir
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
zuka4382
Merlin
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 28L
1,548 Elo+
Solo
Team Averages
Level 99
1,467 SR
1,440 Elo+

VS

Team Averages
Level 118
1,512 SR
1,417 Elo+
Ne Zha
Ne Zha
Unclezhou
Ne Zha
Level 157
God Stats
10W - 4L
1,952 SR
Queue Stats
526W - 512L
1,480 Elo+
Solo
Cerberus
Cerberus
XhanarchyX
Cerberus
Level 120
God Stats
4W - 1L
1,500 SR
Queue Stats
83W - 81L
1,487 Elo+
Party 1
Izanami
Izanami
ZomboyÜ
Izanami
Level 135
God Stats
8W - 2L
1,508 SR
Queue Stats
152W - 143L
1,300 Elo+
Party 1
Anubis
Anubis
chipa3094
Anubis
Level 58
God Stats
3W - 6L
1,123 SR
Queue Stats
155W - 174L
1,391 Elo+
Party 1
King Arthur
King Arthur
jonathantellezh
King Arthur
Level 120
God Stats
6W - 7L
1,478 SR
Queue Stats
217W - 224L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JammedQuill
Cthulhu
17
1 / 3 / 0
10,035
502
10,503
15,345
16,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Amaterasu
ManitoTheGod
Amaterasu
13
0 / 3 / 5
8,571
429
6,322
16,204
9,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
P0wer5erg
Cernunnos
15
1 / 5 / 4
9,242
462
8,385
9,090
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
TheRazorz
Fenrir
15
7 / 4 / 4
9,754
488
11,032
13,681
4,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
zuka4382
Merlin
17
10 / 5 / 2
10,946
547
10,716
10,672
3,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Unclezhou
Ne Zha
18
4 / 3 / 5
11,306
565
3,923
14,258
5,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
XhanarchyX
Cerberus
13
1 / 2 / 5
9,540
477
6,004
18,086
17,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
ZomboyÜ
Izanami
19
6 / 3 / 2
12,191
610
9,979
17,079
6,525
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
chipa3094
Anubis
15
4 / 11 / 3
10,398
520
9,783
14,187
5,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
jonathantellezh
King Arthur
19
5 / 0 / 0
12,155
608
13,379
14,722
11,995
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
19
Kills
20
20
Deaths
19
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
JammedQuill
Cthulhu
1
3
0
0.33
L
Amaterasu
ManitoTheGod
Amaterasu
0
3
5
0.83
L
Cernunnos
P0wer5erg
Cernunnos
1
5
4
0.6
L
Fenrir
TheRazorz
Fenrir
7
4
4
2.25
W
Ne Zha
Unclezhou
Ne Zha
4
3
5
2.17
W
Cerberus
XhanarchyX
Cerberus
1
2
5
1.75
W
Izanami
ZomboyÜ
Izanami
6
3
2
2.33
W
Anubis
chipa3094
Anubis
4
11
3
0.5
W
King Arthur
jonathantellezh
King Arthur
5
0
0
5
L
Merlin
zuka4382
Merlin
10
5
2
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,958
Damage
43,068
64,992
Taken
78,332
38,180
Mitigated
47,363
15,284
Healing
29,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
JammedQuill
Cthulhu
10,503
803
0
5,240
15,345
16,729
0
356
14,989
73,102
0
L
Amaterasu
ManitoTheGod
Amaterasu
6,322
2,781
0
4,893
16,204
9,366
433
3,940
12,230
0
41,155
L
Cernunnos
P0wer5erg
Cernunnos
8,385
3,246
0
1,180
9,090
4,170
521
1,497
7,556
0
58,085
L
Fenrir
TheRazorz
Fenrir
11,032
2,651
0
2,651
13,681
4,505
0
4,953
8,498
0
45,431
W
Ne Zha
Unclezhou
Ne Zha
3,923
382
0
8,148
14,258
5,747
595
1,718
12,515
0
74,557
W
Cerberus
XhanarchyX
Cerberus
6,004
572
0
3,803
18,086
17,099
555
2,536
15,500
27,075
0
W
Izanami
ZomboyÜ
Izanami
9,979
7,062
0
8,894
17,079
6,525
2,846
767
16,312
0
109,528
W
Anubis
chipa3094
Anubis
9,783
741
0
3,158
14,187
5,997
306
7,766
6,396
45,400
0
W
King Arthur
jonathantellezh
King Arthur
13,379
1,833
0
5,742
14,722
11,995
525
7,617
6,390
0
81,954
L
Merlin
zuka4382
Merlin
10,716
1,013
0
1,320
10,672
3,410
0
4,416
5,808
66,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,548
Gold Earned
55,590
505
Minions Killed
642
0
Camps Cleared
0
1,892,080
Distance Traveled
1,905,027
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,035
502
162
8
0
355,025
6
L
Amaterasu
8,571
429
53
3
0
414,578
3
L
Cernunnos
9,242
462
114
6
0
336,644
2
L
Fenrir
9,754
488
58
3
0
435,277
1
W
Ne Zha
11,306
565
143
7
0
427,259
7
W
Cerberus
9,540
477
46
2
0
403,734
1
W
Izanami
12,191
610
191
10
0
343,083
2
W
Anubis
10,398
520
95
5
0
314,286
3
W
King Arthur
12,155
608
167
8
0
416,665
4
L
Merlin
10,946
547
118
6
0
350,556
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role