Player Matchup

Aphrodite
Aphrodite
KickerMan4
Aphrodite
Level 48
God Stats
23W - 17L
1,500 SR
Queue Stats
261W - 245L
1,495 Elo+
Party 3
Chaac
Chaac
KingxFranklinn
Chaac
Level 87
God Stats
1W - 1L
1,695 SR
Queue Stats
20W - 11L
1,572 Elo+
Party 3
Pele
Pele
KingxNix19
Pele
Level 85
God Stats
36W - 20L
1,822 SR
Queue Stats
327W - 260L
1,578 Elo+
Party 3
Neith
Neith
Rchurd
Neith
Level 21
God Stats
3W - 2L
1,217 SR
Queue Stats
9W - 11L
1,047 Elo+
Party 3
Ra
Ra
pdaviis
Ra
Level 30
God Stats
1W - 5L
1,307 SR
Queue Stats
388W - 367L
1,514 Elo+
Party 3
Team Averages
Level 54
1,508 SR
1,441 Elo+

VS

Team Averages
Level 75
1,502 SR
1,459 Elo+
Skadi
Skadi
KingBrezy801
Skadi
Level 28
God Stats
26W - 17L
1,529 SR
Queue Stats
376W - 363L
1,387 Elo+
Party 1
Scylla
Scylla
Mnando888
Scylla
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 76L
1,479 Elo+
Party 2
Cthulhu
Cthulhu
MonotoneSamurai
Cthulhu
Level 105
God Stats
3W - 10L
1,482 SR
Queue Stats
427W - 402L
1,403 Elo+
Party 1
Nemesis
Nemesis
ShoryuTensei
Nemesis
Level 142
God Stats
6W - 4L
1,500 SR
Queue Stats
125W - 111L
1,580 Elo+
Party 1
Cerberus
Cerberus
taladro2004
Cerberus
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 20L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KickerMan4
Aphrodite
11
0 / 5 / 4
6,743
397
6,171
10,325
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
0 / 2 / 1
8,217
483
6,566
13,058
8,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
6 / 4 / 1
8,455
497
8,666
10,456
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
Rchurd
Neith
12
2 / 4 / 1
7,222
425
2,805
7,393
1,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 5 / 4
7,769
457
3,862
10,242
4,338
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 6
8,496
500
12,750
7,535
2,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Mnando888
Scylla
15
3 / 4 / 3
9,131
537
6,574
8,791
3,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 1 / 0
9,409
553
8,682
10,520
9,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
ShoryuTensei
Nemesis
16
5 / 0 / 4
9,071
534
7,422
10,481
4,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
taladro2004
Cerberus
13
4 / 2 / 4
8,630
508
3,669
11,508
10,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
37
9
Kills
20
20
Deaths
10
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
KickerMan4
Aphrodite
0
5
4
0.4
W
5
3
6
2.67
L
0
2
1
0.25
L
6
4
1
1.63
W
Scylla
Mnando888
Scylla
3
4
3
1.13
W
3
1
0
3
L
Neith
Rchurd
Neith
2
4
1
0.63
W
Nemesis
ShoryuTensei
Nemesis
5
0
4
7
L
1
5
4
0.6
W
Cerberus
taladro2004
Cerberus
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,070
Damage
39,097
51,474
Taken
48,835
20,310
Mitigated
30,489
17,157
Healing
17,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
KickerMan4
Aphrodite
6,171
691
1,804
3,925
10,325
2,794
348
3,098
7,157
29,262
0
W
12,750
6,097
0
1,448
7,535
2,875
650
2,188
5,347
0
45,676
L
6,566
2,208
0
6,057
13,058
8,974
0
7,270
5,163
0
51,482
L
8,666
2,519
0
1,878
10,456
2,534
0
1,760
8,511
0
32,664
W
Scylla
Mnando888
Scylla
6,574
1,261
0
2,030
8,791
3,122
892
2,511
6,280
53,896
0
W
8,682
1,246
188
5,002
10,520
9,770
82
0
10,000
56,606
0
L
Neith
Rchurd
Neith
2,805
1,329
0
1,223
7,393
1,670
66
964
6,429
0
31,166
W
Nemesis
ShoryuTensei
Nemesis
7,422
3,211
0
5,552
10,481
4,017
456
2,064
8,367
0
53,230
L
3,862
618
127
2,143
10,242
4,338
80
4,702
5,289
43,231
0
W
Cerberus
taladro2004
Cerberus
3,669
157
0
2,850
11,508
10,705
140
3,270
8,238
33,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,406
Gold Earned
44,737
345
Minions Killed
455
0
Camps Cleared
0
1,502,732
Distance Traveled
1,573,070
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,743
397
43
3
0
296,310
5
W
Skadi
8,496
500
69
4
0
304,920
3
L
Chaac
8,217
483
115
7
0
321,384
4
L
Pele
8,455
497
47
3
0
346,511
5
W
Scylla
9,131
537
117
7
0
287,023
4
W
Cthulhu
9,409
553
130
8
0
293,997
2
L
Neith
7,222
425
72
4
0
241,563
1
W
Nemesis
9,071
534
91
5
0
369,661
2
L
Ra
7,769
457
68
4
0
296,964
3
W
Cerberus
8,630
508
48
3
0
317,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role