Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
DiaperPlanet
Kukulkan
Level 7
God Stats
1W - 0L
1,805 SR
Queue Stats
16W - 4L
1,748 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Leorio Joestar
Ah Muzen Cab
Level 144
God Stats
5W - 7L
1,817 SR
Queue Stats
196W - 200L
1,578 Elo+
Party 2
Cthulhu
Cthulhu
Spideyboii
Cthulhu
Level 66
God Stats
26W - 23L
1,563 SR
Queue Stats
87W - 114L
1,487 Elo+
Party 2
Bellona
Bellona
b_oner_ize
Bellona
Level 156
God Stats
4W - 5L
1,684 SR
Queue Stats
77W - 61L
1,523 Elo+
Party 2
Team Averages
Level 92
1,674 SR
1,567 Elo+

VS

Team Averages
Level 70
1,620 SR
1,620 Elo+
Anhur
Anhur
BloodshotCurve
Anhur
Level 82
God Stats
5W - 4L
1,735 SR
Queue Stats
183W - 146L
1,675 Elo+
Party 1
Nu Wa
Nu Wa
DK M0NSTER
Nu Wa
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
356W - 350L
1,452 Elo+
Party 1
Ymir
Ymir
Mouseyykinz
Ymir
Level 14
God Stats
8W - 6L
1,814 SR
Queue Stats
8W - 9L
1,776 Elo+
Party 1
Ao Kuang
Ao Kuang
SCORCHxHCG
Ao Kuang
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
52W - 28L
1,592 Elo+
Party 1
Cerberus
Cerberus
White Jesus2628
Cerberus
Level 85
God Stats
11W - 8L
1,551 SR
Queue Stats
274W - 239L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 2 / 5
8,701
580
7,181
10,855
3,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kukulkan
DiaperPlanet
Kukulkan
17
6 / 1 / 8
10,200
680
15,694
8,028
2,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Leorio Joestar
Ah Muzen Cab
14
8 / 1 / 3
8,960
597
5,895
7,895
2,278
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Spideyboii
Cthulhu
13
5 / 2 / 12
8,868
591
8,186
10,419
5,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bellona
b_oner_ize
Bellona
15
7 / 1 / 7
9,468
631
14,798
17,850
13,466
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,541
436
5,667
10,274
4,702
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
10
0 / 7 / 5
6,866
458
8,971
9,958
3,230
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 5 / 2
6,461
431
3,688
11,415
6,408
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ao Kuang
SCORCHxHCG
Ao Kuang
9
3 / 10 / 0
6,661
444
7,167
15,934
5,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
13
3 / 8 / 1
8,256
550
8,221
16,748
11,759
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
16
33
Kills
7
7
Deaths
33
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
5
4.75
L
0
3
1
0.17
L
Nu Wa
0
7
5
0.36
W
Kukulkan
DiaperPlanet
Kukulkan
6
1
8
10
W
Ah Muzen Cab
Leorio Joestar
Ah Muzen Cab
8
1
3
9.5
L
1
5
2
0.4
L
Ao Kuang
SCORCHxHCG
Ao Kuang
3
10
0
0.3
W
Cthulhu
Spideyboii
Cthulhu
5
2
12
5.5
L
Cerberus
3
8
1
0.44
W
Bellona
b_oner_ize
Bellona
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,754
Damage
33,714
55,047
Taken
64,329
27,788
Mitigated
31,314
20,434
Healing
11,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,181
1,356
0
4,072
10,855
3,576
0
5,608
5,075
0
43,554
L
5,667
1,834
0
2,076
10,274
4,702
0
4,454
5,761
0
42,002
L
Nu Wa
8,971
2,317
0
1,033
9,958
3,230
0
4,515
5,269
32,984
0
W
Kukulkan
DiaperPlanet
Kukulkan
15,694
1,342
0
1,384
8,028
2,876
1,453
4,938
2,870
83,402
0
W
Ah Muzen Cab
Leorio Joestar
Ah Muzen Cab
5,895
2,255
0
4,298
7,895
2,278
1,527
2,508
5,213
0
56,909
L
3,688
626
0
0
11,415
6,408
0
5,539
5,807
12,044
0
L
Ao Kuang
SCORCHxHCG
Ao Kuang
7,167
1,507
0
3,819
15,934
5,215
0
5,899
9,990
26,644
0
W
Cthulhu
Spideyboii
Cthulhu
8,186
559
714
1,112
10,419
5,592
0
6,325
3,891
20,383
0
L
Cerberus
8,221
739
0
4,688
16,748
11,759
0
3,641
13,063
36,603
0
W
Bellona
b_oner_ize
Bellona
14,798
5,795
0
8,854
17,850
13,466
0
7,717
9,951
559
57,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,197
Gold Earned
34,785
448
Minions Killed
298
0
Camps Cleared
0
1,501,308
Distance Traveled
1,412,904
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,701
580
71
5
0
342,619
1
L
Anhur
6,541
436
84
6
0
287,447
9
L
Nu Wa
6,866
458
56
4
0
263,725
2
W
Kukulkan
10,200
680
162
11
0
276,498
6
W
Ah Muzen Cab
8,960
597
108
7
0
290,961
3
L
Ymir
6,461
431
20
1
0
295,799
0
L
Ao Kuang
6,661
444
52
3
0
283,567
0
W
Cthulhu
8,868
591
13
1
0
295,511
3
L
Cerberus
8,256
550
86
6
0
282,366
0
W
Bellona
9,468
631
94
6
0
295,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role