Player Matchup

Sun Wukong
Sun Wukong
BR MnkV2
Sun Wukong
Level 5
God Stats
3W - 2L
1,628 SR
Queue Stats
5W - 6L
1,315 Elo+
Party 1
Da Ji
Da Ji
Linkgeta
Da Ji
Level 20
God Stats
4W - 2L
1,628 SR
Queue Stats
5W - 8L
1,230 Elo+
Party 1
Scylla
Scylla
Parrotte86
Scylla
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,230 Elo+
Party 1
Cthulhu
Cthulhu
叉刀gg
Cthulhu
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 3
Neith
Neith
野狼gg
Neith
Level 6
God Stats
1W - 0L
1,345 SR
Queue Stats
3W - 3L
1,077 Elo+
Party 3
Team Averages
Level 8
1,520 SR
1,270 Elo+

VS

Team Averages
Level 28
1,594 SR
1,386 Elo+
Achilles
Achilles
Asphyxioo
Achilles
Level 28
God Stats
14W - 16L
1,636 SR
Queue Stats
79W - 93L
1,318 Elo+
Solo
Sylvanus
Sylvanus
Avvilek
Sylvanus
Level 29
God Stats
5W - 2L
1,715 SR
Queue Stats
14W - 16L
1,364 Elo+
Party 2
Nox
Nox
Raycramon
Nox
Level 25
God Stats
5W - 9L
1,393 SR
Queue Stats
92W - 97L
1,349 Elo+
Solo
Kali
Kali
aswainmain
Kali
Level 28
God Stats
2W - 3L
1,725 SR
Queue Stats
84W - 92L
1,401 Elo+
Solo
Erlang Shen
Erlang Shen
uros5768
Erlang Shen
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BR MnkV2
Sun Wukong
9
1 / 1 / 0
5,212
521
3,129
5,897
2,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Linkgeta
Da Ji
9
2 / 2 / 1
5,485
549
2,382
6,703
2,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Parrotte86
Scylla
8
0 / 4 / 0
4,749
475
819
4,530
1,235
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cthulhu
叉刀gg
Cthulhu
8
1 / 2 / 1
4,916
492
2,568
5,125
2,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
野狼gg
Neith
8
0 / 3 / 3
4,679
468
2,533
4,912
1,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Asphyxioo
Achilles
10
3 / 1 / 0
5,740
574
4,715
6,826
4,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sylvanus
Avvilek
Sylvanus
6
2 / 1 / 1
4,522
452
1,302
3,243
1,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 0 / 1
5,820
582
2,519
2,119
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 1 / 0
5,128
513
1,888
5,632
1,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Erlang Shen
uros5768
Erlang Shen
6
1 / 1 / 2
4,402
440
1,969
2,916
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
15
4
Kills
11
12
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Achilles
Asphyxioo
Achilles
3
1
0
3
L
Sylvanus
Avvilek
Sylvanus
2
1
1
2.5
W
Sun Wukong
BR MnkV2
Sun Wukong
1
1
0
1
W
Da Ji
Linkgeta
Da Ji
2
2
1
1.25
W
Scylla
Parrotte86
Scylla
0
4
0
0
L
3
0
1
3.5
L
2
1
0
2
L
Erlang Shen
uros5768
Erlang Shen
1
1
2
2
W
Cthulhu
叉刀gg
Cthulhu
1
2
1
0.75
W
Neith
野狼gg
Neith
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,431
Damage
12,393
27,167
Taken
20,736
9,225
Mitigated
10,180
8,205
Healing
8,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Asphyxioo
Achilles
4,715
626
0
3,058
6,826
4,645
526
0
6,326
0
20,494
L
Sylvanus
Avvilek
Sylvanus
1,302
423
538
1,541
3,243
1,806
0
708
2,535
9,502
3,191
W
Sun Wukong
BR MnkV2
Sun Wukong
3,129
215
0
2,039
5,897
2,756
260
0
5,547
0
19,027
W
Da Ji
Linkgeta
Da Ji
2,382
657
0
3,250
6,703
2,056
112
90
6,513
0
25,567
W
Scylla
Parrotte86
Scylla
819
70
0
415
4,530
1,235
450
2,053
2,255
15,145
0
L
2,519
298
0
0
2,119
780
295
1,267
748
18,320
0
L
1,888
431
0
2,156
5,632
1,503
417
448
5,159
0
18,309
L
Erlang Shen
uros5768
Erlang Shen
1,969
982
234
981
2,916
1,446
0
860
2,056
0
8,677
W
Cthulhu
叉刀gg
Cthulhu
2,568
271
0
684
5,125
2,110
478
648
4,437
13,704
0
W
Neith
野狼gg
Neith
2,533
1,176
0
1,817
4,912
1,068
1,331
528
4,384
0
21,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,041
Gold Earned
25,612
192
Minions Killed
158
0
Camps Cleared
0
911,235
Distance Traveled
778,059
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,740
574
44
4
0
166,574
1
L
Sylvanus
4,522
452
28
3
0
95,846
0
W
Sun Wukong
5,212
521
31
3
0
180,441
0
W
Da Ji
5,485
549
57
6
0
198,624
1
W
Scylla
4,749
475
36
4
0
156,318
0
L
Nox
5,820
582
33
3
0
191,038
2
L
Kali
5,128
513
41
4
0
210,596
1
L
Erlang Shen
4,402
440
12
1
0
114,005
2
W
Cthulhu
4,916
492
19
2
0
194,947
2
W
Neith
4,679
468
49
5
0
180,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role