Player Matchup

Cthulhu
Cthulhu
Barnar
Cthulhu
Level 131
God Stats
7W - 3L
1,516 SR
Queue Stats
118W - 104L
1,554 Elo+
Party 1
Rama
Rama
Bongojet
Rama
Level 132
God Stats
23W - 19L
1,500 SR
Queue Stats
121W - 99L
1,440 Elo+
Solo
Awilix
Awilix
Drinkn0uttaCups
Awilix
Level 131
God Stats
1W - 1L
1,500 SR
Queue Stats
358W - 325L
1,514 Elo+
Solo
Merlin
Merlin
TheMartiRM
Merlin
Level 154
God Stats
5W - 8L
1,500 SR
Queue Stats
227W - 224L
1,546 Elo+
Party 1
The Morrigan
The Morrigan
tragety
The Morrigan
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,397 Elo+
Solo
Team Averages
Level 135
1,503 SR
1,490 Elo+

VS

Team Averages
Level 98
1,487 SR
1,520 Elo+
Chang'e
Chang'e
IceT333
Chang'e
Level 62
God Stats
0W - 2L
1,326 SR
Queue Stats
33W - 33L
1,447 Elo+
Solo
Izanami
Izanami
LuckyToast935
Izanami
Level 94
God Stats
24W - 10L
1,935 SR
Queue Stats
195W - 182L
1,656 Elo+
Solo
Athena
Athena
SPQRMayhem
Athena
Level 147
God Stats
14W - 23L
1,444 SR
Queue Stats
609W - 571L
1,589 Elo+
Party 2
Amaterasu
Amaterasu
ThiccWeeWee
Amaterasu
Level 79
God Stats
2W - 8L
1,321 SR
Queue Stats
138W - 166L
1,295 Elo+
Solo
Hun Batz
Hun Batz
ljescolano
Hun Batz
Level 106
God Stats
9W - 5L
1,409 SR
Queue Stats
239W - 204L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barnar
Cthulhu
13
5 / 2 / 10
8,314
520
7,291
13,138
6,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
15
5 / 1 / 7
9,478
592
10,174
15,251
5,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

14
4 / 2 / 12
8,770
548
8,675
11,003
3,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
TheMartiRM
Merlin
17
9 / 3 / 7
10,156
635
11,387
6,601
2,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
tragety
The Morrigan
15
8 / 2 / 4
9,646
603
11,117
8,195
2,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IceT333
Chang'e
12
3 / 5 / 3
7,824
489
2,771
10,450
3,140
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
10
1 / 8 / 1
6,621
414
10,764
11,553
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
SPQRMayhem
Athena
10
0 / 6 / 4
6,837
427
6,687
14,316
7,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
ThiccWeeWee
Amaterasu
12
2 / 7 / 0
7,309
457
5,158
13,067
7,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
ljescolano
Hun Batz
13
4 / 5 / 5
7,950
497
8,373
12,005
4,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
23
31
Kills
10
10
Deaths
31
40
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Barnar
Cthulhu
5
2
10
5
W
Rama
5
1
7
8.5
W
4
2
12
5
L
Chang'e
IceT333
Chang'e
3
5
3
0.9
L
Izanami
1
8
1
0.19
L
Athena
SPQRMayhem
Athena
0
6
4
0.33
W
Merlin
TheMartiRM
Merlin
9
3
7
4.17
L
Amaterasu
ThiccWeeWee
Amaterasu
2
7
0
0.29
L
Hun Batz
ljescolano
Hun Batz
4
5
5
1.3
W
The Morrigan
tragety
The Morrigan
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,644
Damage
33,753
54,188
Taken
61,391
21,137
Mitigated
26,963
21,613
Healing
11,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Barnar
Cthulhu
7,291
491
217
4,975
13,138
6,815
90
3,174
9,793
23,294
0
W
Rama
10,174
9,123
0
9,298
15,251
5,305
2,796
2,309
12,917
0
66,252
W
8,675
2,805
0
3,740
11,003
3,767
0
1,756
9,074
0
48,301
L
Chang'e
IceT333
Chang'e
2,771
271
686
2,367
10,450
3,140
0
5,776
4,263
34,682
0
L
Izanami
10,764
6,837
0
1,925
11,553
5,082
124
2,481
8,876
0
37,879
L
Athena
SPQRMayhem
Athena
6,687
3,249
0
1,264
14,316
7,034
0
6,462
7,404
30,059
0
W
Merlin
TheMartiRM
Merlin
11,387
1,061
0
622
6,601
2,379
968
1,642
4,918
63,647
0
L
Amaterasu
ThiccWeeWee
Amaterasu
5,158
2,170
0
2,069
13,067
7,433
117
6,438
6,127
0
33,738
L
Hun Batz
ljescolano
Hun Batz
8,373
2,244
0
2,899
12,005
4,274
0
3,929
7,823
0
42,562
W
The Morrigan
tragety
The Morrigan
11,117
2,499
0
2,761
8,195
2,871
1,002
314
7,662
47,177
4,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,364
Gold Earned
36,541
442
Minions Killed
350
0
Camps Cleared
0
1,535,946
Distance Traveled
1,479,194
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,314
520
42
3
0
311,774
1
W
Rama
9,478
592
113
7
0
286,433
2
W
Awilix
8,770
548
70
4
0
359,403
2
L
Chang'e
7,824
489
87
5
0
283,789
8
L
Izanami
6,621
414
78
5
0
252,519
0
L
Athena
6,837
427
40
3
0
332,614
7
W
Merlin
10,156
635
121
8
0
299,638
2
L
Amaterasu
7,309
457
77
5
0
311,286
2
L
Hun Batz
7,950
497
68
4
0
298,986
1
W
The Morrigan
9,646
603
96
6
0
278,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role