Player Matchup

Cernunnos
Cernunnos
Mefistopheles666
Cernunnos
Level 29
God Stats
10W - 12L
1,578 SR
Queue Stats
13W - 17L
1,599 Elo+
Solo
King Arthur
King Arthur
MrFoto2717
King Arthur
Level 27
God Stats
11W - 8L
1,680 SR
Queue Stats
239W - 157L
1,872 Elo+
Party 2
Hera
Hera
jarkmacobs6999
Hera
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
147W - 112L
1,864 Elo+
Party 2
Cthulhu
Cthulhu
lowlandlace
Cthulhu
Level 19
God Stats
66W - 37L
1,833 SR
Queue Stats
223W - 150L
1,864 Elo+
Party 2
Bakasura
Bakasura
radar305
Bakasura
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 58L
1,546 Elo+
Solo
Team Averages
Level 23
1,618 SR
1,749 Elo+

VS

Team Averages
Level 41
1,560 SR
1,691 Elo+
Loki
Loki
Atomicbomb248
Loki
Level 8
God Stats
24W - 8L
1,637 SR
Queue Stats
342W - 203L
1,791 Elo+
Party 1
Artemis
Artemis
DoctorSwole5658
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 59L
1,498 Elo+
Solo
Yemoja
Yemoja
OllieChonk
Yemoja
Level 29
God Stats
5W - 7L
1,211 SR
Queue Stats
444W - 410L
1,579 Elo+
Solo
Cabrakan
Cabrakan
cam0u1
Cabrakan
Level 18
God Stats
8W - 4L
1,841 SR
Queue Stats
386W - 227L
1,808 Elo+
Party 1
Cerberus
Cerberus
oArrivederci
Cerberus
Level 144
God Stats
9W - 2L
1,610 SR
Queue Stats
213W - 97L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
10
1 / 1 / 2
5,960
458
6,150
7,703
2,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

King Arthur
MrFoto2717
King Arthur
13
5 / 2 / 0
8,078
621
10,869
13,357
6,663
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 7 / 0
5,977
460
1,215
7,158
1,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
lowlandlace
Cthulhu
10
2 / 3 / 1
6,480
498
6,876
9,867
5,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bakasura
radar305
Bakasura
10
0 / 4 / 1
5,896
454
2,605
9,879
3,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 1 / 4
7,508
578
6,183
7,034
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 3 / 2
5,140
395
3,851
7,436
2,302
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
OllieChonk
Yemoja
10
1 / 0 / 3
6,423
494
2,320
7,012
3,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cabrakan
cam0u1
Cabrakan
13
9 / 1 / 2
7,925
610
10,806
7,731
5,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
oArrivederci
Cerberus
14
3 / 3 / 1
7,942
611
8,351
12,702
8,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
8
Kills
17
17
Deaths
8
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
1
4
6
W
0
3
2
0.33
L
Cernunnos
1
1
2
2
L
King Arthur
MrFoto2717
King Arthur
5
2
0
2.5
W
Yemoja
OllieChonk
Yemoja
1
0
3
2.5
W
Cabrakan
cam0u1
Cabrakan
9
1
2
10
L
0
7
0
0
L
Cthulhu
lowlandlace
Cthulhu
2
3
1
0.83
W
Cerberus
oArrivederci
Cerberus
3
3
1
1.17
L
Bakasura
radar305
Bakasura
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,715
Damage
31,511
47,964
Taken
41,915
19,931
Mitigated
22,216
14,162
Healing
17,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,183
2,068
0
2,632
7,034
2,494
488
894
6,064
0
42,133
W
3,851
1,312
0
473
7,436
2,302
429
3,292
4,144
0
19,012
L
Cernunnos
6,150
2,281
0
3,386
7,703
2,534
531
1,871
5,790
0
33,530
L
King Arthur
MrFoto2717
King Arthur
10,869
2,432
0
4,306
13,357
6,663
0
7,369
5,302
0
49,965
W
Yemoja
OllieChonk
Yemoja
2,320
648
2,790
2,704
7,012
3,486
248
3,136
3,840
19,745
0
W
Cabrakan
cam0u1
Cabrakan
10,806
1,700
0
2,257
7,731
5,145
408
610
6,756
44,712
0
L
1,215
137
0
460
7,158
1,948
0
3,179
3,793
26,647
0
L
Cthulhu
lowlandlace
Cthulhu
6,876
199
536
1,923
9,867
5,442
27
3,253
6,510
22,242
0
W
Cerberus
oArrivederci
Cerberus
8,351
887
0
6,817
12,702
8,789
468
0
12,611
49,702
0
L
Bakasura
radar305
Bakasura
2,605
1,967
0
3,551
9,879
3,344
462
4,513
5,092
0
16,987

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,391
Gold Earned
34,938
321
Minions Killed
393
0
Camps Cleared
0
1,144,616
Distance Traveled
1,173,844
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,508
578
93
7
0
286,085
0
W
Artemis
5,140
395
39
3
0
210,243
2
L
Cernunnos
5,960
458
61
5
0
215,206
4
L
King Arthur
8,078
621
102
8
0
239,425
0
W
Yemoja
6,423
494
31
2
0
203,408
2
W
Cabrakan
7,925
610
87
7
0
245,303
5
L
Hera
5,977
460
58
4
0
214,623
1
L
Cthulhu
6,480
498
38
3
0
212,715
4
W
Cerberus
7,942
611
143
11
0
228,805
4
L
Bakasura
5,896
454
62
5
0
262,647
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role