Player Matchup

Bacchus
Bacchus
AxecidentPRONE0
Bacchus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
TheEtherReleaser
Zhong Kui
Level 18
God Stats
7W - 12L
1,304 SR
Queue Stats
99W - 108L
1,534 Elo+
Solo
Guan Yu
Guan Yu
らららららやまはなたさたな
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,386 Elo+
Solo
Team Averages
Level 12
1,435 SR
1,473 Elo+

VS

Team Averages
Level 56
1,412 SR
1,511 Elo+
Set
Set
GiveNoMercy0
Set
Level 122
God Stats
5W - 3L
1,609 SR
Queue Stats
104W - 96L
1,592 Elo+
Party 1
Ah Puch
Ah Puch
JOMACK06
Ah Puch
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 31L
1,624 Elo+
Party 1
King Arthur
King Arthur
KI11M3B1TC4
King Arthur
Level 27
God Stats
3W - 6L
1,126 SR
Queue Stats
18W - 34L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 1
5,836
584
3,459
11,280
4,144
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zhong Kui
10
2 / 6 / 0
7,214
721
6,337
10,386
5,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
0 / 12 / 1
5,762
576
1,084
11,789
4,170
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
18 / 0 / 8
10,143
1,014
14,134
7,869
5,663
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
JOMACK06
Ah Puch
12
6 / 2 / 15
8,644
864
10,921
6,922
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
KI11M3B1TC4
King Arthur
9
3 / 0 / 7
7,430
743
2,090
4,832
2,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
57
2
Kills
27
28
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
0
10
1
0.05
W
18
0
8
22
W
Ah Puch
JOMACK06
Ah Puch
6
2
15
6.75
W
King Arthur
KI11M3B1TC4
King Arthur
3
0
7
6.5
L
Zhong Kui
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,880
Damage
27,145
33,455
Taken
19,623
13,859
Mitigated
10,494
2,684
Healing
3,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,459
552
66
368
11,280
4,144
0
3,193
7,811
9,402
0
W
14,134
6,416
0
337
7,869
5,663
1,298
3,143
4,605
0
33,185
W
Ah Puch
JOMACK06
Ah Puch
10,921
441
0
2,709
6,922
2,419
633
4,093
2,713
26,112
0
W
King Arthur
KI11M3B1TC4
King Arthur
2,090
127
0
604
4,832
2,412
631
2,112
2,496
0
10,218
L
Zhong Kui
6,337
494
0
1,799
10,386
5,545
0
3,658
6,268
23,028
0
L
1,084
467
100
351
11,789
4,170
0
3,257
8,169
0
7,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,812
Gold Earned
26,217
79
Minions Killed
95
0
Camps Cleared
0
387,456
Distance Traveled
559,552
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,836
584
11
1
0
128,617
2
W
Set
10,143
1,014
38
4
0
194,932
1
W
Ah Puch
8,644
864
39
4
0
183,002
2
W
King Arthur
7,430
743
18
2
0
181,618
0
L
Zhong Kui
7,214
721
48
5
0
136,505
0
L
Guan Yu
5,762
576
20
2
0
122,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role