Player Matchup

Chang'e
Chang'e
ArcticVert
Chang'e
Level 59
God Stats
13W - 7L
1,747 SR
Queue Stats
292W - 222L
1,517 Elo+
Party 1
Merlin
Merlin
MightYMAKOo
Merlin
Level 84
God Stats
4W - 3L
1,243 SR
Queue Stats
115W - 78L
1,510 Elo+
Party 1
Mulan
Mulan
WeaselDatBoi
Mulan
Level 29
God Stats
23W - 10L
1,691 SR
Queue Stats
74W - 46L
1,730 Elo+
Party 1
Team Averages
Level 57
1,561 SR
1,586 Elo+

VS

Team Averages
Level 78
1,481 SR
1,453 Elo+
Vamana
Vamana
FROOTBOOTS
Vamana
Level 128
God Stats
7W - 12L
1,442 SR
Queue Stats
321W - 354L
1,301 Elo+
Party 2
Serqet
Serqet
MeatGrinder1113
Serqet
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
278W - 278L
1,558 Elo+
Party 2
Scylla
Scylla
Santo Grifoo
Scylla
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ArcticVert
Chang'e
11
4 / 0 / 10
7,719
772
5,963
3,373
1,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
11
5 / 0 / 9
7,911
791
5,739
5,490
1,741
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
5 / 1 / 9
7,606
761
10,387
10,161
6,561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
FROOTBOOTS
Vamana
9
1 / 4 / 0
6,416
642
3,501
10,495
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 1
5,973
597
4,008
8,031
3,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
9
0 / 6 / 1
5,963
596
3,245
7,739
2,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
14
Kills
1
1
Deaths
14
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ArcticVert
Chang'e
4
0
10
9
L
Vamana
FROOTBOOTS
Vamana
1
4
0
0.25
L
0
4
1
0.13
W
Merlin
5
0
9
9.5
L
Scylla
0
6
1
0.08
W
5
1
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,089
Damage
10,754
19,024
Taken
26,265
9,358
Mitigated
13,438
8,726
Healing
8,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ArcticVert
Chang'e
5,963
499
2,276
1,556
3,373
1,056
240
549
2,760
22,384
0
L
Vamana
FROOTBOOTS
Vamana
3,501
769
0
4,751
10,495
7,802
0
5,013
4,922
0
17,719
L
4,008
498
465
2,536
8,031
3,580
0
4,267
3,477
0
15,752
W
Merlin
5,739
440
974
2,200
5,490
1,741
824
727
4,715
25,649
0
L
Scylla
3,245
670
0
826
7,739
2,056
0
1,939
5,477
19,440
0
W
10,387
3,781
0
1,720
10,161
6,561
278
1,737
7,938
0
27,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,236
Gold Earned
18,352
119
Minions Killed
84
0
Camps Cleared
0
531,483
Distance Traveled
520,893
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,719
772
55
6
0
186,916
3
L
Vamana
6,416
642
24
2
0
183,976
0
L
Serqet
5,973
597
27
3
0
188,793
3
W
Merlin
7,911
791
42
4
0
158,195
4
L
Scylla
5,963
596
33
3
0
148,124
3
W
Mulan
7,606
761
22
2
0
186,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role