Player Matchup

Izanami
Izanami
Alemdark
Izanami
Level 24
God Stats
27W - 23L
1,784 SR
Queue Stats
570W - 641L
1,485 Elo+
Solo
Bakasura
Bakasura
DoublesCnt
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,220 Elo+
Party 3
Sun Wukong
Sun Wukong
Durin23
Sun Wukong
Level 29
God Stats
34W - 55L
1,445 SR
Queue Stats
450W - 537L
1,425 Elo+
Party 1
Aphrodite
Aphrodite
LaKatt
Aphrodite
Level 18
God Stats
42W - 54L
1,570 SR
Queue Stats
206W - 299L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
pippy3214
Cthulhu
Level 8
God Stats
1W - 5L
1,500 SR
Queue Stats
2W - 8L
1,149 Elo+
Party 3
Team Averages
Level 19
1,560 SR
1,335 Elo+

VS

Team Averages
Level 17
1,503 SR
1,471 Elo+
Jing Wei
Jing Wei
Hevh
Jing Wei
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,590 Elo+
Party 2
Bellona
Bellona
Kynthiia
Bellona
Level 5
God Stats
2W - 2L
1,549 SR
Queue Stats
5W - 6L
1,590 Elo+
Party 2
Poseidon
Poseidon
LaurenSenp
Poseidon
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 89L
1,333 Elo+
Solo
Amaterasu
Amaterasu
Revisi
Amaterasu
Level 24
God Stats
3W - 5L
1,500 SR
Queue Stats
41W - 42L
1,343 Elo+
Solo
Arachne
Arachne
TsukuneMaj
Arachne
Level 28
God Stats
1W - 0L
1,468 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alemdark
Izanami
20
4 / 4 / 1
14,027
561
12,963
22,202
10,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
DoublesCnt
Bakasura
16
2 / 8 / 0
10,635
425
10,918
23,234
10,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Durin23
Sun Wukong
19
10 / 5 / 2
12,711
508
22,982
32,884
30,509
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Aphrodite
LaKatt
Aphrodite
16
2 / 8 / 4
10,565
423
8,889
19,207
10,261
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Cthulhu
pippy3214
Cthulhu
13
1 / 9 / 3
9,900
396
5,944
27,135
24,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Hevh
Jing Wei
20
9 / 2 / 9
14,200
568
26,010
18,952
7,971
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Kynthiia
Bellona
20
8 / 2 / 16
13,761
550
27,581
23,276
21,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Poseidon
LaurenSenp
Poseidon
17
7 / 8 / 4
12,237
489
18,729
16,060
6,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Amaterasu
Revisi
Amaterasu
20
8 / 1 / 9
15,304
612
13,884
30,283
20,875
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Arachne
TsukuneMaj
Arachne
17
1 / 9 / 5
11,054
442
5,906
15,619
6,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
19
Kills
33
34
Deaths
22
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Izanami
Alemdark
Izanami
4
4
1
1.13
L
Bakasura
DoublesCnt
Bakasura
2
8
0
0.25
L
Sun Wukong
Durin23
Sun Wukong
10
5
2
2.2
W
Jing Wei
Hevh
Jing Wei
9
2
9
6.75
W
Bellona
Kynthiia
Bellona
8
2
16
8
L
Aphrodite
LaKatt
Aphrodite
2
8
4
0.5
W
Poseidon
LaurenSenp
Poseidon
7
8
4
1.13
W
Amaterasu
Revisi
Amaterasu
8
1
9
12.5
W
Arachne
TsukuneMaj
Arachne
1
9
5
0.39
L
Cthulhu
pippy3214
Cthulhu
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,696
Damage
92,110
124,662
Taken
104,190
86,185
Mitigated
62,720
29,559
Healing
41,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Alemdark
Izanami
12,963
7,830
0
9,386
22,202
10,351
2,929
1,284
20,918
0
151,093
L
Bakasura
DoublesCnt
Bakasura
10,918
6,987
0
5,059
23,234
10,902
368
1,959
21,275
0
45,160
L
Sun Wukong
Durin23
Sun Wukong
22,982
4,881
0
1,509
32,884
30,509
52
5,816
27,068
0
84,805
W
Jing Wei
Hevh
Jing Wei
26,010
20,017
0
10,827
18,952
7,971
8,430
2,128
16,824
0
110,535
W
Bellona
Kynthiia
Bellona
27,581
12,181
0
10,716
23,276
21,463
24
4,443
18,763
124
81,881
L
Aphrodite
LaKatt
Aphrodite
8,889
1,846
5,895
6,824
19,207
10,261
232
5,592
13,615
41,867
0
W
Poseidon
LaurenSenp
Poseidon
18,729
2,981
0
2,251
16,060
6,238
2,110
3,775
12,285
69,728
0
W
Amaterasu
Revisi
Amaterasu
13,884
4,235
0
15,566
30,283
20,875
1,792
3,131
25,916
796
74,181
W
Arachne
TsukuneMaj
Arachne
5,906
4,495
0
2,541
15,619
6,173
1,910
1,356
14,163
0
44,737
L
Cthulhu
pippy3214
Cthulhu
5,944
333
158
728
27,135
24,162
100
4,181
22,954
38,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,838
Gold Earned
66,556
591
Minions Killed
597
0
Camps Cleared
0
2,152,740
Distance Traveled
2,278,491
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
14,027
561
235
9
0
434,811
5
L
Bakasura
10,635
425
96
4
0
441,880
0
L
Sun Wukong
12,711
508
128
5
0
509,632
0
W
Jing Wei
14,200
568
173
7
0
475,491
3
W
Bellona
13,761
550
110
4
0
523,801
2
L
Aphrodite
10,565
423
81
3
0
329,977
6
W
Poseidon
12,237
489
95
4
0
427,353
3
W
Amaterasu
15,304
612
126
5
0
439,471
1
W
Arachne
11,054
442
93
4
0
412,375
0
L
Cthulhu
9,900
396
51
2
0
436,440
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role