Player Matchup

Nike
Nike
Addictioη
Nike
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
162W - 126L
1,656 Elo+
Solo
Freya
Freya
Harbimi
Freya
Level 17
God Stats
0W - 2L
1,286 SR
Queue Stats
39W - 33L
1,437 Elo+
Solo
Merlin
Merlin
MuxiDuxi
Merlin
Level 6
God Stats
0W - 2L
1,316 SR
Queue Stats
0W - 2L
1,329 Elo+
Party 2
Ymir
Ymir
SirSirio
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,329 Elo+
Party 2
Vamana
Vamana
TheBiggestBall
Vamana
Level 29
God Stats
5W - 2L
1,948 SR
Queue Stats
92W - 37L
1,742 Elo+
Solo
Team Averages
Level 19
1,510 SR
1,498 Elo+

VS

Team Averages
Level 21
1,667 SR
1,564 Elo+
Janus
Janus
ButcherH20
Janus
Level 17
God Stats
55W - 76L
1,614 SR
Queue Stats
391W - 469L
1,448 Elo+
Party 1
Amaterasu
Amaterasu
Krevet6989
Amaterasu
Level 6
God Stats
17W - 16L
1,901 SR
Queue Stats
237W - 226L
1,834 Elo+
Solo
Horus
Horus
Taichuu
Horus
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
aptyp1k1993
Apollo
Level 29
God Stats
7W - 2L
1,677 SR
Queue Stats
22W - 15L
1,562 Elo+
Solo
Kali
Kali
cujo11
Kali
Level 29
God Stats
33W - 16L
1,644 SR
Queue Stats
334W - 407L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 2
8,015
573
7,572
11,406
4,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
Harbimi
Freya
10
3 / 5 / 0
6,348
453
6,744
10,346
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
MuxiDuxi
Merlin
9
0 / 8 / 4
6,051
432
5,085
6,911
1,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
8
0 / 5 / 4
5,430
388
3,446
9,806
3,153
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
4 / 2 / 1
8,179
584
16,015
11,913
9,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
1 / 6 / 7
7,299
521
5,860
6,968
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
Krevet6989
Amaterasu
15
2 / 0 / 1
9,037
646
3,945
18,148
11,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
Taichuu
Horus
12
5 / 3 / 10
8,336
595
6,161
13,120
11,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
12
11 / 2 / 7
8,492
607
12,007
12,137
4,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kali
cujo11
Kali
14
5 / 2 / 7
8,239
589
7,322
9,306
5,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
56
13
Kills
24
24
Deaths
13
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
6
4
2
1.75
W
Janus
1
6
7
0.75
L
Freya
Harbimi
Freya
3
5
0
0.6
W
Amaterasu
Krevet6989
Amaterasu
2
0
1
2.5
L
Merlin
MuxiDuxi
Merlin
0
8
4
0.25
L
Ymir
0
5
4
0.4
W
Horus
Taichuu
Horus
5
3
10
3.33
L
4
2
1
2.25
W
Apollo
11
2
7
7.25
W
Kali
cujo11
Kali
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,862
Damage
35,295
50,382
Taken
59,679
21,386
Mitigated
35,234
11,829
Healing
27,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,572
2,045
0
2,061
11,406
4,057
851
539
10,821
0
40,289
W
Janus
5,860
325
0
393
6,968
2,259
802
1,903
5,065
36,083
0
L
Freya
Harbimi
Freya
6,744
2,728
0
3,702
10,346
3,307
138
1,993
8,167
27,171
0
W
Amaterasu
Krevet6989
Amaterasu
3,945
1,918
0
10,370
18,148
11,168
1,608
3,448
14,700
0
49,673
L
Merlin
MuxiDuxi
Merlin
5,085
1,067
0
0
6,911
1,684
768
520
6,345
22,641
0
L
Ymir
3,446
946
0
193
9,806
3,153
0
338
9,454
11,459
0
W
Horus
Taichuu
Horus
6,161
3,018
1,520
5,187
13,120
11,599
136
4,981
8,139
0
15,597
L
16,015
9,463
0
5,873
11,913
9,185
0
2,061
9,735
0
57,688
W
Apollo
12,007
6,509
0
6,482
12,137
4,536
2,107
4,117
8,020
0
45,265
W
Kali
cujo11
Kali
7,322
4,404
0
3,318
9,306
5,672
553
826
8,480
0
43,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,023
Gold Earned
41,403
248
Minions Killed
340
0
Camps Cleared
0
1,240,876
Distance Traveled
1,269,777
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
8,015
573
72
5
0
258,588
0
W
Janus
7,299
521
87
6
0
247,639
2
L
Freya
6,348
453
41
3
0
237,200
0
W
Amaterasu
9,037
646
106
8
0
241,695
4
L
Merlin
6,051
432
36
3
0
231,180
1
L
Ymir
5,430
388
7
1
0
244,620
1
W
Horus
8,336
595
17
1
0
236,269
2
L
Vamana
8,179
584
92
7
0
269,288
3
W
Apollo
8,492
607
63
5
0
236,666
6
W
Kali
8,239
589
67
5
0
307,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role