Player Matchup

Sobek
Sobek
Blacksmyth
Sobek
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,820 Elo+
Party 1
Danzaburou
Danzaburou
KOLBl
Danzaburou
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 15L
1,572 Elo+
Party 4
Vamana
Vamana
Metronome
Vamana
Level 155
God Stats
7W - 9L
1,271 SR
Queue Stats
211W - 205L
1,548 Elo+
Party 1
Thoth
Thoth
MrBrίghtsίde
Thoth
Level 159
God Stats
1W - 4L
1,500 SR
Queue Stats
62W - 77L
1,581 Elo+
Party 4
Merlin
Merlin
OiMrC
Merlin
Level 105
God Stats
0W - 1L
1,729 SR
Queue Stats
37W - 41L
1,500 Elo+
Party 1
Team Averages
Level 145
1,500 SR
1,604 Elo+

VS

Team Averages
Level 120
1,452 SR
1,604 Elo+
Guan Yu
Guan Yu
ArchdukeAnadrol
Guan Yu
Level 77
God Stats
58W - 32L
1,770 SR
Queue Stats
106W - 67L
1,600 Elo+
Party 2
Achilles
Achilles
HighPriestHGH
Achilles
Level 153
God Stats
4W - 6L
1,520 SR
Queue Stats
128W - 80L
1,633 Elo+
Party 2
Baba Yaga
Baba Yaga
InfamousXx
Baba Yaga
Level 144
God Stats
10W - 13L
1,143 SR
Queue Stats
102W - 97L
1,452 Elo+
Solo
Cabrakan
Cabrakan
Sinn3rgy
Cabrakan
Level 64
God Stats
1W - 3L
1,295 SR
Queue Stats
69W - 51L
1,722 Elo+
Party 3
Hou Yi
Hou Yi
W00KIES
Hou Yi
Level 160
God Stats
7W - 8L
1,532 SR
Queue Stats
412W - 382L
1,614 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
16
1 / 7 / 9
10,096
421
8,762
26,695
23,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
KOLBl
Danzaburou
19
1 / 4 / 4
12,187
508
20,432
13,842
10,392
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
Metronome
Vamana
20
8 / 7 / 4
13,170
549
21,889
32,553
20,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
4 / 3 / 6
11,679
487
12,415
10,368
3,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
OiMrC
Merlin
19
3 / 6 / 4
12,337
514
9,868
13,661
5,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 8
11,416
476
9,746
23,131
29,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Achilles
HighPriestHGH
Achilles
20
9 / 1 / 6
13,712
571
19,284
30,505
23,124
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baba Yaga
InfamousXx
Baba Yaga
20
6 / 2 / 5
13,514
563
18,037
11,382
5,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Sinn3rgy
Cabrakan
16
4 / 7 / 6
10,561
440
10,878
21,598
20,020
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
W00KIES
Hou Yi
20
7 / 6 / 5
14,005
584
15,912
19,456
7,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
57
17
Kills
27
27
Deaths
17
27
Assists
30
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
L
Sobek
1
7
9
0.79
W
Achilles
HighPriestHGH
Achilles
9
1
6
12
W
Baba Yaga
InfamousXx
Baba Yaga
6
2
5
4.25
L
Danzaburou
KOLBl
Danzaburou
1
4
4
0.75
L
Vamana
Metronome
Vamana
8
7
4
1.43
L
4
3
6
2.33
L
Merlin
OiMrC
Merlin
3
6
4
0.83
W
Cabrakan
Sinn3rgy
Cabrakan
4
7
6
1
W
Hou Yi
W00KIES
Hou Yi
7
6
5
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,366
Damage
73,857
97,119
Taken
106,072
62,877
Mitigated
86,106
26,739
Healing
43,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,746
1,249
2,773
12,203
23,131
29,608
658
5,261
17,548
396
58,591
L
Sobek
8,762
1,121
0
6,089
26,695
23,001
64
9,290
17,330
30,720
0
W
Achilles
HighPriestHGH
Achilles
19,284
7,858
0
13,221
30,505
23,124
0
7,937
22,085
0
110,778
W
Baba Yaga
InfamousXx
Baba Yaga
18,037
1,181
0
2,708
11,382
5,490
136
2,035
9,246
93,146
0
L
Danzaburou
KOLBl
Danzaburou
20,432
11,470
0
5,403
13,842
10,392
588
3,517
10,250
0
100,216
L
Vamana
Metronome
Vamana
21,889
14,584
0
12,405
32,553
20,413
182
10,874
21,454
0
108,830
L
12,415
171
0
1,148
10,368
3,592
314
2,564
7,779
74,672
0
L
Merlin
OiMrC
Merlin
9,868
289
0
1,694
13,661
5,479
0
3,057
10,579
77,899
0
W
Cabrakan
Sinn3rgy
Cabrakan
10,878
2,196
897
4,790
21,598
20,020
0
7,196
13,773
37,086
0
W
Hou Yi
W00KIES
Hou Yi
15,912
9,130
0
7,096
19,456
7,864
1,728
6,723
12,375
0
114,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,469
Gold Earned
63,208
624
Minions Killed
614
0
Camps Cleared
0
2,244,209
Distance Traveled
2,303,292
22
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,416
476
95
4
0
492,877
2
L
Sobek
10,096
421
24
1
0
465,272
10
W
Achilles
13,712
571
159
7
0
513,384
4
W
Baba Yaga
13,514
563
156
7
0
484,814
7
L
Danzaburou
12,187
508
167
7
0
401,104
5
L
Vamana
13,170
549
148
6
0
475,611
0
L
Thoth
11,679
487
141
6
0
459,317
4
L
Merlin
12,337
514
144
6
0
442,905
3
W
Cabrakan
10,561
440
31
1
0
442,293
6
W
Hou Yi
14,005
584
173
7
0
369,924
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role