Player Matchup

Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
FederalPressure-
Ah Puch
Level 46
God Stats
1W - 3L
1,295 SR
Queue Stats
14W - 26L
1,339 Elo+
Solo
Fenrir
Fenrir
x95stacks
Fenrir
Level 108
God Stats
6W - 5L
1,452 SR
Queue Stats
260W - 290L
1,542 Elo+
Solo
Team Averages
Level 105
1,416 SR
1,460 Elo+

VS

Team Averages
Level 93
1,574 SR
1,491 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Dante032411
Bakasura
Level 81
God Stats
8W - 8L
1,610 SR
Queue Stats
435W - 461L
1,424 Elo+
Solo
Vulcan
Vulcan
Professor_CoaCoa
Vulcan
Level 69
God Stats
73W - 42L
1,613 SR
Queue Stats
424W - 389L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
3 / 4 / 4
7,044
704
2,951
11,948
7,705
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
4 / 3 / 3
7,924
792
8,843
6,871
2,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
x95stacks
Fenrir
8
1 / 4 / 6
6,525
653
4,245
9,356
2,669
Boots

Boots

+6%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
3 / 3 / 8
7,849
785
6,165
8,026
5,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
Dante032411
Bakasura
11
6 / 2 / 2
8,267
827
8,956
6,693
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

11
2 / 3 / 6
7,384
738
8,270
6,302
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
27
8
Kills
11
11
Deaths
8
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
4
4
1.25
W
Cthulhu
 
Cthulhu
3
3
8
2.33
W
Bakasura
Dante032411
Bakasura
6
2
2
3.5
L
4
3
3
1.83
W
2
3
6
1.67
L
Fenrir
x95stacks
Fenrir
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,039
Damage
23,391
28,175
Taken
21,021
12,392
Mitigated
11,093
7,469
Healing
3,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
2,951
965
0
3,066
11,948
7,705
0
4,635
6,247
0
12,312
W
Cthulhu
 
Cthulhu
6,165
246
140
0
8,026
5,204
66
3,873
3,855
18,549
0
W
Bakasura
Dante032411
Bakasura
8,956
5,906
0
1,892
6,693
3,587
1,151
1,881
4,647
0
28,174
L
8,843
378
683
1,744
6,871
2,018
300
4,443
1,966
42,384
0
W
8,270
3,141
0
1,063
6,302
2,302
50
2,490
3,651
27,886
0
L
Fenrir
x95stacks
Fenrir
4,245
761
0
1,976
9,356
2,669
0
4,753
4,086
0
9,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,493
Gold Earned
23,500
109
Minions Killed
140
0
Camps Cleared
0
542,230
Distance Traveled
596,255
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,044
704
14
1
0
181,975
2
W
Cthulhu
7,849
785
26
3
0
214,518
1
W
Bakasura
8,267
827
54
5
0
207,998
2
L
Ah Puch
7,924
792
88
9
0
181,170
4
W
Vulcan
7,384
738
60
6
0
173,739
1
L
Fenrir
6,525
653
7
1
0
179,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role