Player Matchup

Fafnir
Fafnir
Gold I
AbledAlloy55931
Fafnir
Gold I
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,915 MMR
Party 1
Olorun
Olorun
Platinum I
IvIxMVPxIvI
Olorun
Platinum I
Level 126
God Stats
28W - 26L
1,662 SR
Queue Stats
86W - 93L
1,975 MMR
Solo
Cupid
Cupid
Gold I
Uhh Orang3Ju1ce
Cupid
Gold I
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 11L
1,915 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 99
1,554 SR
1,935 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 152
1,921 SR
1,903 MMR
Ra
Ra
Gold III
Customs OP
Ra
Gold III
Level 157
God Stats
1W - 2L
2,003 SR
Queue Stats
62W - 24L
1,903 MMR
Party 2
Achilles
Achilles
Gold III
Shlorber
Achilles
Gold III
Level 138
God Stats
7W - 8L
2,022 SR
Queue Stats
60W - 59L
1,903 MMR
Party 2
Hun Batz
Hun Batz
Gold III
Toxicaflol
Hun Batz
Gold III
Level 160
God Stats
0W - 1L
1,738 SR
Queue Stats
28W - 12L
1,903 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
13,242
662
12,084
27,921
33,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Olorun
16
3 / 6 / 4
12,416
621
11,224
19,487
7,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
2 / 4 / 5
12,162
608
8,357
19,943
7,131
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bans
DanzaburouPersephoneAphroditeCthulhuSet

VS

Bans
SobekCerberusGaneshaCabrakanGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 0 / 5
13,838
692
23,297
14,198
6,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Shlorber
Achilles
16
5 / 3 / 6
13,017
651
15,140
19,238
24,317
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
Toxicaflol
Hun Batz
15
1 / 4 / 5
12,186
609
16,557
19,233
7,601
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
7
Kills
12
12
Deaths
7
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
2
5
2.25
L
6
0
5
8.5
W
Olorun
3
6
4
0.83
L
Achilles
Shlorber
Achilles
5
3
6
2.67
L
Hun Batz
Toxicaflol
Hun Batz
1
4
5
0.88
W
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,665
Damage
54,994
67,351
Taken
52,669
47,967
Mitigated
37,998
27,721
Healing
19,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,084
1,590
0
12,187
27,921
33,813
266
9,381
17,900
46,473
0
L
23,297
1,092
7,371
10,634
14,198
6,080
853
7,985
6,213
104,355
0
W
Olorun
11,224
5,188
1,311
6,123
19,487
7,023
1,445
6,757
12,454
61,719
0
L
Achilles
Shlorber
Achilles
15,140
3,931
0
1,422
19,238
24,317
1,094
7,250
11,988
0
34,930
L
Hun Batz
Toxicaflol
Hun Batz
16,557
3,630
0
521
19,233
7,601
1,742
8,160
11,073
0
79,544
W
8,357
5,414
1,009
7,091
19,943
7,131
1,721
6,127
13,584
0
78,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,820
Gold Earned
39,041
235
Minions Killed
271
0
Camps Cleared
0
1,091,344
Distance Traveled
1,129,454
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
13,242
662
27
1
0
388,384
2
L
Ra
13,838
692
157
8
0
405,136
0
W
Olorun
12,416
621
98
5
0
338,933
1
L
Achilles
13,017
651
37
2
0
382,447
0
L
Hun Batz
12,186
609
77
4
0
341,871
2
W
Cupid
12,162
608
110
6
0
364,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role