Player Matchup

Achilles
Achilles
BoomMagic
Achilles
Level 16
God Stats
15W - 13L
1,807 SR
Queue Stats
39W - 31L
1,730 Elo+
Party 2
Neith
Neith
DJPA1
Neith
Level 4
God Stats
3W - 2L
1,807 SR
Queue Stats
19W - 14L
1,799 Elo+
Party 2
Arachne
Arachne
Peace2000
Arachne
Level 29
God Stats
3W - 5L
1,478 SR
Queue Stats
60W - 56L
1,644 Elo+
Solo
Ra
Ra
Sumping
Ra
Level 77
God Stats
2W - 3L
1,500 SR
Queue Stats
112W - 96L
1,730 Elo+
Party 2
Ymir
Ymir
WhatDoingYou
Ymir
Level 4
God Stats
4W - 6L
1,721 SR
Queue Stats
38W - 31L
1,730 Elo+
Party 2
Team Averages
Level 26
1,663 SR
1,727 Elo+

VS

Team Averages
Level 21
1,478 SR
1,666 Elo+
Set
Set
Borough654
Set
Level 29
God Stats
9W - 8L
1,602 SR
Queue Stats
52W - 44L
1,570 Elo+
Party 1
Erlang Shen
Erlang Shen
Lazarus-RvG
Erlang Shen
Level 27
God Stats
2W - 2L
1,287 SR
Queue Stats
50W - 37L
1,722 Elo+
Party 1
Persephone
Persephone
MkzAgentAntz
Persephone
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 10L
1,990 Elo+
Solo
Heimdallr
Heimdallr
NotPhantomCorpz
Heimdallr
Level 3
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Sup Hotspot
Kuzenbo
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 16L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BoomMagic
Achilles
12
0 / 6 / 3
7,666
426
4,686
14,886
13,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Neith
DJPA1
Neith
11
0 / 6 / 0
6,462
359
5,553
9,450
3,047
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Peace2000
Arachne
15
7 / 4 / 0
9,373
521
6,793
12,038
6,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 5 / 3
8,623
479
8,187
12,674
4,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 5 / 1
6,732
374
3,408
14,909
9,647
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 5
9,613
534
5,882
10,125
5,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Erlang Shen
Lazarus-RvG
Erlang Shen
18
6 / 0 / 2
11,547
642
9,404
10,996
10,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
MkzAgentAntz
Persephone
17
4 / 2 / 5
11,106
617
12,351
9,890
3,708
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
NotPhantomCorpz
Heimdallr
18
7 / 1 / 5
11,057
614
16,583
9,065
4,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Sup Hotspot
Kuzenbo
15
5 / 0 / 7
10,207
567
8,254
11,992
10,845
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
8
Kills
26
26
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
BoomMagic
Achilles
0
6
3
0.25
W
4
5
5
1.3
L
Neith
DJPA1
Neith
0
6
0
0
W
Erlang Shen
Lazarus-RvG
Erlang Shen
6
0
2
7
W
Persephone
MkzAgentAntz
Persephone
4
2
5
3.25
W
Heimdallr
NotPhantomCorpz
Heimdallr
7
1
5
9.5
L
Arachne
Peace2000
Arachne
7
4
0
1.75
L
1
5
3
0.5
W
Kuzenbo
Sup Hotspot
Kuzenbo
5
0
7
8.5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,627
Damage
52,474
63,957
Taken
52,068
37,433
Mitigated
35,027
13,300
Healing
18,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BoomMagic
Achilles
4,686
1,603
0
3,480
14,886
13,077
0
2,043
12,758
0
33,253
W
5,882
2,391
0
854
10,125
5,716
1,494
2,524
7,493
0
47,844
L
Neith
DJPA1
Neith
5,553
3,535
0
2,165
9,450
3,047
0
3,094
6,313
0
26,265
W
Erlang Shen
Lazarus-RvG
Erlang Shen
9,404
5,029
0
4,811
10,996
10,713
2,199
322
10,674
0
80,841
W
Persephone
MkzAgentAntz
Persephone
12,351
831
0
1,768
9,890
3,708
711
3,545
6,074
70,572
0
W
Heimdallr
NotPhantomCorpz
Heimdallr
16,583
8,168
0
5,642
9,065
4,045
3,134
1,637
7,370
0
75,862
L
Arachne
Peace2000
Arachne
6,793
5,115
0
1,461
12,038
6,803
706
3,166
8,754
0
46,100
L
8,187
959
902
4,454
12,674
4,859
0
8,264
4,030
63,604
0
W
Kuzenbo
Sup Hotspot
Kuzenbo
8,254
2,803
0
5,172
11,992
10,845
294
3,013
8,861
34,545
0
L
3,408
610
0
838
14,909
9,647
0
3,345
11,496
15,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,856
Gold Earned
53,530
334
Minions Killed
527
0
Camps Cleared
0
1,721,213
Distance Traveled
1,760,574
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,666
426
67
4
0
338,557
3
W
Set
9,613
534
75
4
0
347,983
4
L
Neith
6,462
359
45
3
0
290,217
4
W
Erlang Shen
11,547
642
138
8
0
380,845
4
W
Persephone
11,106
617
145
8
0
349,499
0
W
Heimdallr
11,057
614
135
8
0
295,818
0
L
Arachne
9,373
521
81
5
0
363,987
8
L
Ra
8,623
479
118
7
0
350,654
4
W
Kuzenbo
10,207
567
34
2
0
386,429
9
L
Ymir
6,732
374
23
1
0
377,798
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role