Player Matchup

Izanami
Izanami
ElFrancais69
Izanami
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 18L
1,474 Elo+
Party 3
Set
Set
Quailian
Set
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,885 Elo+
Party 4
Cthulhu
Cthulhu
Specalibure
Cthulhu
Level 16
God Stats
1W - 2L
1,204 SR
Queue Stats
3W - 8L
1,418 Elo+
Party 3
Bellona
Bellona
gruggaming
Bellona
Level 18
God Stats
9W - 14L
1,481 SR
Queue Stats
77W - 87L
1,597 Elo+
Party 4
Merlin
Merlin
valid00
Merlin
Level 27
God Stats
19W - 14L
1,544 SR
Queue Stats
159W - 168L
1,442 Elo+
Party 4
Team Averages
Level 19
1,446 SR
1,563 Elo+

VS

Team Averages
Level 33
1,549 SR
1,485 Elo+
King Arthur
King Arthur
Drandolph
King Arthur
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 22L
1,539 Elo+
Party 1
Neith
Neith
FiascoMS
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 41L
1,403 Elo+
Party 2
Jormungandr
Jormungandr
KirkJustice
Jormungandr
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,403 Elo+
Party 2
Scylla
Scylla
SaintMolli222
Scylla
Level 18
God Stats
0W - 4L
1,500 SR
Queue Stats
159W - 201L
1,526 Elo+
Party 1
Kali
Kali
TrueBaccuss
Kali
Level 116
God Stats
7W - 7L
1,747 SR
Queue Stats
39W - 31L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ElFrancais69
Izanami
12
6 / 2 / 5
7,257
558
8,377
6,998
2,176
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 1
6,788
522
2,831
6,849
2,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Specalibure
Cthulhu
11
5 / 2 / 5
7,254
558
5,477
7,850
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bellona
gruggaming
Bellona
11
1 / 3 / 0
6,738
518
5,635
8,394
7,552
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
valid00
Merlin
11
1 / 2 / 4
6,722
517
4,500
3,995
1,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Drandolph
King Arthur
12
3 / 2 / 1
6,415
493
5,059
9,585
4,361
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Neith
FiascoMS
Neith
9
1 / 6 / 2
5,594
430
2,206
7,836
2,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
KirkJustice
Jormungandr
8
0 / 6 / 1
5,118
394
3,849
10,747
4,103
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 3 / 2
4,710
362
1,235
4,019
915
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
7 / 0 / 0
8,121
625
5,028
8,243
4,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
16
Kills
11
11
Deaths
17
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Drandolph
King Arthur
3
2
1
1.75
W
Izanami
ElFrancais69
Izanami
6
2
5
4.25
L
Neith
FiascoMS
Neith
1
6
2
0.33
L
Jormungandr
KirkJustice
Jormungandr
0
6
1
0.08
W
3
2
1
1.75
L
0
3
2
0.33
W
Cthulhu
Specalibure
Cthulhu
5
2
5
3.75
L
7
0
0
7
W
Bellona
gruggaming
Bellona
1
3
0
0.33
W
Merlin
valid00
Merlin
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,820
Damage
17,377
34,086
Taken
40,430
19,402
Mitigated
16,290
9,814
Healing
6,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Drandolph
King Arthur
5,059
967
0
1,790
9,585
4,361
0
841
8,272
0
28,042
W
Izanami
ElFrancais69
Izanami
8,377
6,093
0
3,429
6,998
2,176
2,134
1,505
5,493
0
46,288
L
Neith
FiascoMS
Neith
2,206
1,200
0
1,350
7,836
2,060
0
1,575
6,261
0
15,734
L
Jormungandr
KirkJustice
Jormungandr
3,849
1,455
0
207
10,747
4,103
0
3,555
7,105
24,830
0
W
2,831
1,339
0
1,747
6,849
2,391
0
239
6,584
0
27,854
L
1,235
37
0
676
4,019
915
0
1,417
2,410
9,279
0
W
Cthulhu
Specalibure
Cthulhu
5,477
669
120
855
7,850
6,192
348
2,190
5,660
19,468
0
L
5,028
2,320
0
2,545
8,243
4,851
0
2,101
5,942
0
42,653
W
Bellona
gruggaming
Bellona
5,635
2,090
0
2,663
8,394
7,552
280
0
8,394
0
29,066
W
Merlin
valid00
Merlin
4,500
152
0
1,000
3,995
1,091
346
992
2,871
28,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,759
Gold Earned
29,958
276
Minions Killed
219
0
Camps Cleared
0
1,138,543
Distance Traveled
1,057,607
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,415
493
58
4
0
221,149
0
W
Izanami
7,257
558
77
6
0
198,397
6
L
Neith
5,594
430
26
2
0
209,355
1
L
Jormungandr
5,118
394
36
3
0
234,915
0
W
Set
6,788
522
52
4
0
242,487
0
L
Scylla
4,710
362
17
1
0
126,874
0
W
Cthulhu
7,254
558
31
2
0
222,740
3
L
Kali
8,121
625
82
6
0
265,314
0
W
Bellona
6,738
518
54
4
0
253,367
0
W
Merlin
6,722
517
62
5
0
221,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role