Player Matchup

Ares
Ares
BlueWaterSeal
Ares
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
56W - 43L
1,443 Elo+
Solo
Janus
Janus
EgotisticalNinja
Janus
Level 25
God Stats
5W - 8L
1,303 SR
Queue Stats
165W - 162L
1,467 Elo+
Solo
Cernunnos
Cernunnos
Napalm12000
Cernunnos
Level 15
God Stats
4W - 2L
1,700 SR
Queue Stats
26W - 22L
1,389 Elo+
Solo
Nemesis
Nemesis
Sunsah
Nemesis
Level 12
God Stats
7W - 4L
1,481 SR
Queue Stats
26W - 18L
1,465 Elo+
Party 1
Horus
Horus
WasAHero
Horus
Level 7
God Stats
8W - 13L
1,158 SR
Queue Stats
32W - 38L
1,420 Elo+
Party 1
Team Averages
Level 14
1,429 SR
1,437 Elo+

VS

Team Averages
Level 15
1,624 SR
1,539 Elo+
Fenrir
Fenrir
Beemobream
Fenrir
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 31L
1,501 Elo+
Party 2
Bacchus
Bacchus
BigTuna1992
Bacchus
Level 14
God Stats
0W - 1L
1,391 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nemesis
Nemesis
ProxyKxng
Nemesis
Level 11
God Stats
2W - 2L
1,814 SR
Queue Stats
2W - 3L
1,741 Elo+
Party 3
Skadi
Skadi
Rosisu
Skadi
Level 17
God Stats
5W - 2L
1,914 SR
Queue Stats
30W - 31L
1,501 Elo+
Party 2
Chaac
Chaac
Ventibaby1
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,453 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 22
14,590
1,042
13,272
16,222
21,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
7 / 0 / 19
13,984
999
36,754
4,612
2,421
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
Napalm12000
Cernunnos
20
14 / 1 / 17
15,538
1,110
35,246
11,890
6,542
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
Sunsah
Nemesis
20
9 / 4 / 20
14,831
1,059
25,116
17,239
9,349
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
WasAHero
Horus
20
3 / 2 / 30
15,049
1,075
9,691
16,052
25,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

173

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Beemobream
Fenrir
18
5 / 9 / 2
12,932
924
10,984
20,683
11,712
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bacchus
BigTuna1992
Bacchus
19
1 / 5 / 8
13,493
964
10,973
26,849
41,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
ProxyKxng
Nemesis
18
3 / 5 / 5
12,540
896
11,353
23,736
11,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
Rosisu
Skadi
18
1 / 11 / 6
11,842
846
14,546
22,295
9,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chaac
18
0 / 7 / 5
11,624
830
12,033
32,339
38,395
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

145
Kill Participation
36
37
Kills
10
10
Deaths
37
108
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Beemobream
Fenrir
5
9
2
0.67
L
Bacchus
BigTuna1992
Bacchus
1
5
8
1
W
4
3
22
5
W
7
0
19
16.5
W
Cernunnos
Napalm12000
Cernunnos
14
1
17
22.5
L
Nemesis
ProxyKxng
Nemesis
3
5
5
1.1
L
Skadi
Rosisu
Skadi
1
11
6
0.36
W
Nemesis
Sunsah
Nemesis
9
4
20
4.75
L
Chaac
0
7
5
0.36
W
Horus
WasAHero
Horus
3
2
30
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,079
Damage
59,889
66,015
Taken
125,902
65,295
Mitigated
113,239
19,163
Healing
11,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Beemobream
Fenrir
10,984
3,508
0
1,029
20,683
11,712
0
7,532
13,151
0
27,685
L
Bacchus
BigTuna1992
Bacchus
10,973
789
0
1,435
26,849
41,758
0
12,105
14,744
38,137
0
W
13,272
1,719
0
1,599
16,222
21,650
0
2,252
13,795
25,540
0
W
36,754
2,623
593
647
4,612
2,421
0
830
3,757
78,933
0
W
Cernunnos
Napalm12000
Cernunnos
35,246
23,929
0
0
11,890
6,542
0
2,863
8,977
0
69,452
L
Nemesis
ProxyKxng
Nemesis
11,353
4,340
0
1,930
23,736
11,571
0
8,467
15,269
0
21,735
L
Skadi
Rosisu
Skadi
14,546
5,222
0
885
22,295
9,803
0
6,262
16,033
0
31,477
W
Nemesis
Sunsah
Nemesis
25,116
18,020
0
6,712
17,239
9,349
0
2,619
14,545
0
44,828
L
Chaac
12,033
2,963
2,110
4,038
32,339
38,395
0
16,494
15,845
0
49,152
W
Horus
WasAHero
Horus
9,691
4,224
3,728
5,884
16,052
25,333
0
2,409
13,568
849
11,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,992
Gold Earned
62,431
262
Minions Killed
252
13
Camps Cleared
5
1,360,767
Distance Traveled
1,304,240
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,932
924
44
3
0
267,087
0
L
Bacchus
13,493
964
47
3
0
268,154
2
W
Ares
14,590
1,042
17
1
0
261,984
3
W
Janus
13,984
999
123
9
1
278,670
0
W
Cernunnos
15,538
1,110
89
6
1
258,013
0
L
Nemesis
12,540
896
40
3
3
282,653
0
L
Skadi
11,842
846
29
2
0
243,315
0
W
Nemesis
14,831
1,059
29
2
11
294,682
1
L
Chaac
11,624
830
92
7
2
243,031
0
W
Horus
15,049
1,075
4
0
0
267,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role