Player Matchup

Cthulhu
Cthulhu
BrenoGamerXD
Cthulhu
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,308 Elo+
Party 2
Sol
Sol
JoaKing_SF
Sol
Level 61
God Stats
3W - 6L
1,500 SR
Queue Stats
51W - 81L
1,359 Elo+
Party 3
Arachne
Arachne
POLLO_RODRIGUEZ1
Arachne
Level 63
God Stats
7W - 2L
1,633 SR
Queue Stats
56W - 92L
1,278 Elo+
Party 3
Danzaburou
Danzaburou
SrWaffles
Danzaburou
Level 75
God Stats
1W - 1L
1,301 SR
Queue Stats
14W - 13L
1,308 Elo+
Party 2
Chaac
Chaac
vazquez506
Chaac
Level 28
God Stats
3W - 1L
1,633 SR
Queue Stats
27W - 57L
1,291 Elo+
Party 3
Team Averages
Level 57
1,514 SR
1,309 Elo+

VS

Team Averages
Level 86
1,491 SR
1,503 Elo+
Fenrir
Fenrir
 
Fenrir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
ACzDC
King Arthur
Level 113
God Stats
6W - 12L
1,233 SR
Queue Stats
312W - 404L
1,430 Elo+
Party 1
Rama
Rama
Hashiyro
Rama
Level 125
God Stats
2W - 8L
1,500 SR
Queue Stats
196W - 232L
1,496 Elo+
Party 1
Ymir
Ymir
TheusPaiva
Ymir
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,597 Elo+
Solo
Scylla
Scylla
vidembla
Scylla
Level 61
God Stats
9W - 6L
1,723 SR
Queue Stats
96W - 95L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BrenoGamerXD
Cthulhu
8
0 / 0 / 1
4,843
484
5,215
5,897
4,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
2 / 0 / 4
5,455
546
1,964
4,383
1,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
4 / 1 / 1
5,781
578
2,215
4,276
2,277
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
SrWaffles
Danzaburou
10
4 / 0 / 1
6,035
604
4,496
4,880
1,478
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
9
1 / 0 / 4
5,021
502
3,331
2,544
1,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
1 / 4 / 0
5,462
546
3,559
7,260
2,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
ACzDC
King Arthur
10
0 / 1 / 0
5,411
541
4,779
8,301
3,846
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
7
0 / 2 / 0
4,380
438
1,860
4,971
1,124
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
0 / 2 / 0
4,540
454
881
5,090
1,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Scylla
vidembla
Scylla
6
0 / 2 / 0
4,144
414
2,204
3,258
860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
1
11
Kills
1
1
Deaths
11
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
4
0
0.25
L
King Arthur
ACzDC
King Arthur
0
1
0
0
W
Cthulhu
BrenoGamerXD
Cthulhu
0
0
1
0.5
L
Rama
0
2
0
0
W
2
0
4
4
W
4
1
1
4.5
W
Danzaburou
SrWaffles
Danzaburou
4
0
1
4.5
L
0
2
0
0
W
Chaac
1
0
4
3
L
Scylla
vidembla
Scylla
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,221
Damage
13,283
21,980
Taken
28,880
10,676
Mitigated
9,836
10,320
Healing
7,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,559
865
0
2,614
7,260
2,449
0
1,013
6,222
0
25,121
L
King Arthur
ACzDC
King Arthur
4,779
589
0
2,896
8,301
3,846
0
4,005
3,879
0
28,993
W
Cthulhu
BrenoGamerXD
Cthulhu
5,215
652
225
1,202
5,897
4,453
0
321
5,552
19,673
0
L
Rama
1,860
1,526
0
1,743
4,971
1,124
0
0
4,804
0
15,324
W
1,964
161
0
2,426
4,383
1,071
350
859
3,312
18,880
0
W
2,215
1,372
0
1,869
4,276
2,277
550
688
3,488
0
19,193
W
Danzaburou
SrWaffles
Danzaburou
4,496
2,706
0
2,879
4,880
1,478
837
534
4,346
0
32,825
L
881
0
0
485
5,090
1,557
0
0
4,940
8,795
0
W
Chaac
3,331
475
0
1,719
2,544
1,397
324
347
2,197
0
13,125
L
Scylla
vidembla
Scylla
2,204
70
0
0
3,258
860
0
1,719
1,514
11,899
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,135
Gold Earned
23,937
212
Minions Killed
201
0
Camps Cleared
0
933,025
Distance Traveled
791,282
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,462
546
63
6
0
195,668
2
L
King Arthur
5,411
541
65
7
0
154,774
3
W
Cthulhu
4,843
484
39
4
0
197,201
1
L
Rama
4,380
438
31
3
0
149,309
2
W
Sol
5,455
546
34
3
0
154,157
0
W
Arachne
5,781
578
43
4
0
217,037
0
W
Danzaburou
6,035
604
67
7
0
173,950
0
L
Ymir
4,540
454
20
2
0
148,043
3
W
Chaac
5,021
502
29
3
0
190,680
0
L
Scylla
4,144
414
22
2
0
143,488
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role