Player Matchup

Ravana
Ravana
GinTonicCool
Ravana
Level 28
God Stats
12W - 15L
1,467 SR
Queue Stats
57W - 49L
1,515 Elo+
Solo
Odin
Odin
Landurria
Odin
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,556 Elo+
Solo
Ymir
Ymir
MasterPadeiro
Ymir
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 18L
1,164 Elo+
Solo
Anubis
Anubis
rayanguy
Anubis
Level 28
God Stats
9W - 9L
1,853 SR
Queue Stats
116W - 139L
1,480 Elo+
Solo
Cupid
Cupid
uriel0313
Cupid
Level 28
God Stats
14W - 18L
1,796 SR
Queue Stats
261W - 261L
1,601 Elo+
Solo
Team Averages
Level 24
1,623 SR
1,463 Elo+

VS

Team Averages
Level 17
1,462 SR
1,454 Elo+
Nemesis
Nemesis
GitanSorcerer
Nemesis
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
47W - 55L
1,455 Elo+
Solo
Merlin
Merlin
GuinjaH
Merlin
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Srpikachuuu
Cerberus
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 57L
1,592 Elo+
Solo
Neith
Neith
honricke
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,290 Elo+
Party 1
Pele
Pele
zoteloPR-arg-
Pele
Level 26
God Stats
13W - 14L
1,312 SR
Queue Stats
109W - 133L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
11
3 / 0 / 5
6,777
521
3,592
6,074
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Odin
13
6 / 0 / 2
7,485
576
8,742
10,990
4,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

10
1 / 1 / 7
6,722
517
1,883
7,430
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
rayanguy
Anubis
11
3 / 3 / 5
6,610
508
3,779
7,010
2,725
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
uriel0313
Cupid
13
13 / 1 / 0
8,351
642
8,489
8,485
2,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
1 / 5 / 3
5,665
436
1,753
6,495
1,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
GuinjaH
Merlin
12
4 / 7 / 1
7,342
565
8,431
8,213
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Srpikachuuu
Cerberus
10
0 / 2 / 0
5,797
446
3,769
8,343
6,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
honricke
Neith
9
0 / 8 / 2
5,548
427
4,877
9,356
2,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 4 / 1
5,379
414
2,082
8,521
2,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
26
Kills
5
5
Deaths
26
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
3
0
5
5.5
L
Nemesis
1
5
3
0.5
L
Merlin
GuinjaH
Merlin
4
7
1
0.64
W
Odin
6
0
2
7
W
1
1
7
4.5
L
Cerberus
Srpikachuuu
Cerberus
0
2
0
0
L
Neith
honricke
Neith
0
8
2
0.13
W
Anubis
rayanguy
Anubis
3
3
5
1.83
W
Cupid
uriel0313
Cupid
13
1
0
13
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,485
Damage
20,912
39,989
Taken
40,928
16,773
Mitigated
13,942
18,530
Healing
8,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
3,592
646
0
3,542
6,074
1,959
94
1,064
4,985
0
31,340
L
Nemesis
1,753
469
0
164
6,495
1,644
0
210
6,235
0
14,916
L
Merlin
GuinjaH
Merlin
8,431
994
0
1,153
8,213
1,882
0
2,143
6,045
33,891
0
W
Odin
8,742
2,000
0
5,452
10,990
4,751
110
3,096
7,619
0
34,805
W
1,883
388
0
2,319
7,430
4,664
256
2,600
4,830
21,945
0
L
Cerberus
Srpikachuuu
Cerberus
3,769
434
0
3,745
8,343
6,089
0
144
7,800
24,118
0
L
Neith
honricke
Neith
4,877
2,756
0
1,621
9,356
2,123
0
2,852
6,504
0
15,859
W
Anubis
rayanguy
Anubis
3,779
95
0
1,925
7,010
2,725
0
3,679
3,331
22,207
0
W
Cupid
uriel0313
Cupid
8,489
4,343
77
5,215
8,485
2,674
1,038
1,461
7,024
0
51,823
L
2,082
375
0
2,173
8,521
2,204
0
313
8,133
0
27,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,945
Gold Earned
29,731
279
Minions Killed
221
0
Camps Cleared
0
1,174,545
Distance Traveled
1,059,718
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,777
521
61
5
0
225,962
4
L
Nemesis
5,665
436
26
2
0
223,411
0
L
Merlin
7,342
565
65
5
0
182,277
1
W
Odin
7,485
576
71
5
0
271,928
2
W
Ymir
6,722
517
21
2
0
226,983
3
L
Cerberus
5,797
446
57
4
0
207,515
2
L
Neith
5,548
427
28
2
0
221,966
1
W
Anubis
6,610
508
35
3
0
218,582
1
W
Cupid
8,351
642
91
7
0
231,090
0
L
Pele
5,379
414
45
3
0
224,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role