Player Matchup

Raijin
Raijin
BNGeez
Raijin
Level 5
God Stats
3W - 5L
1,500 SR
Queue Stats
98W - 66L
1,989 Elo+
Party 1
He Bo
He Bo
BallSmaker
He Bo
Level 68
God Stats
3W - 1L
1,792 SR
Queue Stats
112W - 84L
1,602 Elo+
Party 1
Set
Set
Evanish
Set
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
GerkGodOfClips
Hercules
Level 123
God Stats
4W - 1L
1,500 SR
Queue Stats
308W - 231L
1,567 Elo+
Party 1
Ah Puch
Ah Puch
treywea
Ah Puch
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
637W - 563L
1,550 Elo+
Party 1
Team Averages
Level 89
1,558 SR
1,642 Elo+

VS

Team Averages
Level 72
1,722 SR
1,484 Elo+
Nemesis
Nemesis
HeroKnight0
Nemesis
Level 72
God Stats
24W - 13L
1,850 SR
Queue Stats
204W - 129L
1,667 Elo+
Party 2
Sobek
Sobek
LadyCoom
Sobek
Level 54
God Stats
11W - 5L
1,830 SR
Queue Stats
274W - 187L
1,255 Elo+
Party 2
Chaac
Chaac
StartledGoose
Chaac
Level 104
God Stats
1W - 1L
1,731 SR
Queue Stats
333W - 327L
1,518 Elo+
Party 3
Rama
Rama
Zaeboz
Rama
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
outrunmahbullet
He Bo
Level 101
God Stats
1W - 1L
1,697 SR
Queue Stats
274W - 279L
1,481 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
BNGeez
Raijin
17
6 / 4 / 3
10,463
551
8,262
12,424
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
19
9 / 1 / 4
11,441
602
11,482
8,315
2,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Set
17
3 / 2 / 2
10,693
563
6,908
9,888
7,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
15
3 / 2 / 7
9,576
504
9,088
14,465
9,482
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
treywea
Ah Puch
17
2 / 1 / 5
10,116
532
9,197
9,738
5,045
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HeroKnight0
Nemesis
16
9 / 5 / 1
10,390
547
10,038
11,204
6,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sobek
LadyCoom
Sobek
11
0 / 2 / 1
7,090
373
3,734
11,755
7,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
0 / 3 / 1
8,672
456
5,295
16,364
16,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
Zaeboz
Rama
15
1 / 6 / 1
8,884
468
6,383
14,640
4,573
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 7 / 1
8,244
434
3,360
11,846
3,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
23
Kills
10
10
Deaths
23
21
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
BNGeez
Raijin
6
4
3
1.88
W
He Bo
9
1
4
11
W
Set
3
2
2
2
W
Hercules
3
2
7
3.25
L
Nemesis
HeroKnight0
Nemesis
9
5
1
1.9
L
Sobek
LadyCoom
Sobek
0
2
1
0.25
L
0
3
1
0.17
L
Rama
Zaeboz
Rama
1
6
1
0.25
L
0
7
1
0.07
W
Ah Puch
treywea
Ah Puch
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,937
Damage
28,810
54,830
Taken
65,809
28,988
Mitigated
39,114
15,241
Healing
18,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
BNGeez
Raijin
8,262
1,357
0
2,325
12,424
4,452
0
2,879
9,348
72,415
0
W
He Bo
11,482
1,309
0
3,939
8,315
2,882
0
1,007
7,190
87,234
0
W
Set
6,908
3,397
0
1,276
9,888
7,127
654
1,297
8,591
0
82,314
W
Hercules
9,088
3,887
0
4,114
14,465
9,482
50
1,671
12,729
0
44,212
L
Nemesis
HeroKnight0
Nemesis
10,038
5,104
0
1,724
11,204
6,195
0
5,974
5,080
0
49,203
L
Sobek
LadyCoom
Sobek
3,734
531
0
3,147
11,755
7,483
0
3,565
8,076
18,122
0
L
5,295
856
0
5,901
16,364
16,939
0
9,424
6,880
0
49,311
L
Rama
Zaeboz
Rama
6,383
5,627
0
6,363
14,640
4,573
275
1,153
13,471
0
74,577
L
3,360
181
0
1,242
11,846
3,924
0
8,257
3,361
46,681
0
W
Ah Puch
treywea
Ah Puch
9,197
695
0
3,587
9,738
5,045
1,257
0
9,488
60,244
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,289
Gold Earned
43,280
570
Minions Killed
418
0
Camps Cleared
0
1,918,746
Distance Traveled
1,743,901
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,463
551
117
6
0
340,242
8
W
He Bo
11,441
602
141
7
0
404,985
3
W
Set
10,693
563
147
8
0
381,053
1
W
Hercules
9,576
504
75
4
0
421,197
0
L
Nemesis
10,390
547
62
3
0
397,301
5
L
Sobek
7,090
373
21
1
0
370,457
0
L
Chaac
8,672
456
105
6
0
353,920
0
L
Rama
8,884
468
129
7
0
313,516
10
L
He Bo
8,244
434
101
5
0
308,707
7
W
Ah Puch
10,116
532
90
5
0
371,269
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role