Player Matchup

Hun Batz
Hun Batz
BrokenGrizzzly
Hun Batz
Level 28
God Stats
0W - 2L
1,261 SR
Queue Stats
18W - 27L
1,441 Elo+
Party 2
Ymir
Ymir
Kp_Smile
Ymir
Level 20
God Stats
0W - 3L
1,191 SR
Queue Stats
10W - 16L
1,343 Elo+
Party 2
Sun Wukong
Sun Wukong
Nellflow2602
Sun Wukong
Level 25
God Stats
1W - 3L
1,572 SR
Queue Stats
7W - 11L
1,401 Elo+
Party 2
Zeus
Zeus
danydaniel499
Zeus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,285 Elo+
Solo
Ah Puch
Ah Puch
themichael8599
Ah Puch
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,505 Elo+
Party 2
Team Averages
Level 25
1,405 SR
1,395 Elo+

VS

Team Averages
Level 23
1,460 SR
1,349 Elo+
Hachiman
Hachiman
Beastr0canvis
Hachiman
Level 29
God Stats
14W - 11L
1,561 SR
Queue Stats
54W - 49L
1,490 Elo+
Solo
Danzaburou
Danzaburou
Fredxsoul
Danzaburou
Level 21
God Stats
10W - 7L
1,510 SR
Queue Stats
19W - 17L
1,429 Elo+
Party 1
Zeus
Zeus
TooMuchBuddha420
Zeus
Level 38
God Stats
21W - 15L
1,259 SR
Queue Stats
49W - 48L
1,098 Elo+
Party 1
Khepri
Khepri
oMASTERKIRBYo
Khepri
Level 12
God Stats
15W - 17L
1,483 SR
Queue Stats
25W - 33L
1,309 Elo+
Solo
Anubis
Anubis
tooclutch15
Anubis
Level 14
God Stats
31W - 20L
1,489 SR
Queue Stats
72W - 67L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
2 / 6 / 0
9,425
943
4,822
13,212
4,446
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
15
0 / 9 / 1
9,535
954
4,914
18,236
15,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
Nellflow2602
Sun Wukong
14
2 / 4 / 1
9,282
928
9,875
18,824
10,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
1 / 16 / 2
9,354
935
11,233
17,205
4,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

16
0 / 10 / 3
9,522
952
8,167
15,013
4,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

292

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Beastr0canvis
Hachiman
17
4 / 2 / 17
10,642
1,064
8,740
7,458
3,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Fredxsoul
Danzaburou
20
23 / 0 / 12
13,958
1,396
34,332
14,147
6,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
9 / 0 / 19
12,365
1,237
13,330
5,321
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
0 / 1 / 14
9,781
978
1,644
6,083
3,608
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Anubis
18
9 / 2 / 16
11,837
1,184
17,392
8,983
5,190
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
123
5
Kills
45
45
Deaths
5
7
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Beastr0canvis
Hachiman
4
2
17
6.25
L
Hun Batz
2
6
0
0.33
W
Danzaburou
Fredxsoul
Danzaburou
23
0
12
29
L
Ymir
0
9
1
0.06
L
Sun Wukong
Nellflow2602
Sun Wukong
2
4
1
0.63
W
9
0
19
18.5
L
1
16
2
0.13
W
0
1
14
7
L
0
10
3
0.15
W
Anubis
9
2
16
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,011
Damage
75,438
82,490
Taken
41,992
38,717
Mitigated
20,650
3,278
Healing
13,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Beastr0canvis
Hachiman
8,740
5,039
0
1,094
7,458
3,011
0
4,605
2,754
0
16,281
L
Hun Batz
4,822
1,548
195
489
13,212
4,446
0
5,901
7,085
0
16,028
W
Danzaburou
Fredxsoul
Danzaburou
34,332
17,028
352
6,539
14,147
6,644
0
6,628
7,090
0
54,631
L
Ymir
4,914
110
0
334
18,236
15,415
0
9,623
8,519
29,228
0
L
Sun Wukong
Nellflow2602
Sun Wukong
9,875
1,934
0
1,915
18,824
10,525
0
6,896
11,764
0
28,091
W
13,330
1,061
0
1,275
5,321
2,197
0
2,794
2,327
32,367
0
L
11,233
1,432
0
0
17,205
4,083
0
4,930
12,193
18,156
0
W
1,644
33
231
2,404
6,083
3,608
0
4,305
1,546
13,747
0
L
8,167
1,227
0
345
15,013
4,248
0
4,296
10,563
23,013
0
W
Anubis
17,392
1,568
0
1,455
8,983
5,190
0
5,367
3,418
35,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,118
Gold Earned
58,583
165
Minions Killed
237
5
Camps Cleared
7
852,236
Distance Traveled
929,711
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,642
1,064
16
2
3
188,056
3
L
Hun Batz
9,425
943
18
2
3
165,422
0
W
Danzaburou
13,958
1,396
58
6
1
197,328
0
L
Ymir
9,535
954
60
6
0
149,595
0
L
Sun Wukong
9,282
928
41
4
0
238,700
0
W
Zeus
12,365
1,237
72
7
3
202,448
0
L
Zeus
9,354
935
19
2
0
139,315
2
W
Khepri
9,781
978
33
3
0
177,257
0
L
Ah Puch
9,522
952
27
3
2
159,204
0
W
Anubis
11,837
1,184
58
6
0
164,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role