Player Matchup

Bacchus
Bacchus
Fairydustt
Bacchus
Level 15
God Stats
0W - 1L
1,101 SR
Queue Stats
2W - 5L
1,206 Elo+
Party 3
Yemoja
Yemoja
FragileMale
Yemoja
Level 5
God Stats
0W - 2L
1,234 SR
Queue Stats
0W - 4L
1,019 Elo+
Party 3
Loki
Loki
JujuBerries
Loki
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,197 Elo+
Party 3
Merlin
Merlin
Tirkaramus
Merlin
Level 8
God Stats
1W - 1L
1,747 SR
Queue Stats
2W - 4L
1,206 Elo+
Party 3
Medusa
Medusa
finalBonkai417
Medusa
Level 125
God Stats
3W - 2L
1,803 SR
Queue Stats
45W - 41L
1,197 Elo+
Party 3
Team Averages
Level 32
1,477 SR
1,165 Elo+

VS

Team Averages
Level 19
1,607 SR
1,472 Elo+
Nike
Nike
DeeksGaming
Nike
Level 16
God Stats
16W - 8L
1,939 SR
Queue Stats
152W - 167L
1,398 Elo+
Party 1
Thor
Thor
Diztroyed
Thor
Level 14
God Stats
3W - 6L
1,189 SR
Queue Stats
23W - 23L
1,422 Elo+
Party 1
Izanami
Izanami
Ladymoona7
Izanami
Level 29
God Stats
52W - 45L
1,514 SR
Queue Stats
83W - 75L
1,543 Elo+
Party 2
Khepri
Khepri
djak360
Khepri
Level 13
God Stats
10W - 4L
1,762 SR
Queue Stats
18W - 9L
1,599 Elo+
Party 2
Skadi
Skadi
ovarieacting
Skadi
Level 22
God Stats
43W - 33L
1,633 SR
Queue Stats
76W - 69L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Fairydustt
Bacchus
9
1 / 4 / 2
6,726
396
7,063
19,123
9,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
11
0 / 3 / 1
6,904
406
2,809
12,286
5,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 6 / 0
5,959
351
589
7,851
1,821
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
Tirkaramus
Merlin
10
0 / 8 / 0
6,263
368
2,117
10,531
3,137
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 3 / 0
7,115
419
7,871
11,904
6,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
8,890
523
8,418
8,251
6,967
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Thor
16
4 / 1 / 2
9,670
569
7,992
11,114
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Izanami
Ladymoona7
Izanami
16
8 / 1 / 4
10,581
622
11,342
10,106
5,202
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
djak360
Khepri
12
1 / 0 / 10
8,564
504
5,928
9,680
9,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 2 / 2
8,501
500
11,302
8,486
3,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
41
3
Kills
19
24
Deaths
5
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
W
Thor
4
1
2
5
L
Bacchus
Fairydustt
Bacchus
1
4
2
0.5
L
Yemoja
0
3
1
0.17
L
0
6
0
0
W
Izanami
Ladymoona7
Izanami
8
1
4
10
L
Merlin
Tirkaramus
Merlin
0
8
0
0
W
Khepri
djak360
Khepri
1
0
10
6
L
2
3
0
0.67
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,449
Damage
44,982
61,695
Taken
47,637
26,583
Mitigated
29,383
11,607
Healing
14,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,418
689
0
1,856
8,251
6,967
274
2,633
5,618
0
42,189
W
Thor
7,992
1,039
0
5,830
11,114
4,531
0
1,651
9,463
0
73,792
L
Bacchus
Fairydustt
Bacchus
7,063
968
0
6,235
19,123
9,676
0
1,712
17,226
16,502
0
L
Yemoja
2,809
925
1,218
486
12,286
5,880
0
1,700
10,261
21,040
0
L
589
0
0
89
7,851
1,821
0
0
7,851
0
23,959
W
Izanami
Ladymoona7
Izanami
11,342
8,006
0
3,412
10,106
5,202
8,454
2,808
7,298
0
82,692
L
Merlin
Tirkaramus
Merlin
2,117
321
0
1,469
10,531
3,137
0
522
9,984
31,354
0
W
Khepri
djak360
Khepri
5,928
582
0
1,465
9,680
9,309
65
2,399
7,281
25,219
0
L
7,871
2,491
0
2,110
11,904
6,069
200
1,994
9,910
0
45,266
W
11,302
6,668
0
2,314
8,486
3,374
1,269
2,498
5,988
0
49,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,967
Gold Earned
46,206
247
Minions Killed
439
0
Camps Cleared
0
1,225,256
Distance Traveled
1,574,904
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
8,890
523
82
5
0
308,096
0
W
Thor
9,670
569
128
8
0
312,295
0
L
Bacchus
6,726
396
18
1
0
291,593
2
L
Yemoja
6,904
406
51
3
0
295,378
0
L
Loki
5,959
351
47
3
0
128,649
0
W
Izanami
10,581
622
146
9
0
328,965
2
L
Merlin
6,263
368
51
3
0
203,155
1
W
Khepri
8,564
504
21
1
0
332,742
5
L
Medusa
7,115
419
80
5
0
306,481
1
W
Skadi
8,501
500
62
4
0
292,806
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role