Player Matchup

Scylla
Scylla
DeMonne23
Scylla
Level 99
God Stats
7W - 3L
1,901 SR
Queue Stats
41W - 35L
1,718 Elo+
Party 2
Anhur
Anhur
Deckyy
Anhur
Level 129
God Stats
5W - 5L
1,316 SR
Queue Stats
108W - 82L
1,683 Elo+
Party 2
Zhong Kui
Zhong Kui
Swaggerdoodle
Zhong Kui
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 29L
1,634 Elo+
Party 2
Apollo
Apollo
rivertrasHH21
Apollo
Level 29
God Stats
17W - 4L
1,893 SR
Queue Stats
100W - 57L
1,895 Elo+
Party 2
Xing Tian
Xing Tian
xxClueless
Xing Tian
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
192W - 157L
1,680 Elo+
Party 2
Team Averages
Level 112
1,622 SR
1,722 Elo+

VS

Team Averages
Level 88
1,582 SR
1,451 Elo+
Sun Wukong
Sun Wukong
Nsuper
Sun Wukong
Level 45
God Stats
2W - 3L
1,734 SR
Queue Stats
29W - 36L
1,462 Elo+
Party 1
Ravana
Ravana
Smog144
Ravana
Level 99
God Stats
1W - 4L
1,600 SR
Queue Stats
98W - 105L
1,279 Elo+
Party 1
Sol
Sol
Stwrres
Sol
Level 124
God Stats
3W - 5L
1,500 SR
Queue Stats
282W - 288L
1,570 Elo+
Party 1
Fenrir
Fenrir
Tapemess
Fenrir
Level 109
God Stats
29W - 43L
1,576 SR
Queue Stats
113W - 141L
1,473 Elo+
Party 1
Aphrodite
Aphrodite
david_m748
Aphrodite
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DeMonne23
Scylla
12
6 / 1 / 5
7,742
553
6,061
3,707
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anhur
Deckyy
Anhur
13
5 / 1 / 10
8,664
619
9,936
11,808
3,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Zhong Kui
Swaggerdoodle
Zhong Kui
12
3 / 1 / 13
8,106
579
6,677
11,230
9,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

13
4 / 4 / 5
7,867
562
5,144
7,421
2,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
xxClueless
Xing Tian
12
2 / 0 / 5
7,656
547
4,082
7,280
6,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Nsuper
Sun Wukong
10
1 / 2 / 0
6,262
447
1,741
6,240
3,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ravana
Smog144
Ravana
11
1 / 3 / 1
6,764
483
3,229
7,681
2,869
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
10
1 / 6 / 1
6,028
431
5,725
11,111
1,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Tapemess
Fenrir
12
3 / 3 / 1
6,973
498
3,120
11,411
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Aphrodite
david_m748
Aphrodite
9
1 / 6 / 1
6,511
465
3,333
12,269
5,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
11
20
Kills
7
7
Deaths
20
38
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
DeMonne23
Scylla
6
1
5
8.5
W
Anhur
Deckyy
Anhur
5
1
10
10
L
Sun Wukong
Nsuper
Sun Wukong
1
2
0
0.5
L
Ravana
Smog144
Ravana
1
3
1
0.5
L
Sol
1
6
1
0.25
W
Zhong Kui
Swaggerdoodle
Zhong Kui
3
1
13
9.5
L
Fenrir
Tapemess
Fenrir
3
3
1
1.17
L
Aphrodite
david_m748
Aphrodite
1
6
1
0.25
W
4
4
5
1.63
W
Xing Tian
xxClueless
Xing Tian
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,900
Damage
17,148
41,446
Taken
48,712
23,386
Mitigated
17,024
15,701
Healing
19,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
DeMonne23
Scylla
6,061
830
0
1,052
3,707
964
472
38
3,669
33,733
0
W
Anhur
Deckyy
Anhur
9,936
4,735
0
7,503
11,808
3,992
1,401
5,329
6,479
0
49,809
L
Sun Wukong
Nsuper
Sun Wukong
1,741
419
0
1,814
6,240
3,081
904
1,797
4,268
0
22,356
L
Ravana
Smog144
Ravana
3,229
487
0
1,161
7,681
2,869
0
4,379
2,965
0
28,060
L
Sol
5,725
1,376
0
3,539
11,111
1,967
656
2,314
8,797
34,174
0
W
Zhong Kui
Swaggerdoodle
Zhong Kui
6,677
1,090
0
4,797
11,230
9,474
0
2,483
8,722
37,055
0
L
Fenrir
Tapemess
Fenrir
3,120
794
0
5,927
11,411
4,035
0
2,760
8,538
0
39,523
L
Aphrodite
david_m748
Aphrodite
3,333
868
1,776
4,968
12,269
5,072
428
4,772
7,324
24,119
0
W
5,144
2,783
0
30
7,421
2,253
160
761
6,635
0
50,726
W
Xing Tian
xxClueless
Xing Tian
4,082
312
0
2,319
7,280
6,703
33
447
6,708
35,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,035
Gold Earned
32,538
372
Minions Killed
286
0
Camps Cleared
0
1,190,929
Distance Traveled
1,173,455
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,742
553
68
5
0
237,018
3
W
Anhur
8,664
619
95
7
0
222,230
2
L
Sun Wukong
6,262
447
50
4
0
187,460
5
L
Ravana
6,764
483
67
5
0
272,427
3
L
Sol
6,028
431
53
4
0
210,420
0
W
Zhong Kui
8,106
579
44
3
0
243,531
2
L
Fenrir
6,973
498
77
6
0
276,388
1
L
Aphrodite
6,511
465
39
3
0
226,760
1
W
Apollo
7,867
562
93
7
0
225,154
0
W
Xing Tian
7,656
547
72
5
0
262,996
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role