Player Matchup

Danzaburou
Danzaburou
Gold II
Crakk3r
Danzaburou
Gold II
Level 125
God Stats
16W - 10L
1,949 SR
Queue Stats
94W - 73L
1,864 MMR
Party 2
Achilles
Achilles
Gold II
Squilll
Achilles
Gold II
Level 129
God Stats
5W - 6L
1,836 SR
Queue Stats
95W - 75L
1,864 MMR
Party 2
Kuzenbo
Kuzenbo
Gold II
TMOttv
Kuzenbo
Gold II
Level 104
God Stats
4W - 3L
1,580 SR
Queue Stats
16W - 10L
1,864 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,788 SR
1,864 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 86
1,548 SR
1,859 MMR
Cthulhu
Cthulhu
Gold III
AbledAlloy55931
Cthulhu
Gold III
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 7L
1,858 MMR
Party 1
Thoth
Thoth
Gold III
Uhh Orang3Ju1ce
Thoth
Gold III
Level 129
God Stats
2W - 5L
1,503 SR
Queue Stats
22W - 11L
1,858 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum IV
cesarcxp92
Cu Chulainn
Platinum IV
Level 86
God Stats
91W - 90L
1,639 SR
Queue Stats
258W - 298L
1,861 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Crakk3r
Danzaburou
12
1 / 2 / 8
8,349
696
8,813
7,631
2,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Squilll
Achilles
13
7 / 1 / 2
8,987
749
11,205
10,124
5,470
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Kuzenbo
TMOttv
Kuzenbo
12
1 / 0 / 8
8,884
740
7,190
11,708
11,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
BacchusAphroditeSetChaac

VS

Bans
SobekCerberusScyllaThe Morrigan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
8,391
699
6,368
14,555
11,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 4 / 2
7,919
660
7,840
8,212
2,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
cesarcxp92
Cu Chulainn
10
1 / 3 / 2
7,679
640
4,876
9,652
5,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
9
9
Kills
3
3
Deaths
9
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Danzaburou
Crakk3r
Danzaburou
1
2
8
2.5
W
Achilles
Squilll
Achilles
7
1
2
8
W
Kuzenbo
TMOttv
Kuzenbo
1
0
8
5
L
1
4
2
0.5
L
Cu Chulainn
cesarcxp92
Cu Chulainn
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,208
Damage
19,084
29,463
Taken
32,419
19,511
Mitigated
18,763
6,637
Healing
6,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,368
254
0
3,543
14,555
11,062
62
2,313
12,242
33,397
0
W
Danzaburou
Crakk3r
Danzaburou
8,813
2,578
0
1,712
7,631
2,742
630
4,069
3,424
0
49,226
W
Achilles
Squilll
Achilles
11,205
2,338
0
1,701
10,124
5,470
736
3,693
6,235
0
30,160
W
Kuzenbo
TMOttv
Kuzenbo
7,190
2,297
0
3,224
11,708
11,299
36
6,040
5,190
20,729
0
L
7,840
207
0
1,728
8,212
2,484
399
2,073
6,139
29,081
0
L
Cu Chulainn
cesarcxp92
Cu Chulainn
4,876
999
0
1,496
9,652
5,217
0
2,871
6,781
422
19,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,220
Gold Earned
23,989
147
Minions Killed
145
0
Camps Cleared
0
747,551
Distance Traveled
667,038
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,391
699
40
3
0
226,789
3
W
Danzaburou
8,349
696
94
8
0
218,692
2
W
Achilles
8,987
749
36
3
0
265,821
2
W
Kuzenbo
8,884
740
17
1
0
263,038
5
L
Thoth
7,919
660
72
6
0
224,121
2
L
Cu Chulainn
7,679
640
33
3
0
216,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role