Player Matchup

He Bo
He Bo
ElCucho09
He Bo
Level 69
God Stats
1W - 3L
1,439 SR
Queue Stats
325W - 308L
1,552 Elo+
Party 2
Heimdallr
Heimdallr
Natthy48
Heimdallr
Level 108
God Stats
9W - 7L
1,791 SR
Queue Stats
116W - 113L
1,622 Elo+
Party 1
Mercury
Mercury
Pharaoh
Mercury
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 25L
1,567 Elo+
Solo
Sylvanus
Sylvanus
SoreWhisper3
Sylvanus
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 43L
1,707 Elo+
Party 1
Tyr
Tyr
cpmaster
Tyr
Level 88
God Stats
4W - 3L
1,500 SR
Queue Stats
285W - 266L
1,546 Elo+
Party 2
Team Averages
Level 101
1,546 SR
1,599 Elo+

VS

Team Averages
Level 128
1,532 SR
1,550 Elo+
Medusa
Medusa
MalusDarkbl4de
Medusa
Level 126
God Stats
5W - 1L
1,223 SR
Queue Stats
110W - 103L
1,522 Elo+
Party 3
Achilles
Achilles
NeoHerakles
Achilles
Level 146
God Stats
1W - 3L
1,500 SR
Queue Stats
199W - 171L
1,618 Elo+
Party 3
Chang'e
Chang'e
PepinVio
Chang'e
Level 124
God Stats
42W - 29L
1,786 SR
Queue Stats
473W - 452L
1,541 Elo+
Solo
Athena
Athena
SunLord77
Athena
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
Zski
He Bo
Level 157
God Stats
3W - 8L
1,650 SR
Queue Stats
230W - 244L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
ElCucho09
He Bo
14
3 / 6 / 4
8,759
487
7,109
9,876
3,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heimdallr
Natthy48
Heimdallr
14
1 / 5 / 2
8,137
452
6,103
10,366
6,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Pharaoh
Mercury
16
4 / 4 / 2
9,129
507
5,368
13,004
4,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
SoreWhisper3
Sylvanus
10
0 / 7 / 1
6,938
385
6,520
12,681
10,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
2 / 4 / 1
8,552
475
7,575
20,179
15,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 6
9,065
504
9,967
10,315
3,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
NeoHerakles
Achilles
15
6 / 4 / 9
9,905
550
9,477
14,278
12,102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chang'e
PepinVio
Chang'e
16
3 / 2 / 4
9,573
532
10,870
10,893
9,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Athena
SunLord77
Athena
14
2 / 0 / 12
8,164
454
4,449
6,736
5,352
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

He Bo
Zski
He Bo
18
10 / 1 / 7
11,287
627
15,120
10,297
5,679
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
10
Kills
26
26
Deaths
10
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
He Bo
ElCucho09
He Bo
3
6
4
0.83
W
5
3
6
2.67
L
Heimdallr
Natthy48
Heimdallr
1
5
2
0.4
W
Achilles
NeoHerakles
Achilles
6
4
9
2.63
W
Chang'e
PepinVio
Chang'e
3
2
4
2.5
L
Mercury
Pharaoh
Mercury
4
4
2
1.25
L
Sylvanus
SoreWhisper3
Sylvanus
0
7
1
0.07
W
Athena
SunLord77
Athena
2
0
12
8
W
He Bo
Zski
He Bo
10
1
7
13.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,675
Damage
49,883
66,106
Taken
52,519
39,911
Mitigated
35,995
12,882
Healing
22,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
ElCucho09
He Bo
7,109
255
0
1,489
9,876
3,807
0
5,546
4,288
48,925
0
W
9,967
4,288
0
4,762
10,315
3,478
756
2,386
7,913
0
58,773
L
Heimdallr
Natthy48
Heimdallr
6,103
2,205
0
528
10,366
6,131
533
3,404
6,924
0
63,242
W
Achilles
NeoHerakles
Achilles
9,477
3,157
0
3,900
14,278
12,102
559
3,445
10,619
0
49,158
W
Chang'e
PepinVio
Chang'e
10,870
561
1,971
5,960
10,893
9,384
321
1,529
9,342
55,729
0
L
Mercury
Pharaoh
Mercury
5,368
2,165
0
275
13,004
4,898
0
5,025
7,913
0
66,919
L
Sylvanus
SoreWhisper3
Sylvanus
6,520
618
1,003
2,197
12,681
10,006
543
5,847
6,732
17,178
0
W
Athena
SunLord77
Athena
4,449
800
875
361
6,736
5,352
168
1,202
5,496
20,402
0
W
He Bo
Zski
He Bo
15,120
691
144
4,987
10,297
5,679
28
4,615
5,520
82,297
0
L
7,575
820
0
7,390
20,179
15,069
0
9,619
9,810
0
56,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,515
Gold Earned
47,994
457
Minions Killed
465
0
Camps Cleared
0
1,678,193
Distance Traveled
1,873,914
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,759
487
91
5
0
329,466
3
W
Medusa
9,065
504
94
5
0
329,084
2
L
Heimdallr
8,137
452
117
7
0
323,446
3
W
Achilles
9,905
550
75
4
0
429,380
6
W
Chang'e
9,573
532
121
7
0
330,822
6
L
Mercury
9,129
507
112
6
0
389,545
5
L
Sylvanus
6,938
385
23
1
0
290,683
6
W
Athena
8,164
454
43
2
0
410,103
2
W
He Bo
11,287
627
132
7
0
374,525
3
L
Tyr
8,552
475
114
6
0
345,053
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role