Player Matchup

King Arthur
King Arthur
ItsAlfa
King Arthur
Level 17
God Stats
2W - 1L
1,268 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Agni
Agni
JoemommaOwO
Agni
Level 18
God Stats
2W - 2L
1,336 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Achilles
Achilles
Kapanoo
Achilles
Level 43
God Stats
3W - 7L
1,432 SR
Queue Stats
51W - 56L
1,223 Elo+
Party 3
Nemesis
Nemesis
Tesnus
Nemesis
Level 25
God Stats
34W - 35L
1,437 SR
Queue Stats
46W - 48L
1,367 Elo+
Solo
Artemis
Artemis
kedaburo
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 21
1,395 SR
1,418 Elo+

VS

Team Averages
Level 49
1,454 SR
1,532 Elo+
Thanatos
Thanatos
Didmissmate
Thanatos
Level 29
God Stats
2W - 2L
1,298 SR
Queue Stats
22W - 30L
1,353 Elo+
Party 2
Yemoja
Yemoja
FreeCuddle4U
Yemoja
Level 28
God Stats
3W - 2L
1,343 SR
Queue Stats
11W - 20L
1,341 Elo+
Party 2
Rama
Rama
LordTheWanted
Rama
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,687 Elo+
Party 1
Agni
Agni
xxxlzebeklxxx
Agni
Level 16
God Stats
2W - 1L
1,632 SR
Queue Stats
9W - 5L
1,764 Elo+
Party 1
Osiris
Osiris
zebekonlira
Osiris
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 88L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ItsAlfa
King Arthur
10
0 / 11 / 2
6,455
323
4,782
22,042
9,628
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
8 / 8 / 0
10,373
519
11,793
12,617
4,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
Kapanoo
Achilles
14
1 / 6 / 3
8,469
423
10,064
18,235
14,667
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
Tesnus
Nemesis
13
3 / 8 / 0
8,712
436
8,056
13,998
7,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
kedaburo
Artemis
5
0 / 2 / 0
5,854
293
740
2,973
686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Didmissmate
Thanatos
14
1 / 5 / 3
9,260
463
2,782
13,487
4,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
14
2 / 1 / 8
9,616
481
6,974
6,395
4,197
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
14 / 1 / 0
12,393
620
18,604
16,798
6,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
14 / 2 / 4
12,423
621
21,225
10,031
3,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Osiris
17
4 / 3 / 1
10,751
538
4,127
12,872
8,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
51
12
Kills
35
35
Deaths
12
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Didmissmate
Thanatos
1
5
3
0.5
W
Yemoja
2
1
8
6
L
King Arthur
ItsAlfa
King Arthur
0
11
2
0.09
L
8
8
0
1
L
Achilles
Kapanoo
Achilles
1
6
3
0.42
W
14
1
0
14
L
Nemesis
Tesnus
Nemesis
3
8
0
0.38
L
Artemis
kedaburo
Artemis
0
2
0
0
W
14
2
4
8
W
Osiris
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,435
Damage
53,712
69,865
Taken
59,583
36,852
Mitigated
28,488
9,646
Healing
23,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Didmissmate
Thanatos
2,782
1,156
0
9,477
13,487
4,929
2,267
2,766
10,671
0
49,716
W
Yemoja
6,974
949
1,949
1,215
6,395
4,197
1,270
190
6,130
22,533
0
L
King Arthur
ItsAlfa
King Arthur
4,782
756
504
1,484
22,042
9,628
234
7,287
14,579
0
15,737
L
11,793
760
0
2,677
12,617
4,033
1,405
4,114
8,034
54,343
0
L
Achilles
Kapanoo
Achilles
10,064
1,634
465
2,484
18,235
14,667
325
7,477
10,531
0
40,345
W
18,604
14,025
0
7,926
16,798
6,414
6,630
1,174
15,199
0
93,350
L
Nemesis
Tesnus
Nemesis
8,056
3,118
0
1,420
13,998
7,838
0
7,072
6,626
0
47,283
L
Artemis
kedaburo
Artemis
740
115
0
612
2,973
686
0
1,183
1,574
0
6,798
W
21,225
848
0
1,416
10,031
3,992
415
1,412
8,494
73,342
0
W
Osiris
4,127
886
0
1,375
12,872
8,956
680
6,251
6,546
0
59,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,863
Gold Earned
54,443
243
Minions Killed
543
0
Camps Cleared
0
1,512,302
Distance Traveled
1,660,527
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,260
463
98
5
0
318,319
3
W
Yemoja
9,616
481
35
2
0
319,052
0
L
King Arthur
6,455
323
20
1
0
363,624
0
L
Agni
10,373
519
93
5
0
336,451
2
L
Achilles
8,469
423
50
3
0
394,950
0
W
Rama
12,393
620
152
8
0
338,404
4
L
Nemesis
8,712
436
70
4
0
321,506
4
L
Artemis
5,854
293
10
1
0
95,771
0
W
Agni
12,423
621
136
7
0
384,720
2
W
Osiris
10,751
538
122
6
0
300,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role