Player Matchup

Ra
Ra
Silver I
ElCarnicero
Ra
Silver I
Level 108
God Stats
1W - 3L
1,500 SR
Queue Stats
65W - 58L
1,451 MMR
Solo
Tyr
Tyr
Silver III
EmmaxD7
Tyr
Silver III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver III
Matero97
Bakasura
Silver III
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
57W - 60L
1,376 MMR
Solo
Cerberus
Cerberus
Silver IV
chaconn
Cerberus
Silver IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 101L
1,321 MMR
Party 2
Medusa
Medusa
Silver II
xBeni
Medusa
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 137
1,500 SR
1,430 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,536 SR
1,461 MMR
Cupid
Cupid
Silver II
Rheriw
Cupid
Silver II
Level 116
God Stats
5W - 3L
1,682 SR
Queue Stats
160W - 175L
1,404 MMR
Solo
Ravana
Ravana
Gold V
Zerock03
Ravana
Gold V
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Silver II
ermeguilhan
Athena
Silver II
Level 153
God Stats
1W - 3L
1,500 SR
Queue Stats
141W - 159L
1,403 MMR
Solo
Hercules
Hercules
Bronze III
slayerofgood
Hercules
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Silver II
Đaиº
Scylla
Silver II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 1
8,551
534
6,240
8,169
2,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyr
15
0 / 5 / 0
8,252
516
4,974
13,376
8,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
Matero97
Bakasura
13
3 / 4 / 5
7,861
491
6,195
10,437
5,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
chaconn
Cerberus
12
0 / 4 / 6
7,235
452
5,297
11,792
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
xBeni
Medusa
13
5 / 6 / 3
8,295
518
10,808
10,945
4,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
TsukuyomiPersephoneNemesisNu WaDanzaburou

VS

Bans
JanusGebGaneshaKumbhakarnaPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Rheriw
Cupid
15
5 / 4 / 6
9,927
620
6,266
12,165
4,300
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Zerock03
Ravana
16
7 / 1 / 5
9,887
618
10,016
8,766
4,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Athena
12
3 / 3 / 11
8,012
501
6,807
15,649
12,155
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
slayerofgood
Hercules
17
4 / 0 / 3
10,088
631
7,158
6,818
8,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Đaиº
Scylla
15
3 / 3 / 5
9,175
573
8,396
8,490
2,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
52
11
Kills
22
22
Deaths
11
15
Assists
30
Player
Kills
Deaths
Assists
KDA
L
3
3
1
1.17
L
Tyr
0
5
0
0
L
Bakasura
Matero97
Bakasura
3
4
5
1.38
W
Cupid
Rheriw
Cupid
5
4
6
2
W
Ravana
Zerock03
Ravana
7
1
5
9.5
L
Cerberus
chaconn
Cerberus
0
4
6
0.75
W
Athena
3
3
11
2.83
W
Hercules
slayerofgood
Hercules
4
0
3
5.5
L
Medusa
xBeni
Medusa
5
6
3
1.08
W
Scylla
Đaиº
Scylla
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,514
Damage
38,643
54,719
Taken
51,888
26,675
Mitigated
31,733
12,709
Healing
16,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,240
1,519
387
3,760
8,169
2,877
278
2,538
5,533
61,872
0
L
Tyr
4,974
294
0
2,867
13,376
8,054
0
1,090
12,242
0
56,619
L
Bakasura
Matero97
Bakasura
6,195
3,451
0
2,248
10,437
5,274
715
2,936
7,421
0
42,381
W
Cupid
Rheriw
Cupid
6,266
3,994
696
5,262
12,165
4,300
1,161
2,020
10,127
0
52,288
W
Ravana
Zerock03
Ravana
10,016
3,686
0
3,832
8,766
4,010
94
1,909
6,715
0
69,981
L
Cerberus
chaconn
Cerberus
5,297
263
0
2,837
11,792
5,687
210
4,820
6,864
25,797
0
W
Athena
6,807
2,301
282
1,777
15,649
12,155
387
4,582
10,419
24,396
0
W
Hercules
slayerofgood
Hercules
7,158
3,400
0
2,177
6,818
8,573
0
0
6,622
0
70,211
L
Medusa
xBeni
Medusa
10,808
5,892
0
610
10,945
4,783
75
3,421
7,456
0
57,207
W
Scylla
Đaиº
Scylla
8,396
191
74
2,767
8,490
2,695
88
2,776
5,040
68,723
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,194
Gold Earned
47,089
501
Minions Killed
519
0
Camps Cleared
0
1,541,408
Distance Traveled
1,638,976
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,551
534
127
8
0
297,401
4
L
Tyr
8,252
516
117
7
0
313,580
4
L
Bakasura
7,861
491
94
6
0
331,064
5
W
Cupid
9,927
620
109
7
0
290,724
3
W
Ravana
9,887
618
107
7
0
359,580
5
L
Cerberus
7,235
452
62
4
0
330,881
6
W
Athena
8,012
501
26
2
0
339,227
4
W
Hercules
10,088
631
136
9
0
348,536
5
L
Medusa
8,295
518
101
6
0
268,482
4
W
Scylla
9,175
573
141
9
0
300,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role