Player Matchup

Sylvanus
Sylvanus
AnguineCamera39
Sylvanus
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,887 Elo+
Party 1
Mercury
Mercury
MAFIAHITMAN96
Mercury
Level 107
God Stats
16W - 8L
1,728 SR
Queue Stats
86W - 77L
1,520 Elo+
Party 1
Janus
Janus
Riahh Reigns
Janus
Level 3
God Stats
2W - 0L
1,754 SR
Queue Stats
25W - 21L
1,887 Elo+
Party 1
Scylla
Scylla
Toru Oikawa2318
Scylla
Level 5
God Stats
5W - 5L
1,500 SR
Queue Stats
53W - 47L
1,887 Elo+
Party 1
Kuzenbo
Kuzenbo
Trebrr
Kuzenbo
Level 45
God Stats
6W - 2L
1,861 SR
Queue Stats
25W - 27L
1,620 Elo+
Party 1
Team Averages
Level 34
1,669 SR
1,760 Elo+

VS

Team Averages
Level 19
1,563 SR
1,494 Elo+
Kukulkan
Kukulkan
cokefierro
Kukulkan
Level 8
God Stats
10W - 9L
1,406 SR
Queue Stats
11W - 12L
1,434 Elo+
Solo
Skadi
Skadi
conquerer123
Skadi
Level 26
God Stats
25W - 20L
1,678 SR
Queue Stats
175W - 176L
1,537 Elo+
Party 2
Cu Chulainn
Cu Chulainn
flukurfle
Cu Chulainn
Level 26
God Stats
41W - 54L
1,355 SR
Queue Stats
128W - 149L
1,416 Elo+
Party 2
Loki
Loki
qertyhgfd
Loki
Level 8
God Stats
2W - 2L
1,849 SR
Queue Stats
3W - 4L
1,581 Elo+
Solo
Janus
Janus
xxSTOLIOxx
Janus
Level 27
God Stats
2W - 3L
1,527 SR
Queue Stats
25W - 38L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
9 / 3 / 8
8,779
549
12,794
11,617
11,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
15
7 / 2 / 8
9,281
580
8,675
10,776
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
6 / 3 / 6
8,549
534
6,170
6,414
2,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
12 / 4 / 8
9,491
593
12,905
10,712
3,779
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Trebrr
Kuzenbo
12
2 / 3 / 8
7,994
500
1,709
8,138
10,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
cokefierro
Kukulkan
10
0 / 12 / 2
6,177
386
3,992
11,517
3,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
4 / 7 / 5
8,223
514
10,775
13,614
4,100
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
flukurfle
Cu Chulainn
12
5 / 7 / 4
8,044
503
7,992
12,800
7,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
13
4 / 6 / 5
8,290
518
6,311
10,301
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Janus
11
2 / 4 / 4
7,272
455
3,226
7,294
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
35
36
Kills
15
15
Deaths
36
38
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
9
3
8
4.33
W
Mercury
7
2
8
5.5
W
6
3
6
3
W
12
4
8
4
W
Kuzenbo
Trebrr
Kuzenbo
2
3
8
2
L
Kukulkan
cokefierro
Kukulkan
0
12
2
0.08
L
4
7
5
0.93
L
Cu Chulainn
flukurfle
Cu Chulainn
5
7
4
1
L
Loki
4
6
5
1.08
L
Janus
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,253
Damage
32,296
47,657
Taken
55,526
33,099
Mitigated
21,182
14,402
Healing
3,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
12,794
3,237
942
4,032
11,617
11,850
269
2,902
8,596
31,076
5,575
W
Mercury
8,675
5,290
0
4,323
10,776
4,991
288
1,044
9,732
0
66,113
W
6,170
332
0
681
6,414
2,157
72
1,311
5,091
40,237
0
W
12,905
789
0
3,568
10,712
3,779
296
2,167
8,499
44,837
0
W
Kuzenbo
Trebrr
Kuzenbo
1,709
656
0
856
8,138
10,322
338
1,077
6,970
19,414
0
L
Kukulkan
cokefierro
Kukulkan
3,992
1,084
0
0
11,517
3,680
38
8,655
2,862
25,396
0
L
10,775
4,382
0
0
13,614
4,100
686
8,936
4,678
0
43,730
L
Cu Chulainn
flukurfle
Cu Chulainn
7,992
1,314
0
144
12,800
7,755
0
7,683
5,117
4,113
28,331
L
Loki
6,311
1,730
0
2,246
10,301
3,195
0
5,103
5,198
0
34,980
L
Janus
3,226
111
0
1,210
7,294
2,452
436
2,748
4,546
29,467
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,094
Gold Earned
38,006
354
Minions Killed
303
0
Camps Cleared
0
1,452,285
Distance Traveled
1,437,286
11
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,779
549
63
4
0
251,601
0
W
Mercury
9,281
580
102
6
0
362,479
5
W
Janus
8,549
534
75
5
0
290,364
4
W
Scylla
9,491
593
74
5
0
252,520
0
W
Kuzenbo
7,994
500
40
3
0
295,321
2
L
Kukulkan
6,177
386
38
2
0
244,677
2
L
Skadi
8,223
514
81
5
0
284,841
0
L
Cu Chulainn
8,044
503
53
3
0
319,916
0
L
Loki
8,290
518
65
4
0
292,016
0
L
Janus
7,272
455
66
4
0
295,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role