Player Matchup

Artemis
Artemis
CheeryUnicorn31
Artemis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,519 Elo+
Solo
Anubis
Anubis
F3RALKID
Anubis
Level 26
God Stats
6W - 0L
1,629 SR
Queue Stats
71W - 66L
1,645 Elo+
Solo
Ymir
Ymir
FXKRXIII
Ymir
Level 2
God Stats
6W - 1L
1,682 SR
Queue Stats
7W - 3L
1,716 Elo+
Party 2
Nemesis
Nemesis
KOCKRUSHER87
Nemesis
Level 1
God Stats
5W - 1L
1,682 SR
Queue Stats
5W - 1L
1,629 Elo+
Party 2
Cabrakan
Cabrakan
monke2
Cabrakan
Level 5
God Stats
9W - 3L
1,682 SR
Queue Stats
128W - 97L
1,931 Elo+
Party 2
Team Averages
Level 10
1,635 SR
1,688 Elo+

VS

Team Averages
Level 23
1,450 SR
1,754 Elo+
Nemesis
Nemesis
Canserbero0301
Nemesis
Level 28
God Stats
0W - 3L
1,249 SR
Queue Stats
135W - 151L
1,637 Elo+
Solo
Scylla
Scylla
Kolyss
Scylla
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,870 Elo+
Party 1
Sobek
Sobek
RockLee2OP
Sobek
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 16L
1,672 Elo+
Solo
Rama
Rama
lilbree19
Rama
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,870 Elo+
Party 1
Mercury
Mercury
trueshrike
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,722 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 4
5,835
584
3,878
5,918
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
F3RALKID
Anubis
10
4 / 2 / 3
6,075
608
5,524
4,108
2,237
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ymir
9
5 / 3 / 4
5,707
571
3,170
4,311
1,673
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nemesis
KOCKRUSHER87
Nemesis
9
2 / 1 / 9
5,801
580
2,081
3,892
1,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Boots

Boots

+6%
Movement Speed

Cabrakan
monke2
Cabrakan
9
4 / 2 / 5
5,926
593
4,925
3,352
1,541
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
6,237
624
4,091
7,300
2,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
Kolyss
Scylla
7
0 / 6 / 2
4,267
427
44
5,317
852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Sobek
9
3 / 2 / 2
5,773
577
2,844
6,443
3,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rama
6
0 / 5 / 0
4,248
425
1,111
5,752
1,141
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
trueshrike
Mercury
8
0 / 3 / 1
4,783
478
370
5,411
1,259
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
18
Kills
7
8
Deaths
18
25
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
2
2
2.5
W
3
0
4
5
W
Anubis
F3RALKID
Anubis
4
2
3
2.75
W
Ymir
5
3
4
2.33
W
Nemesis
KOCKRUSHER87
Nemesis
2
1
9
6.5
L
Scylla
Kolyss
Scylla
0
6
2
0.17
L
Sobek
3
2
2
2
L
Rama
0
5
0
0
W
Cabrakan
monke2
Cabrakan
4
2
5
3.25
L
Mercury
trueshrike
Mercury
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,578
Damage
8,460
21,581
Taken
30,223
8,529
Mitigated
9,190
8,958
Healing
7,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,091
1,748
0
3,131
7,300
2,099
0
2,653
4,551
0
33,983
W
3,878
1,930
0
4,048
5,918
1,640
197
631
5,287
0
30,941
W
Anubis
F3RALKID
Anubis
5,524
132
0
1,596
4,108
2,237
343
949
3,159
28,078
0
W
Ymir
3,170
456
0
702
4,311
1,673
78
257
4,054
19,707
0
W
Nemesis
KOCKRUSHER87
Nemesis
2,081
826
0
1,782
3,892
1,438
80
646
3,246
0
16,573
L
Scylla
Kolyss
Scylla
44
44
0
0
5,317
852
0
4,161
1,154
5,625
0
L
Sobek
2,844
675
0
2,860
6,443
3,839
0
2,660
3,727
11,229
0
L
Rama
1,111
901
0
345
5,752
1,141
0
1,575
4,143
0
10,440
W
Cabrakan
monke2
Cabrakan
4,925
780
106
724
3,352
1,541
92
405
2,947
16,344
0
L
Mercury
trueshrike
Mercury
370
138
0
934
5,411
1,259
604
2,324
3,029
0
13,244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,344
Gold Earned
25,308
212
Minions Killed
164
0
Camps Cleared
0
870,781
Distance Traveled
817,309
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,237
624
84
8
0
188,708
1
W
Artemis
5,835
584
52
5
0
148,468
1
W
Anubis
6,075
608
52
5
0
159,364
6
W
Ymir
5,707
571
38
4
0
182,200
2
W
Nemesis
5,801
580
36
4
0
199,633
0
L
Scylla
4,267
427
14
1
0
147,067
0
L
Sobek
5,773
577
14
1
0
186,729
2
L
Rama
4,248
425
21
2
0
147,203
0
W
Cabrakan
5,926
593
34
3
0
181,116
3
L
Mercury
4,783
478
31
3
0
147,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role