Player Matchup

Neith
Neith
CarolZulzkeS2
Neith
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
EremitaS2
Hun Batz
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Guvatso
Guan Yu
Level 18
God Stats
0W - 2L
1,313 SR
Queue Stats
3W - 15L
1,219 Elo+
Party 1
Baron Samedi
Baron Samedi
Thiagossauro_Rex
Baron Samedi
Level 66
God Stats
35W - 28L
1,597 SR
Queue Stats
196W - 217L
1,563 Elo+
Party 3
Bacchus
Bacchus
magalhusky
Bacchus
Level 68
God Stats
9W - 10L
1,560 SR
Queue Stats
370W - 364L
1,456 Elo+
Party 3
Team Averages
Level 79
1,494 SR
1,448 Elo+

VS

Team Averages
Level 46
1,312 SR
1,315 Elo+
Merlin
Merlin
Antonio1245
Merlin
Level 45
God Stats
33W - 29L
1,348 SR
Queue Stats
305W - 294L
1,349 Elo+
Party 2
Ymir
Ymir
Daviddelomas
Ymir
Level 57
God Stats
82W - 52L
1,472 SR
Queue Stats
395W - 358L
1,295 Elo+
Party 2
Vamana
Vamana
MAXTER27
Vamana
Level 25
God Stats
12W - 14L
1,254 SR
Queue Stats
458W - 442L
1,303 Elo+
Party 2
Arachne
Arachne
MCoutoJr
Arachne
Level 85
God Stats
31W - 31L
1,328 SR
Queue Stats
279W - 346L
1,435 Elo+
Solo
Heimdallr
Heimdallr
jacket012
Heimdallr
Level 17
God Stats
3W - 4L
1,158 SR
Queue Stats
8W - 17L
1,193 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
4,646
465
2,599
5,131
1,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Hun Batz
EremitaS2
Hun Batz
9
0 / 5 / 0
4,993
499
4,570
9,565
2,845
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
Guvatso
Guan Yu
8
0 / 3 / 0
4,223
422
2,405
8,474
4,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Boots

Boots

+6%
Movement Speed

Baron Samedi
Thiagossauro_Rex
Baron Samedi
8
0 / 5 / 0
4,718
472
1,767
5,651
1,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
magalhusky
Bacchus
9
1 / 0 / 0
5,506
551
2,251
4,534
2,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
2 / 0 / 3
6,126
613
2,573
3,116
947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 1 / 0
5,533
553
1,623
5,256
2,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Vamana
MAXTER27
Vamana
12
5 / 0 / 3
6,824
682
9,079
6,991
3,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
MCoutoJr
Arachne
10
6 / 0 / 4
6,496
650
4,331
5,974
1,874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heimdallr
jacket012
Heimdallr
8
0 / 0 / 1
4,571
457
2,148
2,212
528
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
2
0
3
3.5
L
0
1
1
0.5
W
1
1
0
1
L
Hun Batz
EremitaS2
Hun Batz
0
5
0
0
L
Guan Yu
Guvatso
Guan Yu
0
3
0
0
W
Vamana
MAXTER27
Vamana
5
0
3
6.5
W
Arachne
MCoutoJr
Arachne
6
0
4
8
L
Baron Samedi
Thiagossauro_Rex
Baron Samedi
0
5
0
0
W
Heimdallr
jacket012
Heimdallr
0
0
1
0.5
L
Bacchus
magalhusky
Bacchus
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,592
Damage
19,754
33,355
Taken
23,549
12,681
Mitigated
8,483
12,765
Healing
10,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
2,573
0
0
1,092
3,116
947
383
1,767
1,349
27,912
0
L
2,599
1,059
417
2,989
5,131
1,523
71
1,083
4,048
0
24,770
W
1,623
41
0
1,318
5,256
2,047
0
1,341
3,915
21,762
0
L
Hun Batz
EremitaS2
Hun Batz
4,570
2,597
0
3,334
9,565
2,845
0
287
9,230
0
29,233
L
Guan Yu
Guvatso
Guan Yu
2,405
665
113
3,164
8,474
4,317
0
0
8,474
0
11,521
W
Vamana
MAXTER27
Vamana
9,079
4,748
0
4,029
6,991
3,087
502
0
6,748
0
41,399
W
Arachne
MCoutoJr
Arachne
4,331
3,564
0
3,306
5,974
1,874
0
0
5,974
0
23,210
L
Baron Samedi
Thiagossauro_Rex
Baron Samedi
1,767
128
0
955
5,651
1,854
0
1,855
3,413
23,800
0
W
Heimdallr
jacket012
Heimdallr
2,148
795
0
1,000
2,212
528
0
910
1,302
0
12,910
L
Bacchus
magalhusky
Bacchus
2,251
175
145
1,648
4,534
2,142
0
540
3,994
14,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,086
Gold Earned
29,550
210
Minions Killed
244
0
Camps Cleared
0
869,926
Distance Traveled
943,622
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,126
613
57
6
0
201,451
1
L
Neith
4,646
465
50
5
0
145,693
3
W
Ymir
5,533
553
28
3
0
190,037
3
L
Hun Batz
4,993
499
68
7
0
185,430
3
L
Guan Yu
4,223
422
17
2
0
177,532
0
W
Vamana
6,824
682
76
8
0
178,084
4
W
Arachne
6,496
650
47
5
0
211,658
8
L
Baron Samedi
4,718
472
43
4
0
158,200
1
W
Heimdallr
4,571
457
36
4
0
162,392
0
L
Bacchus
5,506
551
32
3
0
203,071
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role