Player Matchup

Sol
Sol
CheerFullP4anda2
Sol
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,688 Elo+
Party 3
Hun Batz
Hun Batz
Dark-Reaper714
Hun Batz
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 35L
1,532 Elo+
Party 3
Jing Wei
Jing Wei
Fall1n_sachon
Jing Wei
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 16L
1,645 Elo+
Party 3
Pele
Pele
ITZ_RAV3N_14
Pele
Level 48
God Stats
7W - 8L
1,477 SR
Queue Stats
567W - 483L
1,602 Elo+
Party 3
Hel
Hel
chroniclexus
Hel
Level 17
God Stats
7W - 6L
1,352 SR
Queue Stats
9W - 10L
1,323 Elo+
Party 3
Team Averages
Level 68
1,466 SR
1,558 Elo+

VS

Team Averages
Level 67
1,652 SR
1,567 Elo+
Ullr
Ullr
Booley Boop
Ullr
Level 44
God Stats
1W - 2L
1,310 SR
Queue Stats
14W - 21L
1,412 Elo+
Solo
Eset
Eset
DondeEsSenpai
Eset
Level 158
God Stats
12W - 2L
1,848 SR
Queue Stats
310W - 276L
1,567 Elo+
Party 1
Ymir
Ymir
LilTacoSenpai
Ymir
Level 25
God Stats
8W - 5L
1,972 SR
Queue Stats
128W - 94L
1,646 Elo+
Party 1
Cu Chulainn
Cu Chulainn
N1TgDom-Yt
Cu Chulainn
Level 83
God Stats
16W - 5L
1,633 SR
Queue Stats
468W - 375L
1,605 Elo+
Party 2
Hun Batz
Hun Batz
Sssatin-
Hun Batz
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,605 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 5 / 1
4,905
446
3,228
6,337
1,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hun Batz
10
1 / 2 / 0
5,888
535
4,087
7,580
2,308
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Fall1n_sachon
Jing Wei
10
1 / 4 / 2
5,704
519
2,521
8,715
2,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
3 / 4 / 0
5,701
518
3,954
7,767
3,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 7 / 0
4,203
382
1,677
5,788
1,413
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 1 / 5
6,200
564
4,349
5,927
2,047
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

12
5 / 0 / 0
7,174
652
5,203
3,475
944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
3 / 1 / 10
6,637
603
4,493
8,594
4,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cu Chulainn
N1TgDom-Yt
Cu Chulainn
11
5 / 3 / 1
6,657
605
6,828
7,112
5,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hun Batz
Sssatin-
Hun Batz
10
3 / 1 / 5
6,273
570
4,503
6,499
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
6
Kills
22
22
Deaths
6
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
L
1
5
1
0.3
L
Hun Batz
1
2
0
0.5
W
5
0
0
5
L
Jing Wei
Fall1n_sachon
Jing Wei
1
4
2
0.5
L
3
4
0
0.75
W
3
1
10
8
W
Cu Chulainn
N1TgDom-Yt
Cu Chulainn
5
3
1
1.83
W
Hun Batz
Sssatin-
Hun Batz
3
1
5
5.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,467
Damage
25,376
36,187
Taken
31,607
10,775
Mitigated
14,300
9,596
Healing
11,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,349
1,471
0
1,657
5,927
2,047
567
2,369
3,558
0
23,284
L
3,228
551
0
1,129
6,337
1,363
736
2,119
4,204
11,814
0
L
Hun Batz
4,087
1,741
0
2,834
7,580
2,308
0
3,583
3,837
0
33,658
W
5,203
774
287
1,736
3,475
944
0
0
3,450
40,518
0
L
Jing Wei
Fall1n_sachon
Jing Wei
2,521
1,323
0
2,958
8,715
2,296
316
757
7,928
0
22,346
L
3,954
869
0
1,740
7,767
3,395
432
810
6,905
0
22,894
W
4,493
856
0
3,389
8,594
4,114
170
2,434
6,160
16,118
0
W
Cu Chulainn
N1TgDom-Yt
Cu Chulainn
6,828
1,751
0
1,533
7,112
5,180
0
0
6,834
1,731
34,168
W
Hun Batz
Sssatin-
Hun Batz
4,503
1,255
0
3,384
6,499
2,015
0
102
6,297
0
25,167
L
1,677
163
308
627
5,788
1,413
96
2,565
3,183
11,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,401
Gold Earned
32,941
191
Minions Killed
274
0
Camps Cleared
0
981,532
Distance Traveled
1,031,916
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
6,200
564
35
3
0
192,286
3
L
Sol
4,905
446
20
2
0
187,848
2
L
Hun Batz
5,888
535
59
5
0
223,336
1
W
Eset
7,174
652
89
8
0
213,338
2
L
Jing Wei
5,704
519
58
5
0
189,947
4
L
Pele
5,701
518
32
3
0
202,523
0
W
Ymir
6,637
603
27
2
0
183,238
0
W
Cu Chulainn
6,657
605
58
5
0
203,798
2
W
Hun Batz
6,273
570
65
6
0
239,256
1
L
Hel
4,203
382
22
2
0
177,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role