Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Anub1sMenph1s
Hel
Level 81
God Stats
3W - 3L
1,531 SR
Queue Stats
28W - 33L
1,589 Elo+
Solo
Thor
Thor
Syelock
Thor
Level 88
God Stats
8W - 1L
1,764 SR
Queue Stats
80W - 83L
1,444 Elo+
Party 1
Kuzenbo
Kuzenbo
YamatoSadow
Kuzenbo
Level 139
God Stats
3W - 9L
1,347 SR
Queue Stats
176W - 171L
1,492 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ZxZLavonteZxZ
Tsukuyomi
Level 115
God Stats
7W - 3L
1,459 SR
Queue Stats
243W - 245L
1,545 Elo+
Party 1
Team Averages
Level 105
1,520 SR
1,514 Elo+

VS

Team Averages
Level 63
1,546 SR
1,536 Elo+
Mercury
Mercury
ItsRedRoBB3r
Mercury
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 161L
1,406 Elo+
Solo
Ymir
Ymir
Jeong Jeong1171
Ymir
Level 47
God Stats
4W - 7L
1,873 SR
Queue Stats
14W - 18L
1,882 Elo+
Party 2
Danzaburou
Danzaburou
Kempi-zuid79
Danzaburou
Level 46
God Stats
11W - 9L
1,684 SR
Queue Stats
73W - 87L
1,373 Elo+
Solo
Janus
Janus
P0tat0Jesus
Janus
Level 126
God Stats
10W - 20L
1,213 SR
Queue Stats
447W - 412L
1,588 Elo+
Party 2
Tyr
Tyr
Suganipsss
Tyr
Level 49
God Stats
2W - 5L
1,458 SR
Queue Stats
48W - 68L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
17
11 / 1 / 1
11,048
691
7,435
11,109
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 2 / 3
10,458
654
4,578
8,669
3,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thor
Syelock
Thor
14
3 / 3 / 5
8,791
549
5,107
10,120
3,600
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
YamatoSadow
Kuzenbo
13
3 / 1 / 14
8,937
559
8,217
12,167
9,228
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tsukuyomi
ZxZLavonteZxZ
Tsukuyomi
16
4 / 0 / 3
9,644
603
9,016
8,706
6,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ItsRedRoBB3r
Mercury
12
0 / 7 / 4
7,175
448
2,038
12,897
4,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 6 / 3
7,198
450
1,682
11,832
7,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Kempi-zuid79
Danzaburou
5
0 / 5 / 1
5,172
323
2,266
4,360
773
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

14
6 / 3 / 1
8,839
552
8,867
7,365
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 5 / 2
7,788
487
5,312
12,372
8,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
25
Kills
7
7
Deaths
26
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
11
1
1
11.5
W
4
2
3
2.75
L
Mercury
ItsRedRoBB3r
Mercury
0
7
4
0.29
L
1
6
3
0.42
L
Danzaburou
Kempi-zuid79
Danzaburou
0
5
1
0.1
L
6
3
1
2.17
L
0
5
2
0.2
W
Thor
Syelock
Thor
3
3
5
1.83
W
Kuzenbo
YamatoSadow
Kuzenbo
3
1
14
10
W
Tsukuyomi
ZxZLavonteZxZ
Tsukuyomi
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,353
Damage
20,165
50,771
Taken
48,826
27,145
Mitigated
23,646
18,396
Healing
8,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
7,435
3,349
0
8,025
11,109
4,068
5,065
869
10,178
0
81,495
W
4,578
512
1,590
3,625
8,669
3,848
539
2,073
6,546
63,646
0
L
Mercury
ItsRedRoBB3r
Mercury
2,038
766
0
3,046
12,897
4,222
0
3,167
9,680
0
33,373
L
1,682
547
0
637
11,832
7,090
0
2,597
9,185
20,974
0
L
Danzaburou
Kempi-zuid79
Danzaburou
2,266
1,434
87
642
4,360
773
0
711
3,649
0
10,383
L
8,867
273
0
1,250
7,365
2,568
0
3,741
3,599
56,255
0
L
5,312
939
0
2,912
12,372
8,993
447
2,579
9,343
0
42,072
W
Thor
Syelock
Thor
5,107
909
0
110
10,120
3,600
876
1,726
8,352
0
52,839
W
Kuzenbo
YamatoSadow
Kuzenbo
8,217
2,246
481
1,915
12,167
9,228
525
4,397
7,556
24,992
0
W
Tsukuyomi
ZxZLavonteZxZ
Tsukuyomi
9,016
2,035
0
2,650
8,706
6,401
0
1,072
7,590
0
55,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,878
Gold Earned
36,172
468
Minions Killed
327
0
Camps Cleared
0
1,580,942
Distance Traveled
1,354,056
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
11,048
691
94
6
0
287,016
5
W
Hel
10,458
654
153
10
0
319,348
0
L
Mercury
7,175
448
70
4
0
321,140
5
L
Ymir
7,198
450
34
2
0
319,366
0
L
Danzaburou
5,172
323
19
1
0
130,018
2
L
Janus
8,839
552
108
7
0
285,527
4
L
Tyr
7,788
487
96
6
0
298,005
1
W
Thor
8,791
549
87
5
0
299,737
0
W
Kuzenbo
8,937
559
27
2
0
345,446
2
W
Tsukuyomi
9,644
603
107
7
0
329,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role