Player Matchup

Vamana
Vamana
BrunoBerti
Vamana
Level 143
God Stats
5W - 4L
1,195 SR
Queue Stats
302W - 230L
1,600 Elo+
Party 1
Apollo
Apollo
Guimattar
Apollo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Jébinha
Jormungandr
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
54W - 41L
1,632 Elo+
Party 1
Sylvanus
Sylvanus
TheLissia
Sylvanus
Level 89
God Stats
11W - 7L
1,547 SR
Queue Stats
30W - 18L
1,593 Elo+
Party 1
Khepri
Khepri
ianopi
Khepri
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 20L
1,639 Elo+
Party 1
Team Averages
Level 89
1,448 SR
1,593 Elo+

VS

Team Averages
Level 77
1,477 SR
1,452 Elo+
Ares
Ares
DukiSsj44
Ares
Level 45
God Stats
0W - 8L
1,055 SR
Queue Stats
27W - 64L
1,348 Elo+
Party 2
Bellona
Bellona
Ezeanazco_17
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 29L
1,546 Elo+
Party 2
Serqet
Serqet
LionX315
Serqet
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 161L
1,486 Elo+
Solo
Ra
Ra
MauriNovoa
Ra
Level 47
God Stats
3W - 4L
1,804 SR
Queue Stats
222W - 247L
1,449 Elo+
Solo
Neith
Neith
RashScorpion325
Neith
Level 120
God Stats
6W - 7L
1,526 SR
Queue Stats
686W - 736L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
BrunoBerti
Vamana
19
12 / 1 / 1
11,627
646
15,954
16,364
11,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
Guimattar
Apollo
17
4 / 2 / 1
9,842
547
8,321
12,087
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Jébinha
Jormungandr
14
0 / 2 / 4
8,278
460
5,733
11,024
9,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sylvanus
TheLissia
Sylvanus
16
4 / 0 / 5
9,870
548
9,423
8,516
7,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Khepri
ianopi
Khepri
14
1 / 2 / 6
8,794
489
4,734
12,527
9,705
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
1 / 3 / 3
7,446
414
6,818
14,120
9,221
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Ezeanazco_17
Bellona
13
0 / 5 / 1
8,322
462
8,701
13,886
12,986
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Serqet
LionX315
Serqet
16
4 / 3 / 1
9,195
511
7,082
13,961
6,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 7 / 2
8,560
476
9,823
11,131
4,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 3 / 1
8,142
452
5,749
8,850
4,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
21
Kills
7
7
Deaths
21
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vamana
BrunoBerti
Vamana
12
1
1
12.5
L
Ares
1
3
3
0.83
L
Bellona
Ezeanazco_17
Bellona
0
5
1
0.1
W
Apollo
Guimattar
Apollo
4
2
1
2.25
W
Jormungandr
Jébinha
Jormungandr
0
2
4
1
L
Serqet
LionX315
Serqet
4
3
1
1.5
L
0
7
2
0.14
L
2
3
1
0.83
W
Sylvanus
TheLissia
Sylvanus
4
0
5
6.5
W
Khepri
ianopi
Khepri
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,165
Damage
38,173
60,518
Taken
61,948
42,820
Mitigated
37,237
20,042
Healing
14,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
BrunoBerti
Vamana
15,954
9,823
0
4,460
16,364
11,637
330
2,785
12,907
0
94,130
L
Ares
6,818
271
526
1,833
14,120
9,221
0
5,618
8,402
27,330
0
L
Bellona
Ezeanazco_17
Bellona
8,701
4,299
0
2,005
13,886
12,986
728
4,827
8,795
0
50,008
W
Apollo
Guimattar
Apollo
8,321
5,681
0
5,574
12,087
4,565
3,136
2,229
9,322
0
85,033
W
Jormungandr
Jébinha
Jormungandr
5,733
1,541
0
2,545
11,024
9,546
91
1,122
9,892
38,841
0
L
Serqet
LionX315
Serqet
7,082
2,042
0
4,779
13,961
6,198
0
1,981
11,930
0
56,671
L
9,823
619
971
3,320
11,131
4,263
319
4,268
6,863
60,973
0
L
5,749
1,855
0
1,181
8,850
4,569
0
2,219
6,631
0
55,179
W
Sylvanus
TheLissia
Sylvanus
9,423
2,655
2,017
3,584
8,516
7,367
947
4,880
3,381
50,500
6,645
W
Khepri
ianopi
Khepri
4,734
303
0
1,862
12,527
9,705
378
5,158
6,941
19,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,411
Gold Earned
41,665
498
Minions Killed
488
0
Camps Cleared
0
1,733,864
Distance Traveled
1,764,084
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,627
646
140
8
0
416,140
5
L
Ares
7,446
414
42
2
0
356,670
1
L
Bellona
8,322
462
109
6
0
357,635
2
W
Apollo
9,842
547
154
9
0
317,320
6
W
Jormungandr
8,278
460
78
4
0
317,222
0
L
Serqet
9,195
511
113
6
0
406,445
2
L
Ra
8,560
476
128
7
0
336,261
2
L
Neith
8,142
452
96
5
0
307,073
4
W
Sylvanus
9,870
548
110
6
0
324,970
9
W
Khepri
8,794
489
16
1
0
358,212
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role