Player Matchup

Izanami
Izanami
FlacoFazio2
Izanami
Level 18
God Stats
11W - 10L
1,555 SR
Queue Stats
40W - 64L
1,305 Elo+
Party 1
Neith
Neith
Peponcho94
Neith
Level 27
God Stats
31W - 44L
1,393 SR
Queue Stats
69W - 92L
1,317 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Valen_lt02
Tsukuyomi
Level 20
God Stats
10W - 15L
1,400 SR
Queue Stats
30W - 55L
1,310 Elo+
Party 1
Scylla
Scylla
mehachuli
Scylla
Level 17
God Stats
8W - 21L
1,191 SR
Queue Stats
17W - 40L
1,305 Elo+
Party 1
Ymir
Ymir
serafo001
Ymir
Level 17
God Stats
29W - 45L
1,361 SR
Queue Stats
30W - 51L
1,274 Elo+
Party 1
Team Averages
Level 20
1,380 SR
1,302 Elo+

VS

Team Averages
Level 26
1,535 SR
1,411 Elo+
Persephone
Persephone
Lvckyssj_
Persephone
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 13L
1,368 Elo+
Party 2
Sun Wukong
Sun Wukong
Richard419
Sun Wukong
Level 28
God Stats
9W - 8L
1,674 SR
Queue Stats
150W - 171L
1,406 Elo+
Solo
Neith
Neith
T1Humildad
Neith
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 14L
1,368 Elo+
Party 2
Ares
Ares
basketballman02
Ares
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 18L
1,468 Elo+
Solo
Kali
Kali
cachetesgk
Kali
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 12L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FlacoFazio2
Izanami
18
8 / 6 / 9
12,105
466
20,959
19,054
8,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
20
4 / 3 / 1
12,934
497
6,888
11,527
5,339
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Valen_lt02
Tsukuyomi
19
7 / 4 / 8
12,185
469
11,238
18,356
9,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
mehachuli
Scylla
19
6 / 3 / 3
12,287
473
8,604
15,841
6,627
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
18
3 / 0 / 15
13,167
506
11,269
20,856
25,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Lvckyssj_
Persephone
16
1 / 7 / 6
10,539
405
12,448
15,369
5,717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Richard419
Sun Wukong
3
0 / 0 / 1
6,785
261
0
364
88
Neith
20
5 / 4 / 2
12,800
492
18,139
13,806
7,102
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Boots

Boots

+6%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

18
6 / 11 / 1
12,725
489
15,019
28,756
22,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
3 / 6 / 4
11,624
447
10,445
22,545
9,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
29
28
Kills
15
16
Deaths
28
36
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
FlacoFazio2
Izanami
8
6
9
2.08
L
Persephone
Lvckyssj_
Persephone
1
7
6
0.57
W
Neith
4
3
1
1.5
L
Sun Wukong
Richard419
Sun Wukong
0
0
1
0.5
L
Neith
5
4
2
1.5
W
Tsukuyomi
Valen_lt02
Tsukuyomi
7
4
8
2.75
L
6
11
1
0.59
L
3
6
4
0.83
W
Scylla
mehachuli
Scylla
6
3
3
2.5
W
Ymir
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,958
Damage
56,051
85,634
Taken
80,840
55,314
Mitigated
45,557
21,568
Healing
17,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
FlacoFazio2
Izanami
20,959
16,725
0
6,155
19,054
8,294
4,283
7,418
11,636
0
73,400
L
Persephone
Lvckyssj_
Persephone
12,448
1,621
0
1,070
15,369
5,717
796
5,998
9,368
48,352
0
W
Neith
6,888
3,423
0
4,120
11,527
5,339
1,173
1,165
10,362
0
77,190
L
Sun Wukong
Richard419
Sun Wukong
0
0
0
0
364
88
0
0
364
0
0
L
Neith
18,139
6,901
0
3,182
13,806
7,102
5,132
3,338
10,468
0
81,436
W
Tsukuyomi
Valen_lt02
Tsukuyomi
11,238
2,153
996
5,334
18,356
9,285
2,157
3,797
14,078
0
65,149
L
15,019
378
519
4,878
28,756
22,655
0
8,637
20,119
48,714
0
L
10,445
3,852
0
7,881
22,545
9,995
280
1,898
20,647
413
68,981
W
Scylla
mehachuli
Scylla
8,604
273
156
2,931
15,841
6,627
1,253
8,100
7,741
57,770
0
W
Ymir
11,269
2,619
0
1,876
20,856
25,769
514
7,378
13,478
42,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,678
Gold Earned
54,473
480
Minions Killed
385
0
Camps Cleared
0
2,302,772
Distance Traveled
1,630,079
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,105
466
104
4
0
434,459
0
L
Persephone
10,539
405
55
2
0
429,425
1
W
Neith
12,934
497
148
6
0
425,377
0
L
Sun Wukong
6,785
261
0
0
0
34
0
L
Neith
12,800
492
157
6
0
371,306
4
W
Tsukuyomi
12,185
469
87
3
0
492,696
1
L
Ares
12,725
489
59
2
0
382,412
0
L
Kali
11,624
447
114
4
0
446,902
0
W
Scylla
12,287
473
90
3
0
453,379
0
W
Ymir
13,167
506
51
2
0
496,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role