Player Matchup

Cthulhu
Cthulhu
JNPR
Cthulhu
Level 25
God Stats
3W - 2L
1,250 SR
Queue Stats
19W - 14L
1,635 Elo+
Party 1
Ullr
Ullr
KlLLAA
Ullr
Level 45
God Stats
16W - 21L
1,419 SR
Queue Stats
293W - 309L
1,526 Elo+
Party 1
Eset
Eset
SlayingPeaches4
Eset
Level 114
God Stats
13W - 10L
1,652 SR
Queue Stats
302W - 324L
1,531 Elo+
Party 1
Team Averages
Level 61
1,441 SR
1,564 Elo+

VS

Team Averages
Level 54
1,484 SR
1,493 Elo+
Jormungandr
Jormungandr
BearKnight14
Jormungandr
Level 7
God Stats
0W - 3L
1,312 SR
Queue Stats
100W - 86L
1,614 Elo+
Party 2
Heimdallr
Heimdallr
ThisHalhow
Heimdallr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
miscible_gearbox
Chronos
Level 30
God Stats
4W - 7L
1,639 SR
Queue Stats
339W - 424L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JNPR
Cthulhu
13
3 / 0 / 11
8,785
676
7,642
10,002
9,697
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ullr
KlLLAA
Ullr
13
8 / 0 / 7
9,719
748
10,632
6,291
2,100
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 11
9,171
705
11,061
9,788
3,105
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BearKnight14
Jormungandr
9
0 / 3 / 0
7,509
578
2,014
8,576
6,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
ThisHalhow
Heimdallr
11
1 / 6 / 0
7,743
596
7,887
12,865
6,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 6 / 0
7,123
548
3,688
12,683
4,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
1
15
Kills
1
1
Deaths
15
29
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
BearKnight14
Jormungandr
0
3
0
0
W
Cthulhu
JNPR
Cthulhu
3
0
11
8.5
W
Ullr
KlLLAA
Ullr
8
0
7
11.5
W
4
1
11
9.5
L
Heimdallr
ThisHalhow
Heimdallr
1
6
0
0.17
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,335
Damage
13,589
26,081
Taken
34,124
14,902
Mitigated
17,153
8,565
Healing
3,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
BearKnight14
Jormungandr
2,014
301
0
603
8,576
6,709
0
6,038
2,338
7,861
0
W
Cthulhu
JNPR
Cthulhu
7,642
546
66
2,758
10,002
9,697
359
1,748
8,124
29,658
0
W
Ullr
KlLLAA
Ullr
10,632
4,635
514
590
6,291
2,100
2,033
1,053
5,212
0
34,494
W
11,061
507
1,237
3,400
9,788
3,105
864
2,640
6,928
42,078
0
L
Heimdallr
ThisHalhow
Heimdallr
7,887
3,198
0
895
12,865
6,294
0
5,821
6,868
0
33,997
L
3,688
182
250
1,447
12,683
4,150
0
6,418
6,165
29,638
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,675
Gold Earned
22,375
147
Minions Killed
111
0
Camps Cleared
0
833,054
Distance Traveled
578,311
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,509
578
14
1
0
171,636
0
W
Cthulhu
8,785
676
27
2
0
307,977
1
W
Ullr
9,719
748
53
4
0
247,758
0
W
Eset
9,171
705
67
5
0
277,319
1
L
Heimdallr
7,743
596
52
4
0
192,944
0
L
Chronos
7,123
548
45
3
0
213,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role