Player Matchup

Fafnir
Fafnir
My Narrative
Fafnir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 26L
1,524 Elo+
Party 3
Danzaburou
Danzaburou
Port Authorityz
Danzaburou
Level 108
God Stats
10W - 10L
1,527 SR
Queue Stats
82W - 88L
1,564 Elo+
Party 3
Janus
Janus
SOULEVANSII
Janus
Level 146
God Stats
4W - 5L
1,509 SR
Queue Stats
235W - 255L
1,538 Elo+
Party 1
Fenrir
Fenrir
ToboeFL
Fenrir
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 53L
1,532 Elo+
Party 1
Amaterasu
Amaterasu
fred gonzalez32
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 19L
1,595 Elo+
Party 1
Team Averages
Level 72
1,507 SR
1,551 Elo+

VS

Team Averages
Level 67
1,564 SR
1,578 Elo+
Thoth
Thoth
Cra Orphan
Thoth
Level 78
God Stats
12W - 9L
1,561 SR
Queue Stats
95W - 94L
1,519 Elo+
Party 2
Chiron
Chiron
DRUNKENMEXICAN2
Chiron
Level 128
God Stats
9W - 12L
1,541 SR
Queue Stats
310W - 327L
1,560 Elo+
Party 2
Nemesis
Nemesis
LordCreep626
Nemesis
Level 68
God Stats
26W - 33L
1,477 SR
Queue Stats
147W - 161L
1,455 Elo+
Party 2
Chaac
Chaac
SlimeOGx
Chaac
Level 40
God Stats
6W - 4L
1,741 SR
Queue Stats
86W - 87L
1,596 Elo+
Party 2
Geb
Geb
StarWolfpack7
Geb
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
72W - 37L
1,762 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 4 / 0
4,890
376
2,437
8,896
4,363
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
Port Authorityz
Danzaburou
8
0 / 4 / 0
5,207
401
3,525
8,192
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
4 / 0 / 1
6,514
501
6,171
5,282
1,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fenrir
ToboeFL
Fenrir
10
0 / 3 / 3
5,880
452
2,450
8,698
2,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Amaterasu
fred gonzalez32
Amaterasu
7
1 / 5 / 0
5,181
399
2,074
7,285
3,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
12
3 / 1 / 2
7,248
558
5,194
5,559
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

13
8 / 0 / 2
7,906
608
7,206
8,045
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nemesis
LordCreep626
Nemesis
11
0 / 2 / 2
6,510
501
2,285
6,186
3,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Chaac
SlimeOGx
Chaac
11
4 / 2 / 1
6,819
525
6,152
8,688
5,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 0 / 8
6,861
528
3,932
6,575
4,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
16
16
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thoth
3
1
2
4
W
8
0
2
9
W
Nemesis
LordCreep626
Nemesis
0
2
2
0.5
L
Fafnir
0
4
0
0
L
Danzaburou
Port Authorityz
Danzaburou
0
4
0
0
L
4
0
1
4.5
W
Chaac
SlimeOGx
Chaac
4
2
1
2.25
W
1
0
8
5
L
Fenrir
ToboeFL
Fenrir
0
3
3
0.5
L
Amaterasu
fred gonzalez32
Amaterasu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,657
Damage
24,769
38,353
Taken
35,053
13,543
Mitigated
17,865
10,545
Healing
18,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
5,194
55
0
1,284
5,559
1,928
347
1,983
3,576
43,087
0
W
7,206
3,174
925
6,349
8,045
2,476
689
1,721
6,324
0
50,365
W
Nemesis
LordCreep626
Nemesis
2,285
518
139
2,320
6,186
3,448
267
1,626
4,560
0
38,460
L
Fafnir
2,437
493
579
2,633
8,896
4,363
0
2,765
6,073
13,223
0
L
Danzaburou
Port Authorityz
Danzaburou
3,525
1,163
0
2,270
8,192
1,720
0
2,178
5,980
0
23,915
L
6,171
439
0
750
5,282
1,364
0
1,878
3,118
37,915
0
W
Chaac
SlimeOGx
Chaac
6,152
1,912
0
3,762
8,688
5,594
0
1,749
6,750
0
27,757
W
3,932
890
576
2,881
6,575
4,419
516
1,529
5,046
21,457
0
L
Fenrir
ToboeFL
Fenrir
2,450
909
0
3,250
8,698
2,539
0
561
8,048
0
24,489
L
Amaterasu
fred gonzalez32
Amaterasu
2,074
1,083
0
1,063
7,285
3,557
0
1,295
5,640
0
6,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,672
Gold Earned
35,344
194
Minions Killed
344
0
Camps Cleared
0
1,108,055
Distance Traveled
1,220,395
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,248
558
95
7
0
237,140
2
W
Chiron
7,906
608
86
7
0
207,745
2
W
Nemesis
6,510
501
79
6
0
293,385
0
L
Fafnir
4,890
376
16
1
0
239,170
3
L
Danzaburou
5,207
401
45
3
0
203,328
1
L
Janus
6,514
501
70
5
0
256,991
0
W
Chaac
6,819
525
49
4
0
235,676
1
W
Geb
6,861
528
35
3
0
246,449
3
L
Fenrir
5,880
452
55
4
0
204,454
1
L
Amaterasu
5,181
399
8
1
0
204,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role