Player Matchup

Kali
Kali
AlexNerfeaEsto
Kali
Level 76
God Stats
5W - 13L
1,139 SR
Queue Stats
441W - 424L
1,283 Elo+
Party 3
He Bo
He Bo
DrZanahoria9290
He Bo
Level 66
God Stats
2W - 0L
1,728 SR
Queue Stats
66W - 65L
1,318 Elo+
Party 2
Bellona
Bellona
Matachanekes724
Bellona
Level 69
God Stats
15W - 10L
1,468 SR
Queue Stats
99W - 106L
1,391 Elo+
Party 2
Danzaburou
Danzaburou
SAD HOLLOW9455
Danzaburou
Level 69
God Stats
8W - 10L
1,500 SR
Queue Stats
23W - 33L
1,277 Elo+
Party 3
Hel
Hel
xBlacKnightx170
Hel
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,320 Elo+
Party 2
Team Averages
Level 72
1,467 SR
1,318 Elo+

VS

Team Averages
Level 105
1,523 SR
1,429 Elo+
Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Basic Nades
Kali
Level 64
God Stats
13W - 12L
1,491 SR
Queue Stats
237W - 245L
1,337 Elo+
Party 1
Sylvanus
Sylvanus
Komodai
Sylvanus
Level 88
God Stats
10W - 8L
1,500 SR
Queue Stats
585W - 575L
1,401 Elo+
Party 1
Ra
Ra
No life rex
Ra
Level 121
God Stats
11W - 9L
1,835 SR
Queue Stats
573W - 548L
1,471 Elo+
Solo
Vamana
Vamana
Talis
Vamana
Level 92
God Stats
1W - 7L
1,287 SR
Queue Stats
390W - 369L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 1
7,430
619
3,909
7,002
3,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 0 / 5
6,343
529
3,918
3,937
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

12
0 / 2 / 5
6,910
576
7,309
7,401
6,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Danzaburou
SAD HOLLOW9455
Danzaburou
10
2 / 1 / 1
6,311
526
6,606
6,173
1,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 2 / 1
5,250
438
1,727
5,296
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 0 / 2
5,241
437
3,410
5,606
1,429
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
1 / 5 / 1
5,356
446
2,263
7,732
3,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
Komodai
Sylvanus
9
0 / 3 / 1
5,593
466
3,681
7,581
3,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 1 / 0
7,249
604
2,960
3,965
1,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Talis
Vamana
12
3 / 1 / 0
6,955
580
6,380
10,524
7,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
10
Kills
6
6
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
0
2
2
W
7
1
1
7.5
L
1
5
1
0.3
W
1
0
5
3.5
L
Sylvanus
Komodai
Sylvanus
0
3
1
0.17
W
0
2
5
1.25
L
1
1
0
1
W
Danzaburou
SAD HOLLOW9455
Danzaburou
2
1
1
2.5
L
Vamana
Talis
Vamana
3
1
0
3
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,469
Damage
18,694
29,809
Taken
35,408
15,309
Mitigated
17,180
10,915
Healing
12,219
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
3,410
1,769
0
2,228
5,606
1,429
0
1,073
4,507
0
22,056
W
3,909
2,288
0
1,936
7,002
3,906
0
896
6,046
0
33,950
L
2,263
1,353
0
977
7,732
3,990
0
2,487
5,077
0
25,338
W
3,918
536
0
1,584
3,937
1,112
194
1,237
2,572
27,502
0
L
Sylvanus
Komodai
Sylvanus
3,681
937
17
1,514
7,581
3,075
0
1,193
6,348
21,431
0
W
7,309
3,420
0
1,212
7,401
6,927
304
480
6,907
0
43,513
L
2,960
40
516
1,318
3,965
1,553
0
594
3,307
55,236
0
W
Danzaburou
SAD HOLLOW9455
Danzaburou
6,606
2,846
0
1,786
6,173
1,594
0
1,834
4,339
0
30,847
L
Vamana
Talis
Vamana
6,380
3,839
0
5,649
10,524
7,133
0
0
10,524
0
39,596
W
1,727
332
1,758
2,639
5,296
1,770
0
1,992
3,304
20,019
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,244
Gold Earned
30,394
309
Minions Killed
328
0
Camps Cleared
0
1,098,438
Distance Traveled
1,109,154
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,241
437
48
4
0
210,649
0
W
Kali
7,430
619
69
6
0
237,987
2
L
Kali
5,356
446
49
4
0
226,496
0
W
He Bo
6,343
529
50
4
0
211,789
4
L
Sylvanus
5,593
466
34
3
0
201,126
0
W
Bellona
6,910
576
92
8
0
242,720
1
L
Ra
7,249
604
116
10
0
239,502
6
W
Danzaburou
6,311
526
63
5
0
203,951
0
L
Vamana
6,955
580
81
7
0
231,381
0
W
Hel
5,250
438
35
3
0
201,991
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role