Player Matchup

Anhur
Anhur
DswTheTurtle
Anhur
Level 23
God Stats
46W - 46L
1,424 SR
Queue Stats
306W - 315L
1,416 Elo+
Solo
Janus
Janus
RooiBuffel
Janus
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
26W - 20L
1,653 Elo+
Solo
Ymir
Ymir
iSlasyer
Ymir
Level 7
God Stats
2W - 4L
1,478 SR
Queue Stats
6W - 7L
1,587 Elo+
Party 3
Sun Wukong
Sun Wukong
ydxxh
Sun Wukong
Level 13
God Stats
2W - 3L
1,271 SR
Queue Stats
19W - 26L
1,366 Elo+
Solo
Thor
Thor
zeuxolympia
Thor
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,500 Elo+
Party 3
Team Averages
Level 10
1,435 SR
1,504 Elo+

VS

Team Averages
Level 16
1,570 SR
1,567 Elo+
Cu Chulainn
Cu Chulainn
HighTrip
Cu Chulainn
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Pegousee
Neith
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Yemoja
Yemoja
Soren1601
Yemoja
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 48L
1,500 Elo+
Party 2
Mercury
Mercury
enLaTraba_420
Mercury
Level 23
God Stats
15W - 10L
1,588 SR
Queue Stats
155W - 111L
1,678 Elo+
Party 1
Agni
Agni
安静不言语
Agni
Level 27
God Stats
15W - 5L
1,765 SR
Queue Stats
36W - 19L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 4 / 0
5,439
544
4,086
7,334
2,224
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Janus
9
0 / 5 / 2
5,243
524
1,405
5,952
1,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
7
1 / 5 / 1
4,821
482
2,146
7,817
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
ydxxh
Sun Wukong
6
0 / 5 / 3
4,511
451
2,451
6,534
3,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 10 / 1
4,821
482
1,936
7,967
2,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
HighTrip
Cu Chulainn
12
8 / 2 / 6
6,934
693
8,145
8,057
5,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Pegousee
Neith
10
4 / 1 / 3
5,969
597
6,205
4,338
1,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
Soren1601
Yemoja
9
0 / 3 / 5
5,792
579
1,652
4,981
1,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
13
9 / 0 / 8
7,353
735
7,490
5,901
1,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
8 / 0 / 1
7,834
783
4,140
4,523
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
52
6
Kills
29
29
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
Cu Chulainn
HighTrip
Cu Chulainn
8
2
6
5.5
W
Neith
Pegousee
Neith
4
1
3
5.5
L
Janus
0
5
2
0.2
W
Yemoja
Soren1601
Yemoja
0
3
5
0.83
W
Mercury
9
0
8
13
L
Ymir
1
5
1
0.3
L
Sun Wukong
ydxxh
Sun Wukong
0
5
3
0.3
L
1
10
1
0.15
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,024
Damage
27,632
35,604
Taken
27,800
12,719
Mitigated
11,158
4,299
Healing
7,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,086
1,941
0
1,490
7,334
2,224
0
939
6,359
0
22,062
W
Cu Chulainn
HighTrip
Cu Chulainn
8,145
2,357
0
3,091
8,057
5,278
6
1,572
6,460
1,848
31,722
W
Neith
Pegousee
Neith
6,205
3,402
0
1,996
4,338
1,029
1,581
686
3,466
0
24,515
L
Janus
1,405
93
0
1,090
5,952
1,740
0
2,737
2,994
24,331
0
W
Yemoja
Soren1601
Yemoja
1,652
369
210
710
4,981
1,502
579
161
4,728
12,980
0
W
Mercury
7,490
4,885
0
250
5,901
1,971
0
975
4,811
0
44,545
L
Ymir
2,146
1,018
0
337
7,817
3,440
0
287
7,310
10,259
0
L
Sun Wukong
ydxxh
Sun Wukong
2,451
545
0
1,314
6,534
3,292
0
491
5,934
0
10,180
L
1,936
729
0
68
7,967
2,023
0
1,012
6,765
0
9,299
W
4,140
388
0
1,304
4,523
1,378
226
39
4,484
51,059
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,835
Gold Earned
33,882
147
Minions Killed
321
0
Camps Cleared
0
891,404
Distance Traveled
1,064,573
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,439
544
41
4
0
146,904
4
W
Cu Chulainn
6,934
693
67
7
0
188,149
0
W
Neith
5,969
597
49
5
0
188,806
0
L
Janus
5,243
524
61
6
0
188,259
2
W
Yemoja
5,792
579
19
2
0
201,333
0
W
Mercury
7,353
735
78
8
0
252,264
1
L
Ymir
4,821
482
15
2
0
162,808
1
L
Sun Wukong
4,511
451
22
2
0
193,635
0
L
Thor
4,821
482
8
1
0
199,798
1
W
Agni
7,834
783
108
11
0
234,021
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role