Player Matchup

Medusa
Medusa
 
Medusa
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
MistakenLamb55
Ra
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 52L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
PrincessMadiCake
Zhong Kui
Level 24
God Stats
0W - 3L
1,500 SR
Queue Stats
6W - 22L
963 Elo+
Solo
Cthulhu
Cthulhu
offbeat-gravity9
Cthulhu
Level 17
God Stats
48W - 40L
1,352 SR
Queue Stats
207W - 213L
1,304 Elo+
Solo
Anhur
Anhur
xXMzBrOwN3y3sXx
Anhur
Level 40
God Stats
24W - 38L
1,319 SR
Queue Stats
311W - 291L
1,344 Elo+
Party 2
Team Averages
Level 20
1,434 SR
1,322 Elo+

VS

Team Averages
Level 12
1,465 SR
1,292 Elo+
Medusa
Medusa
Deadteddy143
Medusa
Level 24
God Stats
19W - 14L
1,616 SR
Queue Stats
162W - 189L
1,275 Elo+
Solo
Da Ji
Da Ji
OGjitteh
Da Ji
Level 7
God Stats
5W - 2L
1,431 SR
Queue Stats
99W - 59L
1,297 Elo+
Party 1
Anubis
Anubis
SelKy_Boi
Anubis
Level 8
God Stats
27W - 16L
1,491 SR
Queue Stats
114W - 81L
1,361 Elo+
Party 1
Chaac
Chaac
Wha_Eva_Dude
Chaac
Level 7
God Stats
12W - 15L
1,263 SR
Queue Stats
15W - 22L
1,172 Elo+
Solo
Fenrir
Fenrir
notmyaccount147
Fenrir
Level 14
God Stats
38W - 24L
1,525 SR
Queue Stats
143W - 113L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
4 / 8 / 18
13,155
1,096
14,384
16,373
9,689
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

19
2 / 14 / 18
12,083
1,007
10,702
20,866
5,995
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
19
6 / 11 / 13
12,583
1,049
16,503
16,952
7,644
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

20
7 / 12 / 17
13,906
1,159
15,750
26,569
15,237
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

20
8 / 11 / 16
14,472
1,206
21,240
22,232
5,216
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Team 1 Tickets

0

VS

Team 2 Tickets

117

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
7 / 5 / 16
13,098
1,092
10,809
13,246
5,360
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
OGjitteh
Da Ji
20
14 / 9 / 22
14,723
1,227
25,333
23,152
11,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
SelKy_Boi
Anubis
20
14 / 3 / 21
15,003
1,250
24,422
14,309
8,917
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
6 / 8 / 24
13,731
1,144
18,381
21,832
16,456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
15 / 2 / 17
15,209
1,267
20,885
16,006
8,656
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
156
27
Kills
56
56
Deaths
27
82
Assists
100
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
4
8
18
1.63
W
Medusa
7
5
16
3
L
2
14
18
0.79
W
Da Ji
OGjitteh
Da Ji
14
9
22
2.78
L
Zhong Kui
6
11
13
1.14
W
Anubis
SelKy_Boi
Anubis
14
3
21
8.17
W
6
8
24
2.25
W
15
2
17
11.75
L
7
12
17
1.29
L
8
11
16
1.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,579
Damage
99,830
102,992
Taken
88,545
43,781
Mitigated
50,451
4,655
Healing
12,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
14,384
9,088
0
0
16,373
9,689
0
3,922
12,451
0
44,081
W
Medusa
10,809
6,981
0
2,871
13,246
5,360
0
8,734
4,512
0
35,090
L
10,702
3,054
926
1,390
20,866
5,995
0
4,869
15,997
33,787
0
W
Da Ji
OGjitteh
Da Ji
25,333
7,109
0
749
23,152
11,062
0
9,462
13,665
0
32,304
L
Zhong Kui
16,503
747
0
31
16,952
7,644
0
4,127
12,825
18,824
0
W
Anubis
SelKy_Boi
Anubis
24,422
562
0
3,511
14,309
8,917
0
8,341
5,893
38,622
0
W
18,381
3,549
0
2,009
21,832
16,456
0
9,735
12,047
0
36,622
W
20,885
5,446
0
3,584
16,006
8,656
0
6,458
9,473
0
34,308
L
15,750
1,211
435
165
26,569
15,237
0
6,458
20,111
35,106
0
L
21,240
15,854
0
1,708
22,232
5,216
0
5,046
17,186
0
42,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,199
Gold Earned
71,764
193
Minions Killed
171
0
Camps Cleared
3
944,448
Distance Traveled
1,005,254
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
13,155
1,096
48
4
0
182,829
1
W
Medusa
13,098
1,092
56
5
0
162,346
1
L
Ra
12,083
1,007
49
4
0
176,680
0
W
Da Ji
14,723
1,227
9
1
0
222,324
2
L
Zhong Kui
12,583
1,049
9
1
0
172,226
0
W
Anubis
15,003
1,250
33
3
0
198,543
0
W
Chaac
13,731
1,144
43
4
1
167,625
0
W
Fenrir
15,209
1,267
30
3
2
254,416
0
L
Cthulhu
13,906
1,159
48
4
0
215,952
2
L
Anhur
14,472
1,206
39
3
0
196,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role