Player Matchup

Danzaburou
Danzaburou
AWSoMHEvY-D
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
450W - 602L
1,495 Elo+
Solo
Anubis
Anubis
CalebTooCozy
Anubis
Level 7
God Stats
0W - 2L
1,272 SR
Queue Stats
0W - 2L
1,353 Elo+
Solo
Sol
Sol
Chronoecho
Sol
Level 13
God Stats
5W - 3L
1,668 SR
Queue Stats
45W - 38L
1,634 Elo+
Solo
Bacchus
Bacchus
Smexsie
Bacchus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,635 Elo+
Solo
Izanami
Izanami
gankthefiregiant
Izanami
Level 7
God Stats
5W - 3L
1,671 SR
Queue Stats
117W - 120L
1,675 Elo+
Solo
Team Averages
Level 16
1,522 SR
1,558 Elo+

VS

Team Averages
Level 20
1,646 SR
1,547 Elo+
Da Ji
Da Ji
 
Da Ji
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GAMECRAZYPLAYER_
Cthulhu
Level 26
God Stats
49W - 63L
1,656 SR
Queue Stats
108W - 164L
1,666 Elo+
Solo
Bellona
Bellona
Kuzi3
Bellona
Level 28
God Stats
11W - 9L
1,971 SR
Queue Stats
177W - 178L
1,546 Elo+
Party 1
Anubis
Anubis
XGC PARAMALO
Anubis
Level 29
God Stats
18W - 13L
1,605 SR
Queue Stats
193W - 192L
1,511 Elo+
Party 1
Baron Samedi
Baron Samedi
cry1n4ngel
Baron Samedi
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AWSoMHEvY-D
Danzaburou
14
1 / 9 / 3
8,272
460
4,334
15,807
4,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
9
0 / 6 / 2
6,726
374
661
6,121
2,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
4 / 5 / 0
8,403
467
9,180
15,203
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
Smexsie
Bacchus
12
0 / 0 / 4
7,044
391
2,106
7,776
5,330
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
8 / 7 / 0
10,114
562
11,536
14,066
7,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
17
4 / 2 / 4
10,238
569
7,969
14,528
5,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
4 / 2 / 4
9,165
509
5,923
9,610
6,670
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
Kuzi3
Bellona
15
4 / 3 / 3
9,641
536
6,405
12,175
8,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
17
8 / 3 / 6
10,302
572
12,870
11,598
5,018
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
cry1n4ngel
Baron Samedi
18
5 / 4 / 1
10,729
596
7,838
12,502
4,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
43
13
Kills
25
27
Deaths
14
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
2
4
3
L
Danzaburou
AWSoMHEvY-D
Danzaburou
1
9
3
0.28
L
Anubis
0
6
2
0.17
L
4
5
0
0.8
W
4
2
4
3
W
Bellona
Kuzi3
Bellona
4
3
3
1.83
L
Bacchus
Smexsie
Bacchus
0
0
4
2
W
Anubis
8
3
6
3.67
W
Baron Samedi
cry1n4ngel
Baron Samedi
5
4
1
1.38
L
8
7
0
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,817
Damage
41,005
58,973
Taken
60,413
22,952
Mitigated
29,879
11,835
Healing
26,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,969
1,977
306
6,901
14,528
5,438
1,818
1,831
12,697
0
61,926
L
Danzaburou
AWSoMHEvY-D
Danzaburou
4,334
1,998
0
3,458
15,807
4,118
210
13,367
2,440
0
38,406
L
Anubis
661
171
0
180
6,121
2,420
0
532
5,589
17,062
0
L
9,180
2,094
0
7,398
15,203
4,034
1,106
7,361
7,842
53,339
0
W
5,923
0
113
2,721
9,610
6,670
786
448
9,162
37,146
0
W
Bellona
Kuzi3
Bellona
6,405
1,833
135
4,474
12,175
8,057
1,090
4,296
7,879
0
40,578
L
Bacchus
Smexsie
Bacchus
2,106
491
0
0
7,776
5,330
144
1,242
6,534
11,790
0
W
Anubis
12,870
259
0
5,820
11,598
5,018
1,866
415
11,183
51,861
0
W
Baron Samedi
cry1n4ngel
Baron Samedi
7,838
1,233
247
5,988
12,502
4,696
1,905
4,957
7,545
73,283
0
L
11,536
7,561
0
799
14,066
7,050
0
4,129
9,937
0
58,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,559
Gold Earned
50,075
306
Minions Killed
468
0
Camps Cleared
0
1,341,763
Distance Traveled
1,629,869
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,238
569
105
6
0
339,162
1
L
Danzaburou
8,272
460
67
4
0
250,149
0
L
Anubis
6,726
374
28
2
0
158,023
0
L
Sol
8,403
467
95
5
0
287,222
4
W
Cthulhu
9,165
509
62
3
0
366,870
0
W
Bellona
9,641
536
74
4
0
359,800
3
L
Bacchus
7,044
391
18
1
0
368,110
3
W
Anubis
10,302
572
104
6
0
283,494
1
W
Baron Samedi
10,729
596
123
7
0
280,543
2
L
Izanami
10,114
562
98
5
0
278,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role