Player Matchup

Da Ji
Da Ji
Bi11Ny3
Da Ji
Level 53
God Stats
1W - 2L
1,482 SR
Queue Stats
226W - 220L
1,554 Elo+
Party 1
Cthulhu
Cthulhu
R0linoth
Cthulhu
Level 26
God Stats
13W - 7L
1,657 SR
Queue Stats
75W - 79L
1,610 Elo+
Party 1
Rama
Rama
Rennjii
Rama
Level 142
God Stats
23W - 11L
1,651 SR
Queue Stats
490W - 386L
1,677 Elo+
Party 3
Bellona
Bellona
ToasterPolarbear
Bellona
Level 16
God Stats
23W - 11L
1,801 SR
Queue Stats
35W - 19L
1,764 Elo+
Party 3
Merlin
Merlin
kvstrike
Merlin
Level 18
God Stats
12W - 6L
1,551 SR
Queue Stats
96W - 84L
1,783 Elo+
Party 1
Team Averages
Level 51
1,628 SR
1,678 Elo+

VS

Team Averages
Level 109
1,689 SR
1,579 Elo+
Sylvanus
Sylvanus
AslipperyLizard
Sylvanus
Level 49
God Stats
70W - 49L
1,649 SR
Queue Stats
537W - 460L
1,645 Elo+
Solo
Ullr
Ullr
DeXXv2
Ullr
Level 27
God Stats
2W - 1L
1,744 SR
Queue Stats
47W - 33L
1,663 Elo+
Party 2
Scylla
Scylla
Humbiecat
Scylla
Level 155
God Stats
4W - 2L
1,739 SR
Queue Stats
282W - 312L
1,526 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Pythiusss
Cu Chulainn
Level 158
God Stats
6W - 2L
1,649 SR
Queue Stats
183W - 165L
1,543 Elo+
Party 2
Danzaburou
Danzaburou
vanillalilly
Danzaburou
Level 156
God Stats
9W - 14L
1,666 SR
Queue Stats
190W - 201L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Bi11Ny3
Da Ji
13
4 / 10 / 4
8,778
462
9,183
16,103
11,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
R0linoth
Cthulhu
12
3 / 4 / 2
7,276
383
7,390
10,573
7,441
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
Rennjii
Rama
13
2 / 4 / 4
8,012
422
10,567
13,410
3,622
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

16
5 / 4 / 1
9,794
515
10,778
15,361
12,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
kvstrike
Merlin
15
1 / 4 / 2
9,184
483
3,786
8,504
2,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
2 / 4 / 9
9,791
515
6,952
16,888
15,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ullr
DeXXv2
Ullr
18
12 / 4 / 5
11,816
622
15,142
13,780
5,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Humbiecat
Scylla
17
4 / 1 / 3
10,989
578
2,773
6,433
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Pythiusss
Cu Chulainn
17
3 / 4 / 4
11,131
586
10,663
15,455
16,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
vanillalilly
Danzaburou
15
5 / 2 / 7
9,973
525
11,021
12,808
6,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
15
Kills
26
26
Deaths
15
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
2
4
9
1.63
L
Da Ji
Bi11Ny3
Da Ji
4
10
4
0.6
W
Ullr
DeXXv2
Ullr
12
4
5
3.63
W
Scylla
Humbiecat
Scylla
4
1
3
5.5
W
Cu Chulainn
Pythiusss
Cu Chulainn
3
4
4
1.25
L
Cthulhu
R0linoth
Cthulhu
3
4
2
1
L
Rama
Rennjii
Rama
2
4
4
1
L
5
4
1
1.38
L
Merlin
kvstrike
Merlin
1
4
2
0.5
W
Danzaburou
vanillalilly
Danzaburou
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,704
Damage
46,551
63,951
Taken
65,364
37,141
Mitigated
45,509
11,355
Healing
22,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
6,952
1,666
3,283
5,574
16,888
15,353
573
4,824
11,974
38,157
0
L
Da Ji
Bi11Ny3
Da Ji
9,183
2,355
0
3,081
16,103
11,193
0
2,782
13,081
0
45,720
W
Ullr
DeXXv2
Ullr
15,142
6,257
0
3,371
13,780
5,423
893
1,204
12,418
0
67,272
W
Scylla
Humbiecat
Scylla
2,773
451
182
1,894
6,433
2,369
1,745
1,084
5,219
64,406
0
W
Cu Chulainn
Pythiusss
Cu Chulainn
10,663
1,415
0
3,896
15,455
16,195
1,364
46
14,909
9,706
64,183
L
Cthulhu
R0linoth
Cthulhu
7,390
599
432
666
10,573
7,441
0
3,036
7,497
18,189
0
L
Rama
Rennjii
Rama
10,567
8,007
0
5,716
13,410
3,622
0
2,887
10,523
0
60,958
L
10,778
4,106
0
638
15,361
12,193
0
2,422
12,299
0
52,756
L
Merlin
kvstrike
Merlin
3,786
217
0
822
8,504
2,692
0
816
7,623
55,405
0
W
Danzaburou
vanillalilly
Danzaburou
11,021
5,957
0
4,483
12,808
6,169
1,934
3,722
9,068
0
63,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,044
Gold Earned
53,700
444
Minions Killed
519
0
Camps Cleared
0
1,562,893
Distance Traveled
1,736,652
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,791
515
47
2
0
330,796
5
L
Da Ji
8,778
462
82
4
0
301,096
0
W
Ullr
11,816
622
93
5
0
378,923
6
W
Scylla
10,989
578
129
7
0
357,851
3
W
Cu Chulainn
11,131
586
156
8
0
355,978
0
L
Cthulhu
7,276
383
22
1
0
301,318
3
L
Rama
8,012
422
107
6
0
301,212
3
L
Bellona
9,794
515
107
6
0
336,535
2
L
Merlin
9,184
483
126
7
0
322,732
3
W
Danzaburou
9,973
525
94
5
0
313,104
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role