Player Matchup

Tyr
Tyr
FlushThunder
Tyr
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 13L
1,622 Elo+
Solo
Thanatos
Thanatos
LetsGoToEloHell
Thanatos
Level 29
God Stats
6W - 3L
1,947 SR
Queue Stats
28W - 32L
1,683 Elo+
Solo
Olorun
Olorun
Slay like Rambo
Olorun
Level 18
God Stats
13W - 13L
1,503 SR
Queue Stats
40W - 40L
1,558 Elo+
Solo
Hercules
Hercules
StealyDan
Hercules
Level 29
God Stats
2W - 2L
1,747 SR
Queue Stats
36W - 31L
1,621 Elo+
Solo
Cerberus
Cerberus
VZL manifest
Cerberus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,610 Elo+
Solo
Team Averages
Level 24
1,639 SR
1,619 Elo+

VS

Team Averages
Level 26
1,564 SR
1,679 Elo+
Arachne
Arachne
ADC Lord
Arachne
Level 26
God Stats
9W - 0L
1,766 SR
Queue Stats
80W - 66L
1,524 Elo+
Solo
Chronos
Chronos
NavyMartin 420
Chronos
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
85W - 68L
1,951 Elo+
Party 1
Amaterasu
Amaterasu
RockMars3990210
Amaterasu
Level 26
God Stats
6W - 2L
1,500 SR
Queue Stats
457W - 411L
1,695 Elo+
Party 1
Olorun
Olorun
Shuey014
Olorun
Level 27
God Stats
5W - 6L
1,553 SR
Queue Stats
9W - 8L
1,602 Elo+
Solo
Ymir
Ymir
oohlalovely
Ymir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,084
424
1,525
4,381
2,494
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Thanatos
7
2 / 1 / 0
5,319
443
2,015
2,767
636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
1 / 7 / 4
5,284
440
5,916
8,474
2,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hercules
StealyDan
Hercules
9
5 / 3 / 2
6,317
526
4,736
9,715
5,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
VZL manifest
Cerberus
6
0 / 3 / 0
4,553
379
876
5,559
3,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ADC Lord
Arachne
13
8 / 1 / 2
8,243
687
7,107
8,672
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
4 / 1 / 2
8,447
704
6,554
7,673
2,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Amaterasu
RockMars3990210
Amaterasu
14
1 / 1 / 2
7,550
629
1,976
6,260
4,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
Shuey014
Olorun
10
3 / 3 / 3
6,306
526
3,694
5,298
1,422
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 3 / 6
6,263
522
1,463
8,921
3,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
9
Kills
16
16
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
ADC Lord
Arachne
8
1
2
9
L
1
2
0
0.5
L
Thanatos
2
1
0
2
W
4
1
2
5
W
Amaterasu
RockMars3990210
Amaterasu
1
1
2
2
W
Olorun
Shuey014
Olorun
3
3
3
1.5
L
1
7
4
0.43
L
Hercules
StealyDan
Hercules
5
3
2
2
L
Cerberus
VZL manifest
Cerberus
0
3
0
0
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,068
Damage
20,794
30,896
Taken
36,824
14,139
Mitigated
15,678
8,089
Healing
15,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ADC Lord
Arachne
7,107
4,821
0
5,518
8,672
3,553
16
423
8,245
0
40,951
L
1,525
337
0
1,465
4,381
2,494
0
906
3,475
0
11,551
L
Thanatos
2,015
841
0
2,432
2,767
636
0
61
2,706
0
16,245
W
6,554
2,818
0
1,591
7,673
2,663
2,879
1,454
6,155
59,774
0
W
Amaterasu
RockMars3990210
Amaterasu
1,976
658
0
2,547
6,260
4,264
1,902
0
6,260
0
44,597
W
Olorun
Shuey014
Olorun
3,694
1,311
577
2,607
5,298
1,422
1,231
1,707
3,405
27,270
0
L
5,916
2,872
409
1,277
8,474
2,163
0
4,318
4,156
20,902
0
L
Hercules
StealyDan
Hercules
4,736
1,694
0
1,886
9,715
5,837
0
4,419
5,296
0
22,976
L
Cerberus
VZL manifest
Cerberus
876
75
0
620
5,559
3,009
0
2,007
3,552
11,236
0
W
1,463
369
0
2,466
8,921
3,776
460
2,732
5,967
17,230
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,557
Gold Earned
36,809
175
Minions Killed
358
0
Camps Cleared
0
765,692
Distance Traveled
1,197,197
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,243
687
82
7
0
267,458
0
L
Tyr
5,084
424
22
2
0
147,143
3
L
Thanatos
5,319
443
41
3
0
99,363
0
W
Chronos
8,447
704
113
9
0
231,170
1
W
Amaterasu
7,550
629
89
7
0
246,265
2
W
Olorun
6,306
526
41
3
0
216,929
0
L
Olorun
5,284
440
41
3
0
187,080
0
L
Hercules
6,317
526
37
3
0
199,171
1
L
Cerberus
4,553
379
34
3
0
132,935
0
W
Ymir
6,263
522
33
3
0
235,375
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role