Player Matchup

Fenrir
Fenrir
BlCrowe
Fenrir
Level 26
God Stats
5W - 10L
1,436 SR
Queue Stats
509W - 542L
1,339 Elo+
Party 1
Jormungandr
Jormungandr
JhoTaro1
Jormungandr
Level 27
God Stats
8W - 9L
1,472 SR
Queue Stats
281W - 317L
1,350 Elo+
Party 1
Yemoja
Yemoja
Plasma Nation01
Yemoja
Level 6
God Stats
5W - 5L
1,435 SR
Queue Stats
7W - 10L
1,342 Elo+
Party 1
Izanami
Izanami
Tyraxore
Izanami
Level 25
God Stats
27W - 23L
1,475 SR
Queue Stats
275W - 300L
1,359 Elo+
Party 1
Ra
Ra
VulcaPrime45
Ra
Level 55
God Stats
15W - 29L
1,740 SR
Queue Stats
194W - 243L
1,326 Elo+
Party 1
Team Averages
Level 28
1,511 SR
1,343 Elo+

VS

Team Averages
Level 33
1,379 SR
1,329 Elo+
Tyr
Tyr
CorrosionVGC
Tyr
Level 7
God Stats
4W - 4L
1,414 SR
Queue Stats
18W - 23L
1,289 Elo+
Solo
Chernobog
Chernobog
HolyBeefSupreme
Chernobog
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,198 Elo+
Party 2
Thor
Thor
IZTAUHQUI
Thor
Level 8
God Stats
0W - 1L
1,101 SR
Queue Stats
0W - 2L
1,279 Elo+
Solo
Chang'e
Chang'e
SorBeReUS
Chang'e
Level 25
God Stats
1W - 4L
1,381 SR
Queue Stats
69W - 70L
1,492 Elo+
Solo
Athena
Athena
vrock
Athena
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 17L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BlCrowe
Fenrir
18
10 / 6 / 3
13,031
543
20,504
18,148
16,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jormungandr
JhoTaro1
Jormungandr
20
9 / 3 / 5
13,506
563
12,728
19,150
11,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 1 / 19
12,005
500
5,885
13,687
15,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Tyraxore
Izanami
20
18 / 3 / 3
14,471
603
30,972
21,991
9,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
9 / 3 / 8
13,855
577
17,728
13,928
6,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
7,571
315
2,684
15,681
7,708
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Breastplate

Breastplate

+20
Physical Protection

Chernobog
HolyBeefSupreme
Chernobog
20
9 / 7 / 2
13,439
560
16,227
23,519
11,641
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thor
14
1 / 18 / 2
9,476
395
2,578
21,382
7,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chang'e
SorBeReUS
Chang'e
17
4 / 8 / 2
11,372
474
15,447
23,960
8,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
vrock
Athena
16
1 / 8 / 8
10,628
443
9,062
27,620
26,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
29
47
Kills
15
16
Deaths
48
38
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Fenrir
BlCrowe
Fenrir
10
6
3
1.92
L
0
7
0
0
L
Chernobog
HolyBeefSupreme
Chernobog
9
7
2
1.43
L
Thor
1
18
2
0.11
W
Jormungandr
JhoTaro1
Jormungandr
9
3
5
3.83
W
1
1
19
10.5
L
Chang'e
SorBeReUS
Chang'e
4
8
2
0.63
W
Izanami
Tyraxore
Izanami
18
3
3
6.5
W
9
3
8
4.33
L
Athena
vrock
Athena
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,817
Damage
45,998
86,904
Taken
112,162
58,280
Mitigated
61,868
37,562
Healing
24,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
BlCrowe
Fenrir
20,504
5,369
1,020
3,026
18,148
16,127
3,055
4,287
13,683
295
63,983
L
2,684
957
0
1,696
15,681
7,708
0
6,959
8,400
0
28,322
L
Chernobog
HolyBeefSupreme
Chernobog
16,227
9,855
0
9,980
23,519
11,641
0
7,529
15,695
0
75,774
L
Thor
2,578
733
0
1
21,382
7,601
8
4,418
16,787
0
36,011
W
Jormungandr
JhoTaro1
Jormungandr
12,728
5,409
0
7,090
19,150
11,461
623
2,666
16,412
100,622
0
W
5,885
1,450
3,758
2,645
13,687
15,026
1,971
3,602
9,889
29,243
0
L
Chang'e
SorBeReUS
Chang'e
15,447
1,858
2,052
7,858
23,960
8,613
66
10,839
12,557
47,794
0
W
Izanami
Tyraxore
Izanami
30,972
23,297
0
12,938
21,991
9,244
7,103
6,490
15,325
0
121,858
W
17,728
925
2,406
4,679
13,928
6,422
1,745
6,392
7,086
96,228
0
L
Athena
vrock
Athena
9,062
3,142
0
3,129
27,620
26,305
0
5,626
21,696
21,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,868
Gold Earned
52,486
620
Minions Killed
332
0
Camps Cleared
0
2,141,207
Distance Traveled
1,863,009
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
13,031
543
107
4
0
433,476
0
L
Tyr
7,571
315
54
2
0
339,893
0
L
Chernobog
13,439
560
132
6
0
379,996
0
L
Thor
9,476
395
53
2
0
353,693
4
W
Jormungandr
13,506
563
152
6
0
390,761
0
W
Yemoja
12,005
500
35
1
0
429,586
0
L
Chang'e
11,372
474
77
3
0
391,434
1
W
Izanami
14,471
603
169
7
0
398,381
0
W
Ra
13,855
577
157
7
0
489,003
0
L
Athena
10,628
443
16
1
0
397,993
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role