Player Matchup

Danzaburou
Danzaburou
RAVENGER11011
Danzaburou
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
3W - 10L
1,328 Elo+
Party 3
Kukulkan
Kukulkan
Ratsuke
Kukulkan
Level 4
God Stats
0W - 2L
1,326 SR
Queue Stats
0W - 5L
1,120 Elo+
Party 3
Cthulhu
Cthulhu
ValiBan61
Cthulhu
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 15L
1,085 Elo+
Party 3
Odin
Odin
WisemanBros2
Odin
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 20L
1,236 Elo+
Party 3
Da Ji
Da Ji
YaB0iMario
Da Ji
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 32L
1,216 Elo+
Party 3
Team Averages
Level 54
1,465 SR
1,197 Elo+

VS

Team Averages
Level 45
1,574 SR
1,432 Elo+
Da Ji
Da Ji
Aliod10
Da Ji
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 41L
1,533 Elo+
Party 2
Sun Wukong
Sun Wukong
Covaks
Sun Wukong
Level 24
God Stats
3W - 1L
1,708 SR
Queue Stats
10W - 4L
1,530 Elo+
Party 2
Ra
Ra
DeadlySiren43
Ra
Level 44
God Stats
54W - 62L
1,485 SR
Queue Stats
600W - 697L
1,401 Elo+
Solo
Neith
Neith
LameAim
Neith
Level 13
God Stats
6W - 7L
1,455 SR
Queue Stats
12W - 17L
1,376 Elo+
Party 1
Ymir
Ymir
TheRealCookie15
Ymir
Level 62
God Stats
5W - 0L
1,721 SR
Queue Stats
12W - 18L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RAVENGER11011
Danzaburou
8
0 / 4 / 0
5,066
422
4,423
5,563
1,813
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Ratsuke
Kukulkan
9
2 / 6 / 0
5,843
487
2,104
6,420
2,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
ValiBan61
Cthulhu
9
1 / 3 / 2
5,824
485
3,386
7,510
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
0 / 5 / 1
5,884
490
3,390
8,233
4,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Da Ji
12
7 / 3 / 3
7,598
633
7,260
8,108
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aliod10
Da Ji
12
7 / 2 / 3
7,618
635
5,983
7,567
2,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Covaks
Sun Wukong
12
5 / 1 / 0
7,121
593
5,835
9,010
4,019
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 3 / 6
7,116
593
4,654
6,757
2,959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
LameAim
Neith
10
2 / 2 / 3
6,242
520
4,400
5,294
1,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
4 / 2 / 1
6,689
557
3,037
7,746
4,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
10
Kills
21
21
Deaths
10
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Aliod10
Da Ji
7
2
3
4.25
W
Sun Wukong
Covaks
Sun Wukong
5
1
0
5
W
3
3
6
2
W
Neith
LameAim
Neith
2
2
3
1.75
L
Danzaburou
RAVENGER11011
Danzaburou
0
4
0
0
L
Kukulkan
Ratsuke
Kukulkan
2
6
0
0.33
W
4
2
1
2.25
L
Cthulhu
ValiBan61
Cthulhu
1
3
2
0.67
L
0
5
1
0.1
L
Da Ji
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,563
Damage
23,909
35,834
Taken
36,374
14,493
Mitigated
15,003
7,732
Healing
12,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Aliod10
Da Ji
5,983
1,640
0
2,704
7,567
2,481
113
489
7,078
0
31,051
W
Sun Wukong
Covaks
Sun Wukong
5,835
1,522
0
3,701
9,010
4,019
293
0
8,660
0
30,855
W
4,654
227
895
2,822
6,757
2,959
150
1,815
4,942
33,840
0
W
Neith
LameAim
Neith
4,400
2,449
0
1,176
5,294
1,426
512
724
4,570
0
26,177
L
Danzaburou
RAVENGER11011
Danzaburou
4,423
1,327
0
757
5,563
1,813
0
1,838
3,725
0
21,355
L
Kukulkan
Ratsuke
Kukulkan
2,104
229
0
0
6,420
2,067
674
2,749
3,671
21,468
0
W
3,037
778
0
1,273
7,746
4,118
144
2,462
5,284
18,940
0
L
Cthulhu
ValiBan61
Cthulhu
3,386
285
87
2,357
7,510
3,661
0
1,977
5,533
14,541
0
L
3,390
490
0
1,888
8,233
4,125
0
0
8,233
0
23,505
L
Da Ji
7,260
780
0
2,643
8,108
2,827
0
1,127
6,981
0
28,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,215
Gold Earned
34,786
205
Minions Killed
247
0
Camps Cleared
0
1,034,128
Distance Traveled
1,088,383
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,618
635
60
5
0
245,561
3
W
Sun Wukong
7,121
593
60
5
0
168,822
0
W
Ra
7,116
593
55
5
0
251,102
3
W
Neith
6,242
520
47
4
0
205,739
0
L
Danzaburou
5,066
422
42
4
0
195,800
1
L
Kukulkan
5,843
487
41
3
0
211,111
1
W
Ymir
6,689
557
25
2
0
217,159
0
L
Cthulhu
5,824
485
22
2
0
199,825
1
L
Odin
5,884
490
53
4
0
187,368
1
L
Da Ji
7,598
633
47
4
0
240,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role