Player Matchup

King Arthur
King Arthur
AdaptableDuck
King Arthur
Level 101
God Stats
3W - 4L
1,315 SR
Queue Stats
287W - 275L
1,597 Elo+
Party 1
Arachne
Arachne
EatBeeph
Arachne
Level 121
God Stats
4W - 1L
1,715 SR
Queue Stats
8W - 9L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Kikikakakiki
Danzaburou
Level 157
God Stats
9W - 9L
1,722 SR
Queue Stats
333W - 345L
1,473 Elo+
Solo
Hel
Hel
SSULTIMATE MOAB
Hel
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
278W - 247L
1,601 Elo+
Solo
Geb
Geb
flash__bow
Geb
Level 88
God Stats
10W - 8L
1,479 SR
Queue Stats
271W - 253L
1,533 Elo+
Party 1
Team Averages
Level 123
1,546 SR
1,530 Elo+

VS

Team Averages
Level 126
1,512 SR
1,573 Elo+
Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Fernandes x 10
Amaterasu
Level 83
God Stats
109W - 108L
1,556 SR
Queue Stats
121W - 137L
1,593 Elo+
Party 3
Nu Wa
Nu Wa
WHJ Neeky
Nu Wa
Level 117
God Stats
7W - 12L
1,505 SR
Queue Stats
183W - 191L
1,604 Elo+
Party 3
Odin
Odin
WiffrSniffer
Odin
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
114W - 111L
1,597 Elo+
Party 2
Freya
Freya
johntheecuakid
Freya
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AdaptableDuck
King Arthur
9
0 / 2 / 2
5,200
650
4,033
5,806
3,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
EatBeeph
Arachne
9
3 / 0 / 1
5,368
671
2,554
4,829
1,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Danzaburou
Kikikakakiki
Danzaburou
9
0 / 0 / 0
4,983
623
853
2,804
805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

10
3 / 1 / 0
6,060
758
2,710
3,548
1,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 0 / 2
5,062
633
1,066
2,777
988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 1 / 3
5,013
627
2,959
5,150
2,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Amaterasu
Fernandes x 10
Amaterasu
9
0 / 0 / 0
5,178
647
715
4,111
1,457
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
WHJ Neeky
Nu Wa
7
0 / 4 / 1
4,381
548
2,560
4,491
1,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
3 / 1 / 0
5,181
648
2,555
4,525
1,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

1
0 / 0 / 0
1,596
200
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
7
6
Kills
3
3
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
1
3
1.5
W
King Arthur
AdaptableDuck
King Arthur
0
2
2
0.5
W
Arachne
EatBeeph
Arachne
3
0
1
3.5
L
Amaterasu
Fernandes x 10
Amaterasu
0
0
0
0
W
Danzaburou
Kikikakakiki
Danzaburou
0
0
0
0
W
3
1
0
3
L
Nu Wa
WHJ Neeky
Nu Wa
0
4
1
0.13
L
3
1
0
3
W
0
0
2
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,216
Damage
8,789
19,764
Taken
18,277
7,352
Mitigated
6,895
7,262
Healing
4,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
2,959
1,138
0
1,175
5,150
2,736
0
0
4,850
0
23,291
W
King Arthur
AdaptableDuck
King Arthur
4,033
662
0
1,788
5,806
3,147
0
176
5,314
0
26,634
W
Arachne
EatBeeph
Arachne
2,554
1,651
0
1,213
4,829
1,300
0
536
4,166
0
21,372
L
Amaterasu
Fernandes x 10
Amaterasu
715
448
0
1,869
4,111
1,457
0
356
3,755
0
22,537
W
Danzaburou
Kikikakakiki
Danzaburou
853
614
0
1,048
2,804
805
0
93
2,686
0
30,618
W
2,710
177
121
1,693
3,548
1,112
269
883
2,533
36,340
0
L
Nu Wa
WHJ Neeky
Nu Wa
2,560
428
0
299
4,491
1,095
0
2,581
1,727
18,820
0
L
2,555
535
0
1,536
4,525
1,607
0
592
3,794
0
22,218
W
1,066
190
0
1,399
2,777
988
0
471
2,214
9,415
0
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,673
Gold Earned
21,349
285
Minions Killed
209
0
Camps Cleared
0
816,093
Distance Traveled
639,312
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,013
627
56
7
0
151,133
2
W
King Arthur
5,200
650
69
9
0
170,678
2
W
Arachne
5,368
671
44
6
0
185,883
4
L
Amaterasu
5,178
647
59
7
0
171,817
2
W
Danzaburou
4,983
623
75
9
0
136,983
0
W
Hel
6,060
758
86
11
0
150,342
2
L
Nu Wa
4,381
548
40
5
0
135,723
2
L
Odin
5,181
648
54
7
0
180,639
1
W
Geb
5,062
633
11
1
0
172,207
3
L
Freya
1,596
200
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role