Player Matchup

He Bo
He Bo
Arised
He Bo
Level 147
God Stats
1W - 0L
1,332 SR
Queue Stats
46W - 11L
2,040 Elo+
Party 1
Fenrir
Fenrir
Felmir
Fenrir
Level 156
God Stats
3W - 0L
1,747 SR
Queue Stats
24W - 2L
2,040 Elo+
Party 1
Odin
Odin
SexMachineMarioW
Odin
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 5L
2,032 Elo+
Party 1
Team Averages
Level 150
1,526 SR
2,037 Elo+

VS

Team Averages
Level 93
1,616 SR
1,589 Elo+
Jing Wei
Jing Wei
Ripperz96
Jing Wei
Level 42
God Stats
4W - 6L
1,567 SR
Queue Stats
14W - 17L
1,477 Elo+
Solo
Baron Samedi
Baron Samedi
pepicol7
Baron Samedi
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 51L
1,411 Elo+
Solo
Fenrir
Fenrir
ÉmperorYang
Fenrir
Level 150
God Stats
6W - 5L
1,780 SR
Queue Stats
343W - 139L
1,880 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Arised
He Bo
17
6 / 6 / 13
12,602
700
17,601
11,858
4,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Felmir
Fenrir
17
13 / 3 / 8
13,626
757
9,483
15,718
17,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
2 / 0 / 19
12,644
702
8,835
13,997
16,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Ripperz96
Jing Wei
14
2 / 6 / 5
11,113
617
7,225
12,182
3,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
pepicol7
Baron Samedi
13
0 / 8 / 7
10,388
577
5,770
11,442
6,297
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
16
7 / 7 / 2
13,176
732
13,649
17,933
12,999
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
23
21
Kills
9
9
Deaths
21
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
He Bo
Arised
He Bo
6
6
13
2.08
W
Fenrir
Felmir
Fenrir
13
3
8
5.67
L
Jing Wei
Ripperz96
Jing Wei
2
6
5
0.75
W
2
0
19
11.5
L
Baron Samedi
pepicol7
Baron Samedi
0
8
7
0.44
L
Fenrir
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,919
Damage
26,644
41,573
Taken
41,557
39,315
Mitigated
23,127
10,228
Healing
7,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Arised
He Bo
17,601
447
525
2,376
11,858
4,749
941
1,240
10,474
79,225
0
W
Fenrir
Felmir
Fenrir
9,483
2,617
0
5,108
15,718
17,971
1,292
1,718
13,898
0
46,632
L
Jing Wei
Ripperz96
Jing Wei
7,225
5,763
0
746
12,182
3,831
679
5,439
6,441
0
42,494
W
8,835
1,621
0
2,219
13,997
16,595
618
2,311
11,387
934
29,777
L
Baron Samedi
pepicol7
Baron Samedi
5,770
225
767
1,461
11,442
6,297
290
4,158
6,942
51,402
0
L
Fenrir
13,649
3,505
560
3,585
17,933
12,999
546
8,307
9,232
0
45,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,872
Gold Earned
34,677
224
Minions Killed
225
0
Camps Cleared
0
987,254
Distance Traveled
949,266
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,602
700
127
7
0
297,480
4
W
Fenrir
13,626
757
58
3
0
330,940
3
L
Jing Wei
11,113
617
87
5
0
332,656
0
W
Odin
12,644
702
39
2
0
358,834
3
L
Baron Samedi
10,388
577
91
5
0
291,293
6
L
Fenrir
13,176
732
47
3
0
325,317
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role