Player Matchup

Kuzenbo
Kuzenbo
Batmanjkr1
Kuzenbo
Level 29
God Stats
3W - 3L
1,741 SR
Queue Stats
33W - 35L
1,715 Elo+
Solo
Cthulhu
Cthulhu
HughJaz1337
Cthulhu
Level 18
God Stats
7W - 3L
1,541 SR
Queue Stats
40W - 41L
1,681 Elo+
Solo
Ra
Ra
IcyMeats
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1
Serqet
Serqet
Neepen
Serqet
Level 131
God Stats
2W - 3L
1,734 SR
Queue Stats
75W - 57L
1,627 Elo+
Party 1
Cernunnos
Cernunnos
VELIZ2442
Cernunnos
Level 26
God Stats
1W - 3L
1,538 SR
Queue Stats
24W - 37L
1,552 Elo+
Solo
Team Averages
Level 42
1,611 SR
1,615 Elo+

VS

Team Averages
Level 27
1,542 SR
1,505 Elo+
Guan Yu
Guan Yu
DertsKreutz
Guan Yu
Level 7
God Stats
4W - 0L
1,830 SR
Queue Stats
15W - 8L
1,582 Elo+
Party 2
Ganesha
Ganesha
angelcruz9
Ganesha
Level 27
God Stats
2W - 3L
1,293 SR
Queue Stats
57W - 57L
1,511 Elo+
Solo
Olorun
Olorun
crooldude09
Olorun
Level 7
God Stats
1W - 1L
1,544 SR
Queue Stats
11W - 8L
1,434 Elo+
Party 2
Mercury
Mercury
frane2
Mercury
Level 46
God Stats
1W - 1L
1,544 SR
Queue Stats
12W - 9L
1,465 Elo+
Party 2
Chiron
Chiron
valahalla
Chiron
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 11L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Batmanjkr1
Kuzenbo
17
1 / 5 / 9
11,190
430
8,652
27,510
41,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
HughJaz1337
Cthulhu
19
2 / 6 / 1
12,117
466
12,084
21,540
28,069
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
2 / 8 / 9
11,867
456
9,004
17,484
8,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Neepen
Serqet
20
26 / 2 / 0
17,691
680
30,488
23,889
12,908
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
VELIZ2442
Cernunnos
18
0 / 5 / 12
11,473
441
8,793
22,222
8,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DertsKreutz
Guan Yu
19
3 / 5 / 2
13,162
506
8,948
19,454
10,824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
angelcruz9
Ganesha
18
0 / 7 / 13
12,878
495
13,662
24,556
22,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
18
4 / 6 / 6
12,826
493
11,228
16,233
7,234
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
frane2
Mercury
20
10 / 6 / 5
13,866
533
20,348
22,120
9,798
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chiron
valahalla
Chiron
20
9 / 7 / 3
15,035
578
21,104
18,385
7,636
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
55
31
Kills
26
26
Deaths
31
31
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Batmanjkr1
Kuzenbo
1
5
9
1.1
W
Guan Yu
DertsKreutz
Guan Yu
3
5
2
0.8
L
Cthulhu
HughJaz1337
Cthulhu
2
6
1
0.42
L
2
8
9
0.81
L
Serqet
Neepen
Serqet
26
2
0
13
L
Cernunnos
VELIZ2442
Cernunnos
0
5
12
1.2
W
Ganesha
angelcruz9
Ganesha
0
7
13
0.93
W
Olorun
4
6
6
1.17
W
Mercury
frane2
Mercury
10
6
5
2.08
W
Chiron
valahalla
Chiron
9
7
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,021
Damage
75,290
112,645
Taken
100,748
100,125
Mitigated
57,897
27,508
Healing
29,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Batmanjkr1
Kuzenbo
8,652
3,081
0
2,575
27,510
41,984
494
6,745
20,765
36,677
0
W
Guan Yu
DertsKreutz
Guan Yu
8,948
2,998
1,223
7,705
19,454
10,824
269
10,753
8,364
0
58,987
L
Cthulhu
HughJaz1337
Cthulhu
12,084
2,203
0
3,925
21,540
28,069
690
1,041
20,499
65,379
0
L
9,004
1,738
1,445
1,663
17,484
8,363
2,400
6,760
10,724
65,970
0
L
Serqet
Neepen
Serqet
30,488
7,235
0
9,150
23,889
12,908
187
3,951
19,938
0
150,979
L
Cernunnos
VELIZ2442
Cernunnos
8,793
3,466
876
7,874
22,222
8,801
701
6,393
15,829
0
77,741
W
Ganesha
angelcruz9
Ganesha
13,662
1,099
0
1,502
24,556
22,405
742
9,844
14,268
54,855
0
W
Olorun
11,228
7,100
0
5,228
16,233
7,234
1,383
4,254
11,646
73,636
0
W
Mercury
frane2
Mercury
20,348
12,997
291
7,151
22,120
9,798
1,193
3,397
17,716
0
87,124
W
Chiron
valahalla
Chiron
21,104
9,845
2,131
4,200
18,385
7,636
3,357
1,492
15,480
0
102,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,338
Gold Earned
67,767
602
Minions Killed
608
0
Camps Cleared
0
2,384,123
Distance Traveled
2,295,167
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,190
430
49
2
0
476,966
4
W
Guan Yu
13,162
506
97
4
0
543,097
4
L
Cthulhu
12,117
466
99
4
0
421,343
4
L
Ra
11,867
456
116
4
0
443,337
0
L
Serqet
17,691
680
213
8
0
583,986
6
L
Cernunnos
11,473
441
125
5
0
458,491
3
W
Ganesha
12,878
495
33
1
0
449,431
3
W
Olorun
12,826
493
140
5
0
446,535
3
W
Mercury
13,866
533
128
5
0
438,448
0
W
Chiron
15,035
578
210
8
0
417,656
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role