Player Matchup

Ymir
Ymir
Silver II
PublicMango069
Ymir
Silver II
Level 35
God Stats
2W - 2L
1,549 SR
Queue Stats
18W - 15L
1,475 MMR
Party 1
Nu Wa
Nu Wa
Silver II
alex808
Nu Wa
Silver II
Level 63
God Stats
3W - 2L
1,823 SR
Queue Stats
17W - 16L
1,472 MMR
Party 1
Set
Set
Silver II
miu808
Set
Silver II
Level 85
God Stats
2W - 2L
1,740 SR
Queue Stats
17W - 15L
1,472 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 61
1,704 SR
1,473 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,575 SR
1,462 MMR
Achilles
Achilles
Gold IV
Ausama95
Achilles
Gold IV
Level 124
God Stats
2W - 2L
1,592 SR
Queue Stats
40W - 43L
1,457 MMR
Party 2
Anubis
Anubis
Gold V
Nephilim35
Anubis
Gold V
Level 101
God Stats
8W - 7L
1,633 SR
Queue Stats
108W - 145L
1,386 MMR
Party 2
Rama
Rama
Gold II
Takuyashi
Rama
Gold II
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
118W - 153L
1,543 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 19
15,629
710
9,146
25,896
25,789
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Nu Wa
alex808
Nu Wa
20
3 / 4 / 13
14,538
661
17,548
12,447
4,365
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
miu808
Set
20
16 / 7 / 4
17,751
807
22,567
19,701
12,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
PersephoneScyllaCthulhuThothYemoja

VS

Bans
DanzaburouMerlinGaneshaZeusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Ausama95
Achilles
19
6 / 7 / 9
16,367
744
13,741
22,764
29,093
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Anubis
Nephilim35
Anubis
20
9 / 7 / 6
16,456
748
21,408
20,291
8,866
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
16
1 / 8 / 9
13,975
635
14,554
18,464
5,247
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
40
21
Kills
16
16
Deaths
22
36
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
Ausama95
Achilles
6
7
9
1.5
L
Anubis
Nephilim35
Anubis
9
7
6
1.71
W
2
5
19
2.3
L
Rama
1
8
9
0.69
W
Nu Wa
alex808
Nu Wa
3
4
13
2.38
W
Set
miu808
Set
16
7
4
2.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,261
Damage
49,703
58,044
Taken
61,519
42,963
Mitigated
43,206
10,944
Healing
15,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Ausama95
Achilles
13,741
1,976
0
3,552
22,764
29,093
956
9,456
12,850
0
43,255
L
Anubis
Nephilim35
Anubis
21,408
1,105
0
9,365
20,291
8,866
1,576
7,738
12,189
89,060
0
W
9,146
1,082
0
5,466
25,896
25,789
0
8,149
17,177
35,956
0
L
Rama
14,554
9,226
319
2,275
18,464
5,247
1,705
8,660
9,364
0
106,411
W
Nu Wa
alex808
Nu Wa
17,548
3,442
180
2,037
12,447
4,365
1,591
3,494
8,953
97,816
0
W
Set
miu808
Set
22,567
11,709
0
3,261
19,701
12,809
1,969
9,788
9,913
0
89,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,918
Gold Earned
46,798
261
Minions Killed
297
0
Camps Cleared
0
1,151,004
Distance Traveled
1,047,188
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
16,367
744
41
2
0
415,521
0
L
Anubis
16,456
748
122
6
0
301,863
4
W
Ymir
15,629
710
31
1
0
385,307
5
L
Rama
13,975
635
134
6
0
329,804
2
W
Nu Wa
14,538
661
119
5
0
382,451
4
W
Set
17,751
807
111
5
0
383,246
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role