Player Matchup

Cthulhu
Cthulhu
FeFFoNM
Cthulhu
Level 17
God Stats
4W - 4L
1,978 SR
Queue Stats
23W - 21L
1,608 Elo+
Solo
Ymir
Ymir
Furdunçeiro
Ymir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,545 Elo+
Solo
Izanami
Izanami
Landurria
Izanami
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 8L
1,730 Elo+
Solo
Hera
Hera
SupremeZeroStar
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,601 Elo+
Solo
Bakasura
Bakasura
lautaro3015
Bakasura
Level 28
God Stats
8W - 12L
1,734 SR
Queue Stats
213W - 248L
1,537 Elo+
Solo
Team Averages
Level 21
1,642 SR
1,604 Elo+

VS

Team Averages
Level 24
1,543 SR
1,484 Elo+
Cthulhu
Cthulhu
Anjos_death
Cthulhu
Level 26
God Stats
17W - 16L
1,769 SR
Queue Stats
206W - 155L
1,667 Elo+
Solo
Artemis
Artemis
Coutrim
Artemis
Level 9
God Stats
1W - 0L
1,315 SR
Queue Stats
1W - 3L
1,104 Elo+
Solo
Scylla
Scylla
Krishnamurt1
Scylla
Level 29
God Stats
10W - 2L
1,770 SR
Queue Stats
63W - 53L
1,514 Elo+
Solo
Pele
Pele
NameLess0078
Pele
Level 28
God Stats
7W - 2L
1,364 SR
Queue Stats
78W - 88L
1,567 Elo+
Party 1
Jing Wei
Jing Wei
PeuzinhoNeiff
Jing Wei
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FeFFoNM
Cthulhu
13
3 / 4 / 7
9,599
457
7,659
14,318
12,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
4 / 4 / 2
9,854
469
7,640
15,910
14,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
Landurria
Izanami
16
4 / 7 / 5
10,558
503
17,334
20,333
7,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 8 / 3
9,097
433
8,110
10,800
4,606
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
lautaro3015
Bakasura
17
4 / 6 / 5
10,455
498
7,064
15,642
9,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anjos_death
Cthulhu
13
1 / 6 / 5
8,713
415
10,677
22,902
16,569
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Artemis
Coutrim
Artemis
12
0 / 6 / 0
8,170
389
6,202
9,462
3,431
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
20
16 / 3 / 1
13,585
647
20,061
10,122
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
9 / 2 / 8
12,263
584
16,194
18,023
8,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
PeuzinhoNeiff
Jing Wei
14
2 / 2 / 4
9,015
429
4,479
8,684
2,072
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
46
18
Kills
28
29
Deaths
19
22
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Anjos_death
Cthulhu
1
6
5
0.58
W
Artemis
Coutrim
Artemis
0
6
0
0
L
Cthulhu
FeFFoNM
Cthulhu
3
4
7
1.63
L
4
4
2
1.25
W
Scylla
16
3
1
5.5
L
Izanami
Landurria
Izanami
4
7
5
0.93
W
9
2
8
6.5
W
Jing Wei
PeuzinhoNeiff
Jing Wei
2
2
4
2
L
3
8
3
0.56
L
Bakasura
lautaro3015
Bakasura
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,807
Damage
57,613
77,003
Taken
69,193
48,763
Mitigated
34,214
14,569
Healing
19,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Anjos_death
Cthulhu
10,677
621
735
6,874
22,902
16,569
519
9,173
13,154
49,154
0
W
Artemis
Coutrim
Artemis
6,202
3,766
0
589
9,462
3,431
1,663
4,555
4,682
0
30,579
L
Cthulhu
FeFFoNM
Cthulhu
7,659
586
346
1,410
14,318
12,836
23
6,763
7,517
30,388
0
L
7,640
1,356
0
1,200
15,910
14,631
501
3,118
12,631
51,761
0
W
Scylla
20,061
1,768
0
260
10,122
3,550
0
1,572
8,270
107,388
0
L
Izanami
Landurria
Izanami
17,334
11,267
0
7,577
20,333
7,263
1,337
7,855
12,398
0
78,409
W
16,194
5,126
0
10,533
18,023
8,592
1,740
5,544
12,379
118
97,148
W
Jing Wei
PeuzinhoNeiff
Jing Wei
4,479
3,618
0
503
8,684
2,072
2,007
2,210
6,474
132
30,156
L
8,110
2,770
0
1,158
10,800
4,606
64
7,360
3,108
43,556
0
L
Bakasura
lautaro3015
Bakasura
7,064
5,169
0
2,878
15,642
9,427
0
5,195
10,285
0
69,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,563
Gold Earned
51,746
489
Minions Killed
518
0
Camps Cleared
0
1,784,672
Distance Traveled
1,834,086
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,713
415
81
4
0
357,659
4
W
Artemis
8,170
389
67
3
0
262,377
1
L
Cthulhu
9,599
457
51
2
0
334,432
4
L
Ymir
9,854
469
90
4
0
316,971
3
W
Scylla
13,585
647
175
8
0
385,676
4
L
Izanami
10,558
503
122
6
0
323,082
3
W
Pele
12,263
584
139
7
0
438,195
4
W
Jing Wei
9,015
429
56
3
0
390,179
3
L
Hera
9,097
433
92
4
0
366,581
0
L
Bakasura
10,455
498
134
6
0
443,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role