Player Matchup

Hercules
Hercules
KillerCrawford1
Hercules
Level 108
God Stats
21W - 18L
1,724 SR
Queue Stats
783W - 867L
1,551 Elo+
Solo
Ah Puch
Ah Puch
Nintega94
Ah Puch
Level 107
God Stats
1W - 0L
1,413 SR
Queue Stats
19W - 22L
1,327 Elo+
Solo
Heimdallr
Heimdallr
Star Killer ll7
Heimdallr
Level 84
God Stats
34W - 32L
1,821 SR
Queue Stats
528W - 635L
1,531 Elo+
Solo
Team Averages
Level 100
1,653 SR
1,470 Elo+

VS

Team Averages
Level 61
1,651 SR
1,568 Elo+
Hel
Hel
Restraint Lvl 0
Hel
Level 84
God Stats
1W - 2L
1,716 SR
Queue Stats
334W - 334L
1,587 Elo+
Party 1
Mulan
Mulan
Zipperman15
Mulan
Level 64
God Stats
4W - 4L
1,696 SR
Queue Stats
78W - 77L
1,595 Elo+
Party 1
Ne Zha
Ne Zha
demaster101
Ne Zha
Level 36
God Stats
15W - 14L
1,543 SR
Queue Stats
21W - 15L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
3 / 5 / 12
11,957
629
12,165
20,386
18,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
Nintega94
Ah Puch
16
4 / 3 / 9
12,139
639
21,696
11,839
4,166
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
Star Killer ll7
Heimdallr
17
9 / 6 / 7
13,360
703
16,219
18,589
8,151
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 8
11,618
611
13,771
17,669
14,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
7 / 4 / 5
13,136
691
12,780
21,930
21,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
15
3 / 7 / 7
12,027
633
14,197
22,330
15,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
34
16
Kills
14
14
Deaths
16
28
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
3
5
12
1.8
W
Ah Puch
Nintega94
Ah Puch
4
3
9
2.83
L
4
5
8
1.6
W
Heimdallr
Star Killer ll7
Heimdallr
9
6
7
2.08
L
7
4
5
2.38
L
Ne Zha
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,080
Damage
40,748
50,814
Taken
61,929
30,972
Mitigated
51,987
17,078
Healing
19,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
12,165
4,628
1,590
6,790
20,386
18,655
56
7,552
12,834
196
30,836
W
Ah Puch
Nintega94
Ah Puch
21,696
1,052
1,049
1,966
11,839
4,166
720
2,157
9,682
76,300
0
L
13,771
1,210
5,973
6,680
17,669
14,609
0
7,963
9,531
56,063
0
W
Heimdallr
Star Killer ll7
Heimdallr
16,219
8,165
0
5,683
18,589
8,151
1,259
4,148
14,441
0
63,749
L
12,780
1,276
1,194
4,248
21,930
21,783
0
6,110
15,520
0
42,590
L
Ne Zha
14,197
3,488
0
1,650
22,330
15,595
0
7,865
14,262
0
47,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,456
Gold Earned
36,781
194
Minions Killed
191
0
Camps Cleared
0
974,544
Distance Traveled
1,121,148
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,957
629
43
2
0
337,806
5
W
Ah Puch
12,139
639
87
5
0
329,333
3
L
Hel
11,618
611
91
5
0
322,715
1
W
Heimdallr
13,360
703
64
3
0
307,405
0
L
Mulan
13,136
691
58
3
0
398,455
3
L
Ne Zha
12,027
633
42
2
0
399,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role